Term
How a product behaves and is used by people in the real world |
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Definition
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Term
What are the four basic activities in the process of interaction design? |
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Definition
establishing requirements, designing alternatives, prototyping, evaluating |
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Term
What is the term that refers to the degree to which an interactive product is accessible by as many people as possible? |
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Definition
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Term
What are the 6 goals of usability? |
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Definition
effectiveness, efficiency, safety, utility, learnability, memorability |
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Term
What are Norman's 2 Gulfs? |
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Definition
Gulf of execution Gulf of evaluation |
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Term
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Definition
Human-computer interaction |
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Term
What are the primary design principles? |
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Definition
Visibility of user's options/actions, feedback, constrain, consistency, affordance |
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Term
What does PRICPE stand for? |
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Definition
Pre-dispositions, research, insights, concepts, prototypes, evaluate |
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Term
PRICPE word that deals with "what do you know/what don't you know" |
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Term
PRICPE word that deals with "Do I know enough?/Do I need to do more research?/What has changed regarding your pre-dispositions?" |
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Term
PRICPE word that deals with the results of research and insights |
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Term
PRICPE word that deals with examples or working models; "allows you to explore your ideas before investing a lot of time and money implementing a full working system. |
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Term
PRICPE word that deals with "Did it do for users what you hoped it would?" |
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Term
PRICPE is an iterative process except which step? |
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