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tells audience to wait for the darkness |
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a verb, it is an active script, plot driven |
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death, unknown, fear, evil, secrecy, lost, confused, blind, away from light |
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A lot of blocking, actors move a lot, would use Alexander technique, must be in shape |
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Not people of status Last names represent heritage and ethnicity Small cast - depth of relationships important, must be researched Male-dominated; all 4 men are very distinct, great differences in look and personality Female presence of Suzy (and Gloria) must have inner strength - equal to four men |
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Silent darkness, very little light coming through (thought of as a good thing) |
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Mike
Carlino
Roat
Lisa (dead) |
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first intruder, knocks politely, opens door; coming from light into darkness, brings light
1st line: “Hullo?” - calm, peaceful, not threatening, a little fear, confused, timid Audience should not be afraid of him Mike changes the stasis Weapon - attractive appearance, smoothness, experience in pawning Armor - Mike has potential to switch to side of the challengers |
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second intruder, very different than Mike
1st line: “You!” - confrontational, contrast to Mike Weapon - anger, physical dominance, Italian mafia like intimidating presence Armor - aliases |
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next intruder 1st line: “Good evening, Mr. Talman.” - formal, a professional intruder, takes control of business meeting; disarms them with his hands full; arrogant, dominant, strongest of the men Weapon - his mind, intellect Armor - uses Mike and Carlino; aliases Weakness - revealed at end of Act 1; Sam is his enemy, not Suzy - gives strength to Suzy |
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aliases, each other, dominant male gender, use light as a defense against Suzy They chip away at Suzy’s armor: mock her blindness, turn her weapon against her, doubt Sam - interference with challengers relationship, dismiss Gloria - don’t recognize her |
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they live in darkness; light is an intrusion - audience should not fear the dark Weapon - walking stick Armor - 1st line: names Challengers |
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the nullified challenger, gone most of the play; Suzy’s foundation, her rock (but it is not his journey - it is Suzy’s)
Nullified - the outsider, relief of tension of main conflicts, great effect/impact they bring, more complex characters // audience attaches themselves to nullified character; audience is the nullified Weapon - Suzy, sight, practicality (all ineffective) Armor - |
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curious, observant, bold; comes in with questions, Suzy called out to her at the beginning Weapon - innocence, boldness, youth Armor - age, trust in armor, she does not live in the stasis (she lives in another apartment) |
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they are fighting over the doll; intruders can not destroy the enemy (Suzy) until they get what they want; it is Suzy’s journey to find the light for herself, everyone else is putting darkness on her - she brings light in the end |
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Playwright's Statement - What the play is about |
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It is unfair to call someone a “disadvantaged individual”. Suzy has something to offer in the world. She brings the light in the end. |
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Production (Staging/Costumes/Props) |
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Lighting is it’s own character Dark colors of sets and costumes - should not reflect light Play goes from light to no light Set - basement apartment - windows high up; meticulous and orderly; dark colors; steps go down - entrance high, elevated - we pay more attention to each character that enters P. 45 - Revelation; there should be no blocking during a revelation (stop movement when something has to be revealed - to pull all focus to the revelation); when she breaks the Lamp; before Sam says “Suzy” at end of play Scenic design, costumes - based on battle scene at end between Suzy and Roat |
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Suzy brings Roat into her stasis - she buries him in darkness - brings everyone into darkness (audience) - she has a bigger army; she is going to win |
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heightened stasis - Suzy’s journey is complete, challenger rejoined OK for Sam and Gloria to come back in - stasis regained - light no longer a weapon, no longer the enemy |
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