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Problem solving procedures or formulas that gaurantee success if applied correctly.
Ex. Typing a formula into a computer to get a correct response to some issue. |
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Strategies, or rules of thumb, that are shortcuts as to get an answer which may not be correct.
Ex. Going down one path in a maze, not all the paths. |
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Responding to a new problem in the same manner of an old problem.
Ex. Tackling multiplication for the first time as one tackled addition. |
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Inability to perceive a new and unconvetional use for an item.
Ex. Using a bucket in a game to cover a character's head as to complete it with more ease. |
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Looking back onto an issue and believing that you knew the outcome the whole time, even when you didn't.
Ex. "I could've told you that would've happened." |
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A faulty heuristic caused by basing an estimate on a completely unrelated quantity.
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A faulty heuristic based on categorizing all people or events the same way.
Ex. Stereotyping. |
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A faulty heuristic that estimates probabilities based on personal events.
Ex. "Well, this has to be true because I know X and X does that." |
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Mental process that contributes to novel responses that in turn contribute to the solution of a problem.
Ex. Using a table as an easel. |
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Innate potentialities
Ex. One's innate ability to write, or read. |
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Mnemonic approach that memorizes the whole of the information and then fills in the details later. |
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Spacing learning over time than all at once. |
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Continuing to rehearse information after mastery of it. |
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