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-Satellites only transmitted to a local cable company
- Ex, WTBS bounced of a satellite
- HBO operated the same way
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Stanford professor Taylor Howard figured out how to catch HBO's signals @ home
- He converted an old military surplus radar dish into a TV reciever only (TVRO) satellite dish.
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- used 6-12ft home satellite dish
- used low power microwave c-band
- 3.7-4.2 GHz(lower)
- still around today, but outdated due to size and interference
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- Broadcasters started scrambling their c-band transmissions & charged TVRO users for a decoder
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- Stanley S. Hubbard founded the U.S. Satellite Broadcasting (USSB) Company
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- Carried several "cable" channels like WTBS and HBO charged a monthly fee
- They borrowed unused space on existing satellites
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Who was the 1st U.S. Direct-To-Home Television (DTH) |
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- Used smaller 3ft dishes
- Used medium power microwave KU-Band
- 11.7-12.7 GHz
- Less interference than in C-Band
- Was unsuccessful
- Expensive for equipment ($1,000-1,500)
- Few channels available
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- Rupert Murdoch launched Sky Satellite TV in the U.K.
- Later known as BSkyB
- Murdoch's News Corp still has a 39% controlling interest in BSkyB
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- Huge success
- 1st satellite company to offer low cost equipment & low service fee
- Cheapest way to get more channels
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- DBS is set by the ITU (international telecom union)
- smallest dishes (18in)
- uses high power microwave KU-Band
- 12.2-12.7 GHz
- least interference=superior digital audio & video
- more space=more channels available
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What drives down cable and IPTV prices? |
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Who are the main competitiors? |
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Satellite Broadcasting Act of 1988 |
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- Prevented DBS companies from offering from local broadcast channels
- DBS users heeded an antenna or cable to get local ABC, CBS, etc.
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Satellite Home Viewer Improvement Act of 1999 |
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- Allowed DBS to offer local broadcast channels
- BUT, they were now bound by new regulations
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The "Carry one, Carry all" Rule |
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- If a DBS provider agrees to carry 1 local station, then they must carry ALL local stations (in any givem local market)
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Re-transmission Consent Rule |
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- This operates the same way as with cable
- DBS & local station negotiates fees
- Unlike cable, DBS providers mist follow BOTH RULES
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- Geosynchronus Earth Orbit (GEO)
- Middle Earth Orbit (MEO)
- Low Earth Orbit (LEO)
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- Travels @ a lower speed than Earth
- Bad for TV
- Used for GPS
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Geosynchronus Earth Orbit (GEO) |
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- Remains stationary above one spot on Earth (travels at the same speed of earth)
- Good for 24hrs non-stop communication
- Used by DBS providers
- Good for satellite telephone
- Orbits farthest above the earth
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- Travels faster than earth
- Bad for TV
- Used for GPS
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- MEO & LEO ground receivers must hop from satellite to satellite to get constant signal
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- All TV was broadcasted via antenna
- Not everyone could get a signal
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- Coaxial Cable was used to carry TV signals where broadcast signals couldn't travel (ex. deep valleys of Pennsylvania couldn't get signal)
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- Robert Tarlton owned an appliance store in Lansford, PA
- Nobody bought his TV's b/c they couldn't get a signal in Lansford
- Decided to use coax to provide TV (1st person to turn coaxial into a business/ bu my TV, I'll set up your cable)
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- Community Antenna Television
- Started by Tarlton
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- Slow growth era
- A few UHTV broadcasters decided to start borrowing SHF signals off satellites & back down to CATV companies (ex. Ted Turners who was the first pioneer of cable WTBS "superstation"
- Other decide to go cable only (ex. espn)
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- Fast growth era
- several "cable only" stations are founded (CNN, USA, MTV, Discovery, etc.)
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1964: 1mil 1975: 2mil
2001: 67mil
2012: 56mil
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Recent decline due to increased competition |
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- Satellite companies
- Telephones companies offering IPTV (internet protocol television)
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- 1992: The FCC mandated that cable companies must follow 1 of 3 rules
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- 1995-2001
- Innovations: First 3D
- 32+ bit processions allow for 3D gaming envirments
- First-person shooter games (FPS) games took off
- Later systems --> 7 better processors (e.g. 128 bit PS2, X box) --> 3D
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- 2001-2012
- Innovations: High Definiton/ handsfree play
- systems classfied mainly by CPU/GPU Processor GHz speed
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- 2012-Today
- Highly debateable new stuff
- Video game crash after 3G
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Elements of Modern Gaming |
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- Graphics (high processor speed and 1080p
- Audio (Dolby 7.1 surround sound
- Online Game play options (play with dozens of other people
- Improved Controller design ( wii-mote or handsfree xbox kinect/wii u game pad)
- Cutting edge gaming elements attempt to create a greater sense of immersion
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- made more money than most non-portables
- all portables are often called "game boys"
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- Better color and graphics
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- Cell phone + game system
- expensive, clumsy, few games, disaster
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- Introduced touch screen technology
- Again, Nintendo emphasizes unique game play over "best" graphic (3D came next)
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2005: Sony Playstation Portable (PSP) |
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- Again, unlike nintendo, sony emphasizes graphics
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- 13 billion in 2012 (U.S.)
- Box office sales were 11 billion (VG sales down from 17 billion in 2011, but still beat box office)
- Grand Theft Auto 5 made 800mil realease day broke records
- 1st day film record is only 92 million
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Business Strategy for Game Sales |
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- Make money off of game licensing, online tees, accessories, etc
- Business to business transactions
- Consoles do become profitable eventually
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5 Types of media effects: often studied in comm research |
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- Cognitive Effects
- Emotional Effects
- Psychological Effects
- Attitudunal Effects
- Behavioral Effects
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- Learning specific acts & lessons (Ex. if you play alot of 1st person shooter games it might be easier to use a gun in real life)
- Generalizing Patterns (induction, going from a specific observation to a general rule) People who play tetris are often good at other puzzle games
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- Media can trigger strong emotions (fear, rage, lust)
- emotional habituation: extensive exposure to one type of content may lead to lower emotional sensitivity (Horror movie viewing ^ fear goes down
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- Temporary flight or fight reaction (ex. scary imagery in a survival -horro video game makes you jump)
- Physiological Habituation: extensive viewing of one type of content may lead to lower physiological sensitivity (ex. video gore^ arousal goes down
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- Immediate creation or change atitudes (ex, learning that pepsi has has a new flavor)
- Long term reinforcements of attitudes (ex, a TV ad tells you that volkswagen has developed a new anti-lock broke system and this reinforences your already favorable impression of VW)
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- Social Learning Theory: it is an extension of the pronciples of "operating learning" from basic psychology
- the process of operant learning
engage in behavior> behavior is reinforced> repeat behavior
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The Process of Social Learning |
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Watch someone on TV/Internet model a behavior > the models behavior is reinforced > learn a modeled behavior |
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- The BoBo Doll Stories: children (& adults) that viewed TV violence learned violent behaviors & were more likely to hit a BoBo Doll after viewing
- Easy to imagine similar effects from the internet today
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- Bushman & Whitaker (2010)
- Catharsis: viewing violenve purges anger
- tested the hypothesis that a belief in catharsis makes you want to play violent video games
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- Manipulation #1: participants were randomly assigned to read a fake news article that either (a) supported catharsis (b) refuted it (c) was unrelated to catharsis
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- Manipulation #2: participants were (a) angered or (b) not
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- Angry people that believe they can purge anger through violent video game play will want to do so
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