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The crux of any story. Conflicts are what drive a character’s actions. Conflict can be emotional or physical, internal or external. |
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the storyline; the events that make up the story. |
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1. the overall feeling a story imparts, the mood. Tone can be serious, comical, dark, lighthearted, mysterious, uplifting, etc. Considering the desired tone effects each chosen element of the story. 2. In music, a pitch |
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Literally, putting something side by side for comparison or contrast. In an image, juxtaposing elements leads the viewer to consider each in relation to the other. |
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number of cycles of compression and rarefaction per second, measured in hertz (Hz), or megaHerz (mHz). Frequency determines pitch (low frequency is low pitch, high frequency is high pitch). Human Range is 20-20,000 hertz |
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the height of a sound wave, which determines its loudness. The higher the amplitude, the louder the sound. |
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the attribute of sound that distinguishes specific sounds from each other. The timbre of a human voice, a trumpet and a saxophone are different, even when they are at the same pitch. Also known as tone quality or tonecolor. Mostly a product of overtones beyond the fundamental frequency. |
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the speed at which a sound reaches full volume. |
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how quickly a sound drops back down. |
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sound which is transmitted by 2 speakers (channel one and channel two) each presenting a different set of sounds. Creates the impression of spaciousness, position, and movement in the soundscape. Requires more than one mic in the field (or a stereo mic) |
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time relationship between two or more sound waves at a given point in the cycle. In phase increases amplitude, and out of phase decreases amplitude |
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Inverse Square Law of Sound |
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intensity varies with the square of the distance. This implies: 1. get the mic as close as possible 2. Moving a mic a little makes a big difference |
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pervading atmosphere of a space, sometimes a psychological feeling. Ambient sounds are the noises present in an environment. |
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a comparison between the strength of “signal” (the electrical strength) to the “noise” (noise present in the electronic system). A high signal to noise ratio is necessary to produce clear and present sound. |
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sound directly from the source. Obtaining a higher amount of direct sound than indirect sound is highly important in audio recording. |
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also called reflected sound. This is direct sound bounced off a surface. The further the microphone is away from the source of the sound, the more indirect sound is recorded. |
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the collection of reflected sounds from surfaces in an environment. While some reverberation makes a sound livelier and gives it atmosphere, too much reverberation makes sounds run together and become unclear. |
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has a high ratio of direct sound to reflected sound. |
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Distant Perspective Sound |
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has a high ratio of reflected sound to direct sound. |
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a sequence of notes of differing durations. The line of a musical piece; the tune. It’s what we remember most from music. |
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simultaneous sounding of two or more tones; can be consonant or dissonant; harmony can also happen in sequence, and is part of melody. |
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complementary harmony. Sounds agreeable, settled. Resolves tension. |
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uncomplementary tones. Can sound disharmonious, unresolved. Builds tension. |
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the interweaving of melody, timbre, and harmony. Subjective terms used to describe the feeling of the music, i.e. “dense, airy, oppressive, light, hard, coarse” |
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the range between the soft and loud parts of a musical piece. Rock and Pop usually has a very low dynamic range, compared to symphonic arrangements. Live orchestra concerts can have very high dynamic range. |
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the shaping of a musical line with accents, rhythm and tone. |
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a pattern of a microphone’s sensitivity from different directions: Types include Omni-directional, Bi-Directional or Figure of Eight, Cardoid, Hyper Cardioid, and Super Cardioid. |
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generally, something that converts one form of energy into another. A microphone’s transducer type is the device that converts the sound into electricity for recording. These include Condenser, Electret, Moving Coil, Ribbon, Crystal, and others. |
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Sound that is logically heard during a scene, including dialogue, music and sound effects corresponding to what we see on screen. |
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sound that is not logically heard during the scene. Most music is non-diagetic, as are some examples of mood-enhancing sound effects that are not logically part of the scene. |
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a principle of sound that tells the listener psychologically how far away a sound is. In addition to being louder, a close sound is much different than a far sound—this is the proximity effect. Sounds can be recorded close and altered to appear in a different “location” in the soundscape. |
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meaning behind the stories we tell |
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manipulates emotions plot and character |
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Through "story" we can transcend the experience of daily living and know ourselves as more enduring than the little occurrences than mark our individual existences. |
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Non-Traditional Story Telling |
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No narrator--no one to tell us how to experience the story •Wants to reflect the complexity of life •Where we make the choices •Manipulate/choose •characters, concepts, place, colors, date/time, excitement level •Interactive Storytelling |
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To use sound properly, and fully realize it's power, we need to do the following |
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listen
understand basics of sound and hearing
understand sound's fundamental effects on human communication
understand the recording/playback process
know what is good sound |
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paying attention to all sounds
perceiving the sounds |
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Foreground Background characteristics source |
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pitch, loudness, timbre, attack, decay, duration, tempo, rhythm. |
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Sound Wave
vibration of air molecules
compression + rarefaction = one cycle
travels 1,075 feet per second in air
cycles = frequency |
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tonal ratio of 2:1 ie, 20 to 40 hz = one octave human range about ten octaves |
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Low Bass 20-80 hz--1st 2 octaves Upper Bass 80-320 hz--3rd and 4th octaves Mid range 320--2560 hz--5, 6, 7 th octaves Upper Midrange 2560-5120--8th octave--our most sensitive range Treble 5120-20,000 hz--9 and 10th octaves |
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1st harmonic--longest wavelength--fundamental
2nd harmonic--1/2 wavelength, 2 x frequency--1st overtone
3rd harmonic --1/3 wavelength, 3x frequency--2nd overtone
fundamental determines the note we hear
upper harmonics determine the “timbre” |
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Amplitude measured in dB
range for humans 0 (threshold of hearing) to 120 (pain) and beyond
if signal too low--noise introduced signal too high--distortion |
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pitch, loudness, tempo, tone color, and envelope |
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delicate, coarse, dense, airy, brittle, |
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Functions of Music in Storytelling |
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Establish Locale Symbolic Depict identity or personality Lyrics as Narrator Emphasize or intensify action Provide counterpoint - platoon style Unifying transition Evoke Atmosphere, Feeling, Mood |
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More than just the sounds of a scene layers of meaning can reveal can suggest can hide/disguise can establish can be tied to specific event or character |
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More than just the sounds of a scene layers of meaning can reveal can suggest can hide/disguise can establish can be tied to specific event or character |
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Storyteller Straight news report |
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action or sound of a scene tells us what is happening |
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juxtaposes narration and action
Poetic, letter-like lines
makes a composite statement not present or explicit in either element
Explains inner thoughts and feelings |
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Accent - location, social class, origin Pace - Patterns - sentence structure Emphasis - stress a syllable or word |
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Carbon - cheap and most common Crystal and Ceramic - fragile Dynamic Ribbon - Elvis style Dynamic moving coil - most popular Studio Condenser - Fragile Expensive Electric Condenser - lavalier |
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large diameter - woofer medium diameter - mid range small diameters - tweeters |
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