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The science of strategy started as a branch of applied math systematic way to develop strategies |
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situation of strategic interdependece |
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If I win you lose For every winner there is a loser |
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the principle of looking ahead and reasoning back can (but doesn’t have to) determine the outcome of the process even before it starts (if n = large, 50/50 split) |
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Sequential Games Rule: Tool: |
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Alternating moves Rule: Look ahead reason back Tool: Game Tree |
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Simultaneous Games Rule1: Rule2: Rule3: Tool: |
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act at the same time Rule1:if you have a dominant strategy use it Rule2:Eliminate dominated strategies Rule3: In absence of dominant or dominated strategies look for equilibrium Tool: Payoff tables |
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Car dealer advertising Game |
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Your best response given your rival’s best response, or Situation in which none of the players hasan incentive to change his/her strategy |
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Best strategy is to mix your moves randomly |
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Player Added Values Rules Tactics Scope of the Game |
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Customers Your Company Complementors Competitors Suppliers |
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customers value your product more when they have the other player's pruduct |
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customers value your product lees when they have the other players product |
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=(Size of the pie when your are in the game)-(size of the pie when you are out) |
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Customs Contractual Arrangements Goverment |
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moves used to shape the player's perceptions of the game and hence how they play it Designed to reduce misperceptions Designed to create uncertainty |
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Describers the boundaries of the game |
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Seeing only part of the game Failing to think methodically about changing the game Believing that success must come at others' expense Accepting the game as it is |
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Market Entry Fastcleaners vs Newcleaners |
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new should enter and Fast should accomedate |
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External Environment of the Organization |
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Macro Encironment Industry Environment Strategic Group |
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Political Economic Sociocultural Technological Environmental Legal |
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Variation-selection-retention Imprinting Inertia Niche-width and density dependence |
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Institutions: cultural-cognitive, normative, and regulative elements that provide stability and meaning to social life |
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Reduced competition Higher entry barriers Stronger vertical position |
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Threat of New Entrants Supplier Power Degree of Rivalry Buyer Power Threat of Substitutes Complementors |
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-Economies of Scale (+) - Customer Loyalty (+) - Capital Requirement (+) - Switching Costs of Buyers (+) - Access to Distribution Channels (-) - Government Policies (+/-) |
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Bargaining Power of Suppliers decrease as |
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Industry firms are a significant customer for the supplier group |
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rivalry among firms decrease as |
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few industry firms with uneaqual resources Rate of industry growth increases Low fixed costs and low storage costs High differentiation and high switching cost Low barriers to exit |
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product differentiation Localized competion |
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Few Firms Strategic Interdependence Profit determined by behavior Example Automonilies |
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One/Few large firms More small firms Pricing leadership Example PC operating systems |
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4 Industry Life Cycle stages |
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1.Embryonic 2.Growing 3. Mature 4.In decline |
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Does Industry Matter? Yes/No |
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Usually NO the company strategy is more important |
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2 sources of competitive Advantage |
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skill at using its resources to create goods and services, which enables it to perform certain functions better than its rivals |
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Resource-Based View of the firm (RBV) |
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The distincitve, costly-to-copy resources controlled by a firm may give a firm a competitive advantage |
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1.Resource Heterogeneity 2. Resource immobility |
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Firms can be thought of as bundles of productive resources |
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Resources are either very costly to copy or inelastic in supply |
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1.Technology(patents, copyrights,trade secrets) 2.Reputation 3.Culture |
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1.Skills/know-how 2.Capacity for communication/collaboration 3.Motivation |
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The VRINE Model for identifing core competencies |
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is it VALUABLE is it RARE is it INIMITABLE is it EXPLOITABLE |
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A firms ability to modify, reconfigure and upgrade resources to respond to or generate environmental changes. |
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2 main classes of problems |
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Coordination problem Incentive Problem |
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challengen of desigining an optimal organization |
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inducing people whose private goals might diverge from the firms's to take actions that are consistent with the firms goals |
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Architecture Routines Culture |
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how a firm is divided into subunits |
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accepted methods for doing things |
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commonly held values and beliefs within the firm |
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Value Chain Analysis 2 types of activities |
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Value Chain Analysis Support |
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Firm Infrastructure Human Resource MGMT Tech Development Procurement |
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Inbound Logistics Operations Outbound Logistics Marketing & Sales Service |
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4 steps to Activity Analysis |
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1.Catalogue activites using the value chain 2.Use activites to analyze relative costs 3.Use activites to analyze relative willingness to pay 4.Explore otions make choices |
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Reduce Eliminate Create/Add Raise |
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