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a perception resulting from experiences with, and information about, a company or line of products |
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the process of creating a brand image that engages the hearts and minds of customers |
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- range of product lines - proctor and gamble - paper products, personal care, cleaning - charmin, bounty, oral-b, tide, dawn |
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- range of product categories - toothpaste, toothbrush, floss |
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- Set of physical attributes of a product or service - beliefs and expectations surrounding it - a unique combination which the name or logo evokes in the mind of the audience |
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Perception of a brand in the eyes of an individual |
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• Relationship of brand to competitors • Private-Label Brands (grocery store brand) vs. premium brands |
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• Logo, slogan, famous person • Know the difference between jingles and slogans • Fun, friendship, good feeling, parties, etc. • Economical, high quality, exceptional design • Innovative |
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• Less sensitive to price • Rewards programs tighten loyalty • Lower advertising costs • Customers don’t need to be persuaded • Praise virtues of the brand (word of mouth) |
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Differentiating Brand from Reputation |
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o Nike: • Brand => Strong • Reputation => Poor because of sweatshops |
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Use of language to influence action |
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Reasoning, logical arguments (using empirical data) |
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Credibility, Expertise, and moral character |
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Appeal to emotions, passion |
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Elaboration Likelihood Model |
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• Quality of arguments and information/facts • Elaboration of issue • Stronger Route = less likely to change your decision |
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• Uses peripheral cues: Images Attractiveness of presenter • No elaboration of issue-relevant information • Less persuasive |
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• Expertise • Trustworthiness |
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• Physical Appearance • Likeability • Similarity |
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o Vividness • Colorful Stories • Enhancing Facts o Fear (only to an extent) o Humor (however, you may remember the humor and forget the message) o Two-Sided Message (Counter-Arguments) • NOT propaganda => propaganda manipulates o Repetition of Message • At some point repetition can become tiring to the audience |
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o Rapid Speech o Powerful (confident) speech |
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Audience/Receiver Variables |
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o Mood of Receiver o Existing involvement in issue/personal relevance o Individual differences: • Desire for cognitive challenge • Self-monitoring perception • Age/Sense of Time o Self: Active willingness to create self-arguments |
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Reading to KNOW (information) |
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o Facts o Concepts o Principles |
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Reading to DO (perform – physical or mental) |
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o Processes/Procedures o Rules (to decide) |
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Reducing Cognitive Load – Design Principles |
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• Information Structuring o General to Specific o Simple to Complex o Chronological Progression • Labeling (use of sub headings) • ***Chunking o ***7 +/- 2 Rule*** • Relevance o Consider audience needs o What does the audience need to know? • Consistency • Integrated Graphics |
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• Figure vs. Ground (Closed vs. Open Figure) o Closed Figure = Good Figure • CRAP o Contrast o Repetition o Alignment o Proximity • Issue of 3-D Graphics • Distortion of Scales (start at 0) • Use of ALL CAPS and Mixed Case • Legibility (black on light yellow = best) • Serif and Sans Serif font styles o Serif = curly letters • Color and meaning of color (warm vs. cool) |
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Purpose of Communication – It’s all about CHANGE |
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• Inform • Educate • Persuade • Take Action |
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holistic-ness; understanding something in context or in its surroundings |
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Dynamic vs. Static Balance |
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• Dynamic – asymmetrical balance; greater sense of movement o Nike Swoosh • Static – balance between two sides o Target |
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Old Media – Traditional Media – Legacy Media |
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o Print: Newspaper, magazines, books, posters, billboards o Television, Radio, Film |
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o E-mail o Internet, Wikipedia o Social Media • Facebook • Twitter • LinkedIn • Instagram o Multi-player online games, Second Life o Teleconferencing (virtual Meeting) |
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• New Media o Creation & maintenance of social ties through interaction • Social Media o New media that promotes interaction |
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Use of various media to facilitate communication between sender and receiver |
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Criteria for Selecting Media |
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• Feedback potential • Synchronous vs. asynchronous • Bandwidth • Confidentiality • Encoding/Decoding Ease • Cost • Social Presence • Random Access • Individual vs. Broadcast • Gatekeepers • Critical Mass |
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• Ability to: o Design and consume critically o Speak articulately, especially in public forums o Listen carefully and critically o Use of electronic technologies |
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How do we know that we are making the “Right” Decisions? |
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• Morals (YOU) o Internal, personal evaluations of right/wrong o Judge ourselves by personal sense of morality • Ethics (YOU and OTHERS) o Social application of personal moral values o Right/wrong, good/bad, just/unjust behaviors in relationships with others o Judge others according to social codes of ethics |
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Developing Personal Ethics |
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• People o Parents o Teachers o Peers • Culture o Environment raised in (city, rural) • Philosophy o Theology o Deontology o Teleology o Utilitarianism • Law o Professional codes of ethics o What is just? • Religion |
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• Golden Mean o Avoid extremes o Seek middle ground o Moderation best |
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• Deontological o Duty-based o Absolute – no exceptions • Teleological o Consequences-based o Produce best consequence, minimize harm • Utilitarianism o Greatest good for greatest number of people |
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