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print and electronic means of communication that carry messages to widespread audiences Ex: internet, newspaper, magazines, books, music, radio, tv |
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the flow of content across multiple media, and the accompanying migration of media audiences Ex: you watch TV and you see someone but can't recognize them, so you look it up online and you find out who they are and then put it on facebook, twitter, or tumblr |
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FUNCTIONALIST PERSPECTIVES: |
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Socialization enforcement of social norms conferral of status Promotion of consumption Narcotizing effect (dysfunction) |
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Socialization(Functionalist) |
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Increase social cohesion by presenting a common, more or less standardized view of culture Mass media can bring together communities by broadcasting certain events (Olympics, press conferences, parades, disaster coverage) |
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enforcement of social norms( functionalist) |
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Show sanctions for behavior, so it reaffirms proper behavior Negative: 16 and pregnant, cops, law and order, jersey shore Positive: mr. rogers, vegitales, barney(kids shows), glee Also glorifies disapproved behavior too (drug use, physical violence) |
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Conferral of status(functionalist) |
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Media confer status on people, organizations, & public issues by singling out 1 out of thousands for celebrity status Prince William versus any other prince |
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Promotion of consumption(functionalist) |
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Advertising Product placement Media ads contribute to culture that creates ‘needs’ and unrealistic expectations of what is required to be happy or satisfied |
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Narcotizing effect (dysfunction)((functionalist) |
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the phenomenon in which the media provide such massive amounts of coverage that the audience becomes numb and fails to act on the information, regardless of how compelling the issue EX. telethons: after-affects of Haiti(they were telling us to donate money and pray and what not, but as soon as they stopped hearing about it, we forgot about it and just assumed it was better |
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GATEKEEPING MEDIA MONITORING DIGITAL DIVIDE CONSTRUCTION OF REALITY |
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Gatekeeping: the process by which a relatively small number of people in the media industry control what material eventually reaches the audience( a new band wants to sign with your label, but there is a band that is like them and they may compete, they won't sign them) Profits are more important than the quality of the programming for mass media Internet has less gatekeeping than other outlets, but is still not a free-for-all( like child porn is not allowed) |
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Interest groups monitor media content (e.g., representations of their group) Monitoring of individuals media use & choices without their knowledge |
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Digital divide: the relative lack of access to the latest technologies among low-income groups, racial and ethnic minorities, rural residents, and citizens of developing countries With media becoming essential to economic progress (finding a job, accessing information to improve skills), not having access to the internet is a problem |
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Mass media maintain the privileges of certain groups Media transmits messages in line with dominant ideology(Justifies ideas of dominant group((the people in power))) Media content helps perpetuate stereotypes that become stand-ins for accurate portrayals of reality |
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INTERACTIONIST PERSPECTIVES: |
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IMPACT ON SOCIAL BEHAVIORS SOURCE OF FRIENDSHIP NETWORKS |
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Impact on social behaviors |
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Interested in shared understandings of everyday behavior Internet facilitates new forms of communications & social interaction (keeping in touch; online dating; support groups; cyber bullying) |
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Source of friendship networks |
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TV becomes a shared experience for friends Egocasting: people have greater control over what they see & hear, so they personalize their media exposure; this could lead to a less tolerant society |
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Mirco and Macro level analysis Are increasingly segmented(everyone watches different shows) |
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How audience members interact with one another at an event How audience interactions may influence the performer Role of opinion leaders Opinion leader: someone who influences the opinions and decisions of others through day-to-day personal contact & communication(can impact people through blog, or if you're the trend setter among friends) |
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Examination of broader societal consequences of media Early childhood education via Sesame Street Impact of video games on teen violence rates |
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