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– help make sense of the code; // only apply to one line; appear in a different color so it’s easy to locate |
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- set of directions that work no matter where you are starts with the name of the level into which the document is loaded and continues through the display list until it reaches the target instance |
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– Masking reveals portions of a layer or the layers below -One can create tweened a mask layer that moves, changes shapes, and reveals moving images |
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– functions that aren’t named; must be assigned to another object |
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– An argument is a value that you send to a method. It is needed to complete the method - always in parentheses () |
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– used to store a value in a variable (variable = variable to store) |
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– try to show you what a particular ActionScript code should look like |
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– part of the program used to compress the video during authoring and decompress it during playback -a program used to compress the video |
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– different kinds of information that variables can contain (Number, String, Boolean) |
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- specify the data type a variable will be storing -defining the existence of a variable |
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- A period between object names and properties (characteristics) and method (behaviors) applied to the object |
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- Use dynamic text fields when you need to display characters that are updated or that change at runtime |
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– putting a video into the Flash document -becomes part of a SWF file similar to other objects such as sound or graphics - has a length restriction, doesn’t truly stream (only streams if on main timeline), entire movie must be downloaded before playing |
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- perform actions in response to an event (onPress, onRelease, etc.) |
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- When the user does something (clicks a button, moves mouse, presses a keyboard) |
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– doesn’t have to be completely downloaded before playing; free from the restriction that embedded video must have the same frame rate as its container Flash Movie; can truly stream |
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- displays what is on a the Stage at any time, plays back any sound and triggers any actions attached to the Timeline |
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– labels for individual frames that help when using action script |
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-allow one to communicate with an Internet browser program - must have a URL as a string when calling the web site address to be opened - getURL( “web address”, “_blank”); |
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- names the ActionScript programmer uses to name a variety of things, such as an object instance -Use some type of suffix that describes the type of object so it is easy to identify the object type (_txt for text, etc.) |
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Levels (level0, level1, etc.) |
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– hold individual SWF files in a Flash movie. Starts at 0, and subsequent Flash movies are kept at higher levels |
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- The Main Timeline controls the frames in this timeline – where one controls the Flash playhead by using basic actions such as: – gotoAndPlay() – gotoAndStop() – play() – stop() |
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- copy of that symbol on the Stage |
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- represent actions that a specific object is capable of performing |
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- properties or characteristics that distinguish the uniqueness of the object |
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– data types – such as sound, graphics, text, and numeric values – that you create in Flash and use to control that movie |
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- depends on the relationship between the controlling Timeline and the target Timeline |
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- a traditional animator’s technique that involves tracing live-motion film to create animation |
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- how variables may be used or accessed - indicates not only when and where you can refer to and access variables but also for how long of a period a variable exists in an application |
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- Used to force Flash to map points on the first shape to correspond points on the second shape |
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- lets you control sound in a movie |
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- display characters that do not need to change, to display small amounts of text |
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- An embedded video does not stream unless it is placed on the main Timeline |
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- Set of rules that specifies the form of expressions in a programming language - Governs things as word order, capitalization and punctuation of action statements |
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- an object named or a series of object names separated by dots; tells Flash where to find a particular objects |
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- main means of programmatically displaying text on screen
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- used to display output in the output window |
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- containers that hold information, such as numbers and strings of characters |
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– what appears on the stage when a video is imported |
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