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IDENTIFICATION -One of the guys: Needs to be liked Undermine position Lose respect -The boss: Make decisions, give orders Kick ass, take names Obedience, not development |
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-Manager: Coordinator, facilitator Empower individuals & teams Ownership COACH & LEADER: -Command Respect -Train/Observe/Appraise -Relate per. goals w/ org goals: WIIFM? |
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-Teams/Total project management L-T vision S-T goals & objectives Ind. responsibility/accountability Standards/Controls/Time frame No place to hide CRITICAL SKILLS -Communication/Listening -Time Management- handle your own sched -Street Smarts/Gut feel-accept mistake |
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-Hire people smarter than u- get out of the way -Think profit/have fun- it's only a game |
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Managing- POSDC activities of others to achieve objectives for which you are ultimately responsible
Operating- The direct conduct of business functions
More managing, less operating @ higher levels of management
Good doers not nec. good managers |
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Players in the Corporate Game Michael Maccoby, The Gamesman, 1976 (1) |
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1. The Craftsman -Independent perfectionist -Strives to build the best -Not competitive or aggressive 2.The Jungle Fighter -Power-hungry predator -Likes to be feared; fear stimulates better work -Kill or be killed |
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Players in the Corporate Game Michael Maccoby, The Gamesman, 1976 (2) |
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3. The Company Man -Gracious,courteous, loyal careerist -Sticks to the rules/resists change -Desires approval by authority 4. The Gamesman -Fast-moving/loves change -Competes for pleasure -Classifies others as winners/losers |
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*Basic Concept- you don't just work for T.O., but belong to it: spiritually & physically.
*Core premise: Belongingness-the deep emotional security that comes from total integration w/ the group -The group is sup. to the ind. -Create a harmonious atmosphere in which the group brings out best in everyone |
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Antithesis: The Protestant Ethic- individual salvation thru thrift, hard work, & comp. struggle Central Fallacy: False collectivization- Insisting on treating a person or yourself as a member of the group, when association w/ the group isn't vital to the task in ? or may even be repressive |
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The Peter Principle Laurence J. Peter, 1969 |
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In a hierarchy, every employee tends to rise to his/her level of incompetence |
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1.Spec. agenda/participants in advance 2.Part.'s attend only applicable seg's 3.Start/End on time 4.E-mail summary that day of decisions & each individual's assigned activities & deadlines: Who/What/When 5.Calculate total $ cost of meeting in e-mail summary: salaries-sandwiches 6.Ask yourself: Is a meeting necessary? -What can be delegated? -What can phone call/e-mail handle? |
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Mackormack's Rules for Meetings |
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1. When in doubt, don't call a meeting 2. Be able to say: "You're right, I never considered that" 3.Don't let people get too comfy 4.Tradition is the bane of effective meetings |
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Dealing with Personalities (1) |
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*Amy Attacker-wants to dominate others to further her personal agenda. Always as an answer & isn't interested in opinions of others -Direct Q's on current topic to others -Cut her off diplomatically *Corey Comedian-Constantly joking around & distracting others. Can't grow up & be serious -Seek his input on specific pts. -Compliment him on positive actions/inputs |
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Dealing with Personalities (2) |
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*Dan Downer- negative attitudes about group members, ideas, & activities. Always pointing out why something won't work. -Solicit ideas/suggestions for what would work -Get others to make comments which counter his negativity |
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10 Classic Time Wasters (1) |
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1.Phone interruptions/Drop in visitors 2.Paperwork/Messy Desk 3.Socializing/Wasting time of others 4.Failure to delegate unnecessary/unimportant tasks 5.Lack of planning/shifting priorities 6.Crisis management/Recurring crises 7.Ineff. communication 8.Meetings 9.Duplication of effort/no spec. resp. 10.Decision by committee- give 1 person ownership |
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10 Classic Time Wasters (2) Telephone Interruptions/Drop-In Visitors |
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Telephone Interruptions/Drop-in Visitors:
-Communicate with e-mail -Establish daily Q.T./phone time/reception hour -Curtail conversation: get to the pt. -Have secretary screen: handle/delegate -Close door -Go to their office/meet in hall/stand -Cover everything @ once -Is delegation a problem? |
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10 Classic Time Wasters (3) Paperwork/Messy Desk |
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Definition
Paperwork/Messy Desk: -Check e-mail 2-3 x's/day -Set aside 20% which require time -Other 80%- quick reply/forward/delete -Insist on 1 pg. executive summaries -Scan indices/table of contents/ reports; Read only app. sections -Nothing on desk except what working on |
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Term
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Definition
Delegation-accomplishing results for which you're ultimately responsible through others.
4 Key Concepts: 1) Responsibility-you pass on responsibility 2) Resources- money, training accessibility 3) Authority = power 4) Accountability- standards and deadlines |
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Perspective: Make the employees, not just yourself, look good! -Give Credit -Absorb blame |
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All questions & details, often trivial, reverting to the boss rather than being handled directly 6 Reasons for RD: The employee: Wishes to avoid rish Is afraid of criticism Lacks confidence Lacks necessary info. & resources The Boss: Wants to be needed Can't say no! |
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