Term
The Two-Dimensional Field: Forces Within the Screen |
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Definition
Horizontal lines suggest calmness, tranquility, and rest. Vertical lines are more powerful and exciting than horizontal ones. Tilting the horizontal plane can be a discomfort to us. We seek to hang our pictures level and we demand to view a two hour movie in the same way. However, we can utilize the tilted horizon to our advantage. A style used extensively in music videos and commercials. |
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Term
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Definition
The objects of a picture field act like magnets. They have a tendency to attract objects near them. This magnetism of the frame can be so strong that it counteracts our natural reaction to the gravitational pull. |
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You need to leave some headroom in order to reduce the magnetic pull of the upper screen edge. |
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The larger the graphic mass, the greater its weight; that is, the "heavier" (more prominent) the image seems within the screen. |
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Definition
Because the two sides of the screen seem structurally unequal, we speak of an asymmetry of the frame. |
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Term
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Definition
The figure-ground principle is our perceptual tendency to organize our environment automatically into stable reference points against which we assess and check the less-stable elements. |
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Term
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Definition
We continually seek to stabilize our infinitely complex and often chaotic environment. One of our built-in survival mechanisms is our tendency to mentally fill in the gaps in visual information to arrive at easily manageable and complete patterns and configurations. This perceptual activity is called psychological closure. |
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Term
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Definition
The patterns that result from psychological closure if often called a gestalt (German for "form" "configuration", "shape") High- And Low-Definition Images In High-Definition images the large screen lets you see a great amount of event detail, and the film images have a high resolution. In Low Definition images such as on television, the images are low resolution. |
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Definition
Probably the strongest forces operating within the screen are directional forces that lead our eyes from one point to another within, or even outside of, the picture field. |
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Term
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Definition
A combination of various vectors operating within a single picture field (single frame), from the picture field (from frame to frame), from picture sequence to picture sequence, from screen to screen when you use multiple screens, and from on-screen to off-screen events is a vector field. |
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Term
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Definition
Graphic Vectors are created by stationary elements that guide our eyes in certain directions. Index Vectors are created by something that points unquestionably in a specific direction. An object that is actually moving or perceived as moving on the screen creates a Motion Vector. Vector Magnitude and Screen Direction Graphic vectors have a relatively low magnitude. Index vectors have a high magnitude. |
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Term
Vectormagnitude and graphic mass |
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Definition
The larger the graphic mass that is in motion, the higher its vector magnitude. |
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Term
Vector magnitude and perceived object speed. |
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Definition
The faster the speed of an object, the higher its vector magnitude. |
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Term
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Definition
When two or more index and/or motion vectors point in the same direction, we have continuing vectors. In contrast to continuing vectors, which support each other in establishing or maintaining a specific single direction, converging vectors point toward each other either in a single shot or series of shots. If index or motion vectors point away from each other, we have diverging vectors. |
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Term
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Definition
Relationship between screen width to screen height |
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Term
Video, Film, Computer Screens |
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Definition
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Term
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Definition
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Term
Motion Picture Wide Screen Aspect Ratio |
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Definition
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Term
Panavision 35mm Motion Picture Aspect Ratio |
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Definition
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Term
Does framing differ for 4 x 3 and 16x 9 |
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Definition
Yes, the inner space between objects becomes more prominent in 4 x 3 |
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Term
NTSC/PAL or 16mm Film Aspect Ratio |
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Definition
lm Aspect Ratio 4 x 3 or 1.33 x 1 |
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Term
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Definition
Is used to make a wide-screen presentation |
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Term
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Definition
Is fitting a full frame into a wide-screen format |
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Term
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Definition
Knowing the size of the object Knowing the size in relationship to another object Knowing the size in relationship to screen area |
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Term
The Four-Dimensional Field: Time |
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Definition
The various theories and applications of time and motion within the context of television and film. Moving image and time are the essence of moving images. We start at a point of time and we end at another point. We can go back in time. We can go to ahead of time. However, in reality we follow a linear pattern to do that in motion pictures |
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Term
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Definition
We seek to manipulate, to control, and to measure time. |
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Term
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Definition
We do not know what time is. All we really know is how to experience time in the form of duration, recurring phenomena, cycles, rhythm, and motion. |
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Term
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Definition
The time we measure by the clock is called, appropriately enough, clock time or objective time. The time we experience is called subjective time. A time that regulates our body functions and determines when we feel alert and when we feel tired is called biological time. |
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Term
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Definition
Objective time is what an accurate clock reports. |
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Percieved Time - Perceived duration Common experience seems to tell us that the more involved we are in an event, the shorter the event's duration seems to be; and the less involved we are, the longer the duration seems to be. Can you give an example of each? Duration as vertical vector We actually experience time more by the quality of what we do, that is, by whether and how much we are interested in what we are doing and by how much we are affected by what we perceive. Duration as vertical vector: We actually experience time more by the quality of what we do, that is, by whether and how much we are interested in what we are doing and by how much we are affected by what we perceive. |
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Term
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Definition
The relative energy and significance we perceive about an event is a measure of event intensity. The relative number of event details that occur within a brief clock time period constitute event density. Experience intensity refers to the number of relevant experiences w go through either simultaneously or in rapid succession and to the relative depth or impact such events have on us. |
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Term
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Definition
One type of subjective time operates quantitatively, which means it tells us when to do certain things. |
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Term
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Definition
Everyday experience in life gives us ample evidence that time moves relentlessly forward, that the past precedes the present, and the present, the future. |
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Term
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Definition
Based on our ordinary experience, we divide the time continuum into the past, the present, and the future. |
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Term
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Definition
The paradox of the present is that it is the only time in which we live, yet it remains outside our perceptual grasp |
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Term
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Definition
As a quality rather than a quantity, time no longer measures cause/effect progression, but has given way to the simultaneous coexistence of all events. |
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Term
Time Vectors in Live Television |
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Definition
As a quality rather than a quantity, time no longer measures cause/effect progression, but has given way to the simultaneous coexistence of all events. |
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Term
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Definition
The objective time vectors of an actual event and the televised event are inevitably tied to each other when the telecast is live. Live Television means that the event and the telecast of the event are happening simultaneously. Real Time is the actual time of the event |
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Term
Live TV Objective Time Vectors |
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Definition
The only time you have over clock time in the coverage of a live event is the starting and ending times of the telecast, and when you temporarily cut away fro commercials or other announcements. |
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Term
Live TV Subjective Time Vectors |
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Definition
As producers we have no control over the direction of the objective time vectors in a live telecast, but we can still influence the magnitude of the subjective time vector, that is, the degree of involvement and participation in the event. |
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Term
Recorded TV/Film Time Vectors |
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Definition
As soon as an event is recorded on videotape, on some other electronic recording device, or on film, it has become a record of the past. |
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Term
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Definition
Live-On-Tape means that the live telecast is recorded for unedited playback at a later time. Some talk shows or game shows are in this format |
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Term
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Definition
The recording of the event becomes subjective to your attitude changes, depending on how far removed in time you are from the event and the context that may change over time. |
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Term
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Definition
Instant replays are live-on-tape recordings of event highlights that are played back immediately after they have occurred in the actual event. You have seen this on many sport shows or broadcasts. Playing replays in slow motion has even more impact on the audience. |
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Term
Edited Video/Film Time Vectors |
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Definition
Through editing you can change the time order of the past, present, and future. What would a moving picture without editing be? |
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Term
Structuring the Two-Dimensional Field |
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Definition
Structuring the two-dimensional field means making the various screen forces work for rather than against you. |
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Term
Stabilizing the Field Through Distribution of graphic Mass and Magnetic Force |
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Definition
One of the most basic ways of stabilizing the two-dimensional fields is to bring the forces of graphic mass, and the magnetism of the frame into balance. Graphic weight is determined by: (1) the dimension of the object, which means how much area the object takes up relative to the total screen area; (2) its basic shape; (3) its basic orientation; (4) its location within the screen; and (5) its color. |
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Term
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Definition
You can correct an imbalance of graphic weight by centering the object through camera or object movement so that the pull of the frame is equalized, or by Counter weighting it with an object or other graphic element (such as a beam of light) of similar graphic weight. |
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Term
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Definition
This means that identical picture elements appear on the left and right sides of the screen. |
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Term
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Definition
In a neutral balance, the graphic elements are asymmetrically distributed |
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Term
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Definition
To help viewers structure the two-dimensional field, try to arrange its visual content so that viewers can group and organize it into easily recognizable patterns of simple geometrical figures. |
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Term
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Definition
Problems of premature closure occur whenever the frame cuts off persons at any of their natural dividing lines, such as eyes, mouth, chin, shoulders, elbows, hemline, and so forth. |
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Term
Dividing the Screen: Screens Within the Screen |
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Definition
Although the divided screen reduces rather than expands the principal viewing area, the basic communication purpose is similar to that of the multi screen display, to show multiple images simultaneously rather than sequentially. |
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Term
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Definition
Our need to make sense of the chaotic environmental and perceptual stimulus overload is so strong that we form patterns even when the visual elements that make up these patterns are illogical and obviously do not belong together. |
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Term
Three-Dimensional Field: Depth and Volume |
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Definition
In television, film, and computer displays, as in painting and still photography, we must project the three-dimensional world onto a two-dimensional surface |
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Term
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Definition
You can describe the width of the screen as the z-axis, and the screen height as the y-axis. |
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Term
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Definition
When you see one object partially covered by another, you know that the one that is doing the covering must be in front of the one that is partially covered. |
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Term
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Definition
If you know how big an object is, or can guess its size by contextual clues (such as other known objects), you can tell approximately how far the object is from the camera by the size of the screen image. |
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Term
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Definition
You will perceive an object as being more and more distant the higher it moves in the picture field until it has reached the horizon line. |
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Term
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Definition
In a linear perspective, all objects look progressively smaller the farther away they are, and parallel lines converge in the distance, with the vertical and horizontal lines becoming crowded as they move away from the observer (camera). |
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Term
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Definition
The horizon line is an imaginary line parallel to the ground at eye level. |
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Term
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Definition
We can generate the impression of distance by having parallel lines converging "faster:- more readily- and make distant objects appear smaller than we would ordinally perceive. |
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Term
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Definition
We see objects that are close to us somewhat more sharply than those farther away, a phenomena known as aerial perspective. |
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Term
Overlapping Planes: Wide-Angles Lens |
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Definition
Because the objects along the z-axis look stretched out more with wide-angle lens, it renders overlapping planes less powerful as a depth indicator. |
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Term
Overlapping Planes: Narrow Angle Lens |
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Definition
Because the narrow-angle lens enlarges the background objects, foreground and background objects look similar in size. |
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Term
Relative Size: Wide-Angle Lens |
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Definition
Objects that lie close to the camera appear relatively large, whereas similar objects positioned on the z-axis only a short distance behind the close object show up in a dramatically reduced image size |
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Term
Relative Size: Narrow-Angle Lens |
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Definition
When the same scene is photographed with a narrow-angle lens, the two-objects seem uncomfortably close to each other. |
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Term
Linear Perspective: Wide-Angle Lens |
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Definition
The wide-angle lens "accelerates" the convergence of parallel lines; that is, they seem to converge more than when seen normally, thereby giving the illusion of stretching an object or building. |
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Term
Linear Perspective: Narrow-Angle Lens |
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Definition
The narrow-angle lens inhibits the normal convergence of parallel lines and thus reduces the illusion of depth through linear perspective. |
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Term
Achieving Aerial Perspective |
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Definition
The area along the z-axis that appears to be in focus is called the depth of field. |
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Term
Aerial perspective: wide-angle lens |
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Definition
Because a wide-angle lens generates a great depth of field, it de-emphasizes aerial perspective. |
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Term
Aerial perspective: narrow-angle lens |
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Definition
Once you focus on a object using a narrow-angle lens, the areas immediately in front of back of the object are out of focus. |
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Term
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Definition
This technique allows you to select the precise portion (plane) on the z-axis that you want to be in focus, with the areas immediately in front or behind the focused object being out of focus. |
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Term
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Definition
If you want to shift emphasis from an object to the person holding it without changing the shot (through dolly, zoom, cut, or dissolve), you can first focus on the object with the person being out of focus and then "rack through" the focus range of the lens until the person's face comes into focus, throwing the object out of focus |
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Term
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Definition
Such a process, in which the three-dimensional lens-generated screen image is deliberately rendered in a two-dimensional, graphic-or picture like format, is called graphication. |
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Term
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Definition
Viewers readily perceive the stripes and letters keyed over the screen as the figure, and the images behind the letters (the actual scene) as the ground. |
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Term
First- And Second-Order Space |
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Definition
We call the total screen area first-order space, and the secondary frame, secondary space. We attribute to the people operating in the extended space the flesh-and-blood qualities of real people- a certain degree of personification. |
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