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Define: *Technology that creates the illusion that the user is immersed in a world that exists only inside the computer, an environment that contains both scenes and the controls to change those scenes. Explaination: *In virtual reality, multiple virtual worlds are combined with networking People have a representation of themself called an avatar which interacts with other avatars. Examples: *Microsoft Flight Simulator *Secondlife *World of Warcraft |
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Define: *The use of computer displays that add virtual information to a person's sensory perceptions, supplementing rather than replacing (as in virtual reality) the world the user sees. Explain: *Augmented reality is when information is virtually added to real life Examples: *The first-down line when watching football on tv *Lego boxes at Downtown Disney |
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Definition: *The use of computers to create abstract models of objects, organisms, organizations, and processes. Explaination: *Models can be made with spreadsheets, mathematical applications, or standard programming language. Examples: *Computer game chess-boards *Pinball games on the computer *computer game battle fields |
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Definition: * the causal path that leads from the initial generation of the feedback signal to the subsequent modification of the event Explaination: *A user gives information to a system, the system gives the user feedback and the user adjusts his/her information based on that feedback. Example: *During flight simulation, the part where plane and pilot react to data from each other. |
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Define: *an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works Explaination: *This is a model that people use to mock real world experiences Examples: *flight simulators used in pilot training *Militaristic simulations used to train the military what to do in certain situations |
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