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- Units do not have to be in sphere of each other or commander; they can be anywhere on the game surface.
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- This means "cannot move toward the enemy."
- Also the card means only for this turn.
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- These cards can only be played before the first move of the game; otherwise discard and draw another card.
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- This means "cannot move toward the enemy."
- Also the card means only for this turn.
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- Do not have to be in sphere and can be located anywhere on the game surface.
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Add one regiment of infantry or cavalry troop to your forces. |
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Definition
- These arrive on the user's side of the game table.
- If the player has any units set aside as reserves, select from that inventory.
- If no units set aside, add them as new units.
- This says Regiment, if that quantity is available, not just one or two troops companies or squadrons, so it means many stands.
- In ACW of Hex Command rules, one stand may represent larger than one or two "companies" "squadrons" or "troops." In ACW a cavalry unit may be an entire "battalion." This is currently a debate about ACW cavalry size but use whatever scale of basing you have to represent a unit larger than 2 squadrons.
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Add one regiment or cavalry troop to your forces. |
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Definition
- These arrive on the user's side of the game table.
- If the player has any units set aside as reserves, select from that inventory.
- If no units set aside, add them as new units.
- This says Regiment, if that quantity is available, not just one or two troops companies or squadrons, so it means many stands.
- In ACW of Hex Command rules, one stand may represent larger than one or two "companies" "squadrons" or "troops." In ACW a cavalry unit may be an entire "battalion." This is currently a debate about ACW cavalry size but use whatever scale of basing you have to represent a unit larger than 2 squadrons.
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- Can be anywhere on table and do not have to be in sphere of each other or commander.
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This means "toward the enemy." Also, this was supposed to mean "for this turn" but the error might actually be ok; roll red/blue on CnC die: (even/odd with d6): on red (odd), for the entire game otherwise for this turn only. |
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This means "toward the enemy." Also, this was supposed to mean "for this turn" but the error might actually be ok; roll red/blue on CnC die: (even/odd with d6): on red (odd), for the entire game otherwise for this turn only. |
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Can only be played at the first turn of the game or the end of the first turn |
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- Can only be played prior to the first move of the game and if drawn after that remove from deck and draw another card.
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- Can only be played prior to the first move of the game and if drawn after that remove from deck and draw another card.
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- Can only be played prior to the first move of the game and if drawn after that remove from deck and draw another card.
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- Can only be played prior to the first move of the game and if drawn after that remove from deck and draw another card.
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- What this really means is the unit fires every other turn for 3 turns, then on the 4th turn and thereafter fires as usual.
- Count this in secret. In this regard the more advanced Brigade File Card is beneficial because it has places on the card where users can note the card/process is in play.
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Definition
- What this really means is the unit fires every other turn for 3 turns, then on the 4th turn and thereafter fires as usual.
- Count this in secret. In this regard the more advanced Brigade File Card is beneficial because it has places on the card where users can note the card/process is in play.
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Definition
- Like the other card, but the process is PERMANENT for this unit.
- The unit fires every other turn.
- Count this in secret. In this regard the more advanced Brigade File Card is beneficial because it has places on the card where users can note the card/process is in play.
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Definition
- Like the other card, but the process is PERMANENT for this unit.
- The unit fires every other turn.
- Count this in secret. In this regard the more advanced Brigade File Card is beneficial because it has places on the card where users can note the card/process is in play.
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Term
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Definition
- Like the other card, but the process is PERMANENT for this unit.
- The unit fires every other turn.
- Count this in secret. In this regard the more advanced Brigade File Card is beneficial because it has places on the card where users can note the card/process is in play.
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- Pike and Shotte era only.
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- Pike and Shotte only aka "not really military situations but unreliable mercenary eras in history."
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- Pike and Shotte only aka "not really military situations but unreliable mercenary eras in history."
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- Use some method to mark this unit for this event and when it happens it will be obvious to the opponent anyway so it can be marked on the table.
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- Use some method to mark this unit for this event and when it happens it will be obvious to the opponent anyway so it can be marked on the table.
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- Roll a CnC die: On Code (red) the unit steps back 3 hexes, on CnC steps back 5 hexes as well as any units in the neighboring hexes around it.
- Commander can attempt to override with Tactical die roll.
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Definition
- Roll a CnC die: On Code (red) the unit steps back 3 hexes, on CnC steps back 5 hexes as well as any units in the neighboring hexes around it.
- Commander can attempt to override with Tactical die roll.
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Definition
- Roll a CnC die: On Code (red) the unit steps back 3 hexes, on CnC steps back 5 hexes as well as any units in the neighboring hexes around it.
- Commander can attempt to override with Tactical die roll.
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- Applies to counter-battery fire aka cannon v. cannon only even if the shot misses.
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- Withdraw means roll CnC die: Color: 3 hexes, Code 5 hexes and CnC: 1 hex.
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- Withdraw means roll CnC die: Color: 3 hexes, Code 5 hexes and CnC: 1 hex.
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- Light works only
- Roll CnC die when fired upon )or involved in melee for first round): On Code the cover bonus applies.
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- The chosen unit cannot be further than 6 hexes away from those units that form around it.
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- The chosen unit cannot be further than 6 hexes away from those units that form around it.
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- Appears on the enemy side of the game surface means it has defected to enemy.
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- means toward the enemy and only for this turn.
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- Card must be played on first turn of the game only otherwise remove from deck and draw a card.
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- Card must be played on first turn of the game only otherwise remove from deck and draw a card.
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- Card must be played on first turn of the game only otherwise remove from deck and draw a card.
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- Card must be played on first turn of the game only otherwise remove from deck and draw a card.
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- This actually means the owning player cannot know what the markers are until 4 turns have passed and can only move any of the markers no more than 2 hexes per turn. On the 5th turn replace all the markers as notated on them.
- No combat can occur to the markers and they cannot engage or be engaged in melee so this also locks the opponent from doing anything against them.
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Definition
- This actually means the owning player cannot know what the markers are until 4 turns have passed and can only move any of the markers no more than 2 hexes per turn. On the 5th turn replace all the markers as notated on them.
- No combat can occur to the markers and they cannot engage or be engaged in melee so this also locks the opponent from doing anything against them.
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Term
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Definition
- This actually means the owning player cannot know what the markers are until 4 turns have passed and can only move any of the markers no more than 2 hexes per turn. On the 5th turn replace all the markers as notated on them.
- No combat can occur to the markers and they cannot engage or be engaged in melee so this also locks the opponent from doing anything against them.
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