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Factors that influence instrumental and operant conditioning |
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Definition
1. Delay of reinforcement or reward 2. Magnitude of reinforcement 3. Past experiences and expectations |
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Immediate reinforcement leads to faster learning than delayed reinforcement |
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Magnitude or quality of reinforcer |
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Definition
Better rewards lead to faster, more frequent responses |
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Past experiences and expectations |
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Definition
How responsive you will be to reinforcer at a moment depends on past experiences and what you expect |
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Positive behavioral contrast effect |
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Definition
Low quality reinforcer to a high one. Suddenly you get more reinforcement for same behavior and behavior will shift. You will work more for it than someone who started out with hig level of reinforcement |
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Negative behavioral contrast effect |
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Definition
High reinforcement to low one. Less behavior than someone who started out with that level of reinforcement |
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Definition
Inferred based on behaviors that result when subject is trying to get reinforcer. Increase in behavior itself |
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Other behaviors direct at objects in environment |
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Can be inferred as an animal behavior. Looks similar to human behaviors during extinction |
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Factors that affect extinction |
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Definition
1. Reinforcement schedule used in training 2. Size of reinforcement 3. Delay of reinforcement |
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Reinforcement schedule and extinction |
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Definition
Behavior trained and maintained on a continuous Rf schedule leads to extinction much faster than on any other schedule. Leads to more frustration and aggression |
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Term
Factors that influence instrumental and operant conditioning |
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Definition
1. Delay of reinforcement or reward 2. Magnitude of reinforcement 3. Past experiences and expectations |
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Term
Partial reinforcement extinction effect |
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Definition
On a partial schedule that is unpredictable subject will learn to persist and will apply this persistence in the face of extinction. Behavior likely to continue for longer time |
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Term
Size of the reward - effect on extinction |
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Definition
Larger rewards extinguish faster and smaller rewards extinguish slower |
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Delay of reinforcement - extinction |
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Definition
Immediate reward extinguishes faster and longer delays extinguish slower. If you are trained to have a delay you are trained to expect that you will eventually be reinforced |
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Physiological homeostasis |
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Definition
Deprecation/reinforcement works specifically; only food will work as a reinforcer when in a state of hunger, only fluid will work in a state of thirst |
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Definition
All deprivations are part of a general drive. We can reduce drive state and reinforce behaviors without targeting a specific need. Water may be reinforcing when thirsty and vice versa. Have multiple motivations |
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Definition
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Motivation created by reinforcer itself. Learned motivation - need experience with reinforced reducing primary motivation for that reinforcer to create incentive motivation |
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Concentrated on things we find reinforcing without physiological need. Proposed that reinforcement is based on sensory stimulation. |
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Brain stimulation reinforcement |
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Definition
Reinforcement works by stimulating certain areas of the brain. Any stimulus that does so is a possible reinforcer |
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Premack's theory of reinforcement |
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Definition
Experience of engaging in behavior is reinforcing. Focuses on opportunity to engage in behavior |
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Change in responding related to changes in stimulus |
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Stimulus generalization gradient |
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Definition
Slope of curve indicates how closely the behavior is controlled by the stimulus feature in question. |
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Definition
The responding that is observed with one stimulus is also observed when a different stimulus is presented |
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Changes in stimuli result in different levels of responding |
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Subjects cannot detect a difference between stimuli if it is beyond their ability |
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Definition
Stimulus has to be accessible and relevant to sense organ |
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Relative Intensity of stimulus compared to background |
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Definition
If subject is highly motivated to seek out reinforcement he is more likely to respond to stimuli that are changing |
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Generalization and discrimination - past experiences |
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Definition
Depends on past experiences with two choice discrimination task. If you've never had to experience in past, more generalization occurs. More experienced, more focused on task you will be |
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Term
Instrumental conditioning |
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Definition
process in which the environment constrains opportunity for reward and a specific response will obtain that reward |
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Definition
goal directed behavior. Once behavior occurs situation must be reset so behavior can be repeated |
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Definition
anything with clear starting and stopping point; apparatuses typically involve mazes |
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Definition
proposed that what is happening when developing S-R association is that behavior occurs for purpose of reaching goal |
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Definition
chambers made of produce crates where Thorndike had a foot pedal inside a chamber. when cat stepped on pedal, pull out door and let cat out into maze. Want to determine if escape rewarded by bowl of food would lead to faster escapes. |
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Definition
if a response in presence of stimulus (puzzle box) is followed by a satisfying event (bowl of food), association between stimulus and response is strengthened |
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place rat in start box, end is goal box with food and water. Discrete because clear beginning and end. |
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Often used to study choice behavior; each arm has a goal box. Only reinforce side trying to train. |
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Reinforcers that have innate reinforcement properties. Reinforce from first exposure; no experience necessary. Ex. food, water, shade on a hot day |
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Definition
reinforcers that have to develop reinforcer properties through association with primary reinforcers. Ex. stickers, money |
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Definition
positive contingency between the instrumental response and the appetitive stimulus |
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positive contingency between the instrumental response and the aversive stimulus |
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Definition
negative contingency between the instrumental response and the aversive stimulus |
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Definition
negative contingency between instrumental response and the appetitive stimulus |
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Definition
process in which the environment does not constrain opportunity for reinforcement and a specific response will obtain that behavior |
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Definition
any behavior that has the same effect on the environment "operates on the environment". Specific behavior in terms of what it does |
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Definition
behavior freely engaged in repeatedly |
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Definition
focused objectively on behavior;thought reinforcement driving S-R association; removes element of emotion and subjectivity |
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reinforcing behaviors more and more similar to target behavior until subject performs target behavior |
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Definition
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Definition
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Definition
relationship between response and environmental consequence |
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Continuous Reinforcement Schedule |
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Definition
reinforcement provided every time behavior occurs |
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schedule of reinforcement |
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Definition
program or rule that determines when and how occurrence of behavior will be followed by reinforcer |
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Definition
Any schedule that is not continuous. As soon as behavior occurs once without reinforcement following it is a partial schedule. |
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Definition
certain number of responses are required for reinforcement |
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Same number of responses required each time to earn reinforcer. |
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Definition
Unpredictable number of response required to earn reinforcer |
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Amount of responses it takes to reach criteria |
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Definition
subject quits responding during ratio run; happens when requirement changes dramatically |
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subject pauses after receiving reinforcement; increases as response number increases |
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time interval indicates when reinforcement will occur; still have to do behavior to get reinforcement |
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Definition
amount of time between reinforcements is the same |
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Definition
early in interval reinforcement won't be available. After reinforcement there is very little behavior. Escalates as it gets closer to the end of the interval. |
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Definition
time interval changes; average amount of time that has to pass before reinforcement is available |
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Definition
particular amount of time after interval ends that reinforcement will be available. Goal is to train subject to perform behavior soon after interval ends. Applied to FI or VI schedules. |
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Differential reinforcement of high rates |
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Definition
responding during interval leads to resetting of that interval; benefit of subject to only respond when reinforcement available |
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Differential Reinforcement of low rates |
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Definition
After interval ends, reinforcement given for 1st behavior. If you respond during the interval, not reinforced, interval reset. Eventually schedule is learned. |
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Concurrent Schedule of Reinforcement |
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Definition
Two or more schedules operating at same time and subject has to make a choice between them. |
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Term
Relative Rate of Responding |
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Definition
Calculate for schedule to determine level of preference. Rate of response A/Response A + Response B |
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Relative Rates of Reinforcement |
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Definition
Calculate how many reinforcers occur. Rf A/ RfA + RfB |
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Definition
Relative rates of responding is equal to relative reinforcement rate. The reason we have more behavior with one schedule is because it produces more reinforcement. |
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Definition
from experience, operant response is motivated by aversive situation present at time; response causes stimulus to be terminated |
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Term
factors that affect escape learning |
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Definition
1. intensity of adversity 2. amount of negative reward (Rf) 3. delay of reward |
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Intensity of adversity in escape learning |
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Definition
the more intense the aversive stimulus, the faster learning will be and more likely that behavior will be performed. |
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Term
amount of negative reward (Rf)in escape learning |
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Definition
how much reward matters for escape learning to occur? In a straight alley maze, those with the least amount of shock at the end ran the fastest; those with the most shock ran the slowest or refused to move. |
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Term
delay of reward in escape learning |
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Definition
time between behavior and relief or escape; shorter the delay, the faster the rats ran |
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extinction of escape response |
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Definition
don't take stimulus away when response occurs |
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Definition
cost analysis of helping project. More serious the event was perceived to be, the fewer people helped. |
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Definition
response will prevent or postpone occurrence of an aversive stimulus |
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Definition
do a behavior that is measurable to prevent aversive stimulus |
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Definition
behaviors where you not doing anything as a way of avoiding; ex. holding still |
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classical conditioning in avoidance learning |
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Definition
recognizing context becomes classically associated with stimulus (S-S association); more you escape, stronger association becomes |
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basic mechanism of avoidance. No discrete signal gives you a heads up |
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Definition
most of classical conditioning becomes attached to the signal that goes on and off |
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Definition
occurs in one direction; dog goes in on one side and exits on the other |
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Definition
either side can be the side where an aversive stimulus occurs and either side can be safe side |
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two-process theory of avoidance |
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Definition
avoidance learning involves two forms of conditioning: 1. pavlovian conditioning of fear to a stimulus that signals aversive stimulation 2. instrumental conditioning of the avoidance response by fear reduction |
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factors that affect avoidance learning |
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Definition
1. severity of aversive stimulus 2. complexity of aversive stimulus 3. length of time between CS and aversive event |
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Term
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Definition
if you do behavior, it will be followed by an aversive stimulus |
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omission training (negative punishment) |
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Definition
negative relationship between behavior and stimulus consequence |
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Definition
period of time in which reinforcement (appetitive stimulus) is unavailable. when time out ends, reinforcement is available again |
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Definition
once you remove appetitive stimulus, no return the stimulus, it cost you something you will not be able to get back |
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Factors that affect punishment |
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Definition
1. response contingency 2. contiguity 3. consistency 4. severity 5. minimize positive RF |
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response contingency in punishment |
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Definition
in order for punishment to be effective, it must be contingent on behavior |
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contiguity of punishment relative to behavior |
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Definition
to be effective, stimulus must be applied immediately after behavior |
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consistency of punishment |
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Definition
punishment should be delivered every time behavior occurs to be effective |
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punishment must be as intense as possible without hurting subject the 1st time it is presented |
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Definition
forbidden toy experiment - louder noise causes children to fear a forbidden toy more than a soft noise does |
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minimize positive reinforcement in punishment |
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Definition
punishment may end up being positively reinforcing - depends how subject perceives behavior |
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