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A relatively permanent change in an organisms behaviors due to experience |
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Learning through association |
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Unlearned Response (Salivate) |
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Learned Response to trigger (Salivate to Bell) |
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Conditioned response after extinction |
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Generalize condition stimulus to anything similar (Baby Albert, anything fuzzy) |
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Distinguishes between conditioned stimulus and other things |
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Learn from rewards and punishments |
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Guide behaviors through rewards and punishments |
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Give something good for doing well (Good grades, more money) |
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Take something bad away for doing well (Good grades, no curfew) |
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Give something bad for doing bad (Bad grades, more chores) |
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Take something away for doing bad (Bad grades, no car keys) |
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Helps with survival (Food, water) |
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Conditioned Reinforcement(Secondary) |
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Something that's associated with primary reinforcement (Money) |
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Gets reinforced every time |
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Gets reinforced occasionally |
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No change to reinforcement ($5 for every trash bin filled) |
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Changing reinforcement (Sometimes $5 for every bin) |
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Scheduled reinforcement (Biweekly pay check) |
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Random reinforcement (Survivor finding water in wild) |
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Number of times event occurs |
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Amount of time that passes (days, months, years) |
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Do it for yourself, because you want to (Playing music for fun) |
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Do it because of reward or punishment (Playing music professionally, as job) |
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Observe and mimic behavior |
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Positive Observational Learning |
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Positive mimicked behaviors (Helping someone) |
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Negative Observational Learning |
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Negative mimicked behaviors (Smoking, do as I say not as I do) |
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