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~ Basic properties and physical structures - sensation components ~Visual Perception ~Gestalt Principles ~Optical illusions |
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Stabilized imges on the Retnia ~ Wavelength ~ Hue ~ Brightness |
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The Visual Stimulus (wavelenght in nanometers) |
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~ The eye works like a cameral using a lense to focus light onto a photosensitive surface at the back of a sealed structure. |
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Part of the eye containing transparent cells that focus light on the retina |
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opening in the center of the iris that lets in light |
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colored area containing muscles that control the pupil |
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part of the eye that changes curvature to keep images in focus |
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membrane at the back of the eye repsonsible for converting light into nerual activity |
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central portion of the retina |
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part of the visual field we can't see because of an absense of rods and cones |
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contains the axons of ganglion cells, travels from retina to the rest of the brain. |
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~ periphery of retina ~ detect black, white, and grey ~ sensitive to dim light |
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~ Near center of retina ~ fine detail and color sensitive ~ fewer than rods (6 mill vs. 120 mill) |
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By mixing only three primary Lights (red,green,and blue) you can create the perceptual experience of all possible colors |
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Hering proposed that we perceive color in a system of paired opposites, proposed that we have color opponent cells... ~ red-green opponent cells ~ blue-yellow opponent cells |
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Feature Detector Approach |
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suggest that we break complex stimuli down into component parts ~ feature detectors ~ essential for the first stages of analysis |
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specialized neurons that respond to the presence of certain simple features (e.g. angles,lines) |
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ex: if you close one eye and look at your finger in front of your face and then close the other eye the picture jumps |
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ex: If you are looking at something close to your face your eyes have to strain which sends a message to the brain that something is close to you |
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~ Relative Size ~ Texture gradient, linear perspective, height in plane ~ interposition ~ light and shadow ~ accommodation ~ motor parallax |
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close objects will pass by faster that distant objects |
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organization of the visual field into objects (figues) that sand out from their surroundings (ground) |
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~ proximity ~ similarity ~ good continuation ~ connectedness ~ closure |
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group nearby figures together |
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Perceive continuous patterns |
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spots, lines, and areas are seen as units when connected |
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misinterprettion of a visual stimulus |
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the number of vibrations or cycles of the sound wave per second ~referred to as hertz ~pitch |
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the psychological experience of frequency |
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the intensity of the sound waves ~ referred to as decibels ~ loudness |
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the psychological experience of amplitude |
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acts as a funnel to direct sound waves |
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(has ossicles) that amplify the vibrations of the eardrum to the cochlea |
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contains the structures that actually transduce sound into neural responses |
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up to about 100 Hz ~hair cells at many points along the basilar membrane produce impulses in synchrony with the sound waves |
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about 100-4000Hz ~ different cells produce impulses in synchornoy with different sound waves ~volleys are the chief mechanism for transmitting most speech and music to the brain |
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beyond 4000 Hz ~ only one point along the basilar membrane vibrates; hair cells at other locations remain still |
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results when the special bones in the ear fail to transmit sound waves properly |
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results from damage to structures that recieve and transmit impulses (cochlea, hair cells, or auditory nerve) |
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the sense of smell ~receptors in mucous membrane at rear of air passage of noes ~ detect airborne molecules ~ relay system in the thalamus ~ travels to the olfactory bulb, in base of brain and in contact w/ the limbic system |
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the sense of taste ~ the taste buds are located in folds on the tongue ~ contain majority of human taste receptors that detect chemicals ~ 4 taste (sweet,sour,salty,and bitter) ~ 5th taste umami |
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the sense of touch ~ pressure,warmth and cold, pain, vibration, movement and stretch of skin |
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neurotransmitter that is released for intense pain |
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chemically identical to opiates; released in response to the release of substance P; weaken pain sensation |
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chemical present in hot peppers ~stimulates receptors that respond to painful heat ~ causes the release of substance P and depletes supply of it in the nervous system |
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prodcued by activity in the somatosensory cortex adjacent to the area once belonging to the missing limb |
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the system for sensing the position and movement of individual body parts |
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semicircular canals' oriented in different directions; contain a jellylike substance, lined with hair cells ~otolith organs |
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calcium carbonate particles; also have hair cells |
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"its meaning we know so long as no one asks us to define it." |
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William James' definition of Consciousness |
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Rapid eye movement sleep ~recurring sleep stage |
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muscles are generally relaxed, but other body systems are active |
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~ Alpha and theta waves ~ easily aroused ~ body relaxed ~ 5-10 mins |
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~ mostly theta waves with sleep spindles ~ K complexes and some delta waves ~ slight sounds won't arouse ~ body won't arouse, body very relaxed ~15-20 minutes |
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~ delta waves ~ 20-50% of sleep cycle ~ difficult to arouse ~ vitals slowed ~ 5-10 mins |
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~delta waves >50% ~ very difficult ro arouse ~ vitals are at lowest levels ~ 20-40 mins |
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Small and fast waves ~arousal similar to stage 2 ~hightened physiology but voluntary muscles suppressed ~ 5-15 mins |
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Preservation and protection theory |
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sleep emerged in evolution to preserve energy and protect during the time of day when there is little value and considerable danger ~lower body temp and decreased muscle activity |
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body wears out during the day and sleep is necessary to put it back in shape ~effects of sleep deprivation |
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sleep far less than most, but do not feel tired during the day |
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have a normal desire for sleep, but are unable to and feel tired during the day |
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~ upper airway blocked ~ other cases are associated with abnormalities in medulla |
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~ sudden attacks of irresistible sleepiness during the day; muscle weakness/paralysis and vivid dreams |
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~"NDE's" ~ nearly 10-15% of people who nearly died ~ can be triggered by stimulating the temporal loves, lack of oxygen to brain, and some drugs |
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~ feeling of reliving an experience ~ associated with temporal-lobe epilepsy ~ Dual processing theory |
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~ experienced beyond the realms of ordinary consciousness ~ spiritual in nature ~ overlap with other altered states |
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~ various practices that train attention and or awareness ~ possible psychological benefits |
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~ "Hypnos" Greek God of sleep ~ condition of increased suggestibility ~ a voluntary, cooperative social interaction |
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~ Boost activity in the central nervous system ~ ex: tobacco, cocaine, amphetamines |
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Slow does the CNS ~ ex: alcohol, sedative-hypnotics |
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~ mimic endorphins, reducing pain and producing euphoria ~ ex: heroin, morphine, codeine, oxycontin |
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~ relatively permanent change in behavior (or thought) as a result of experience |
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~attempt to understand psychology in terms of observable stimuli and response ~ propose that to study learning, we should study observable behaviors, not mental processes |
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simplest form of learning |
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organism comes to associate two stimuli |
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Unconditioned Stimulus (US) |
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~ always elicits a reflex action ~ex: food, blast of air, noise |
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~ does not normally elicit a response by itself ~ex: bell ringing, a color |
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Unconditioned Response (UR) |
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~ a response to an US-(naturally occuring) ~ ex: salivation at smell of food, eye blinks at blast of air |
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Conditioned Stimulus (CS) |
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~ the stimulus that was originally neutral becomes "conditioned" after it has been paired with the CS |
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Conditioned Response (CR) |
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~ the original UR becomes conditioned after it has been elicited by the neutral stimulus |
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~ (CS stops before the UCS is presented) is slow and often ineffective |
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(UCS followed by the CS) rarely works |
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Higher - order conditioning |
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~ CS #2 signals CS #1 and CS #2 comes to elicit CR |
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occurs if responses stop producing reinforcements |
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indicates when a response will be reinforced |
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establishes a response by reinforcing successive approximations to it |
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is where behaviors reinforced by opportunities to engage in the next behaviors |
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presentation of a consequence that increases the likelihood of a behavior |
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presentation of a consequence that decreases the likelihood of a behavior |
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removal of a consequence that decreases the likelihood of a behavior |
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removal of a consequence that increases the likelihood of a behavior |
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schedules (patterns) or reinforcement |
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sets of rules for delivery of reinforcement |
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positively reinforced every time you exhibit the desired behavior |
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partial (intermittent) reinforcement |
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only given positive reinforcement some of the time ~ slow acquisition ~ greater resistance to extinction |
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delivery of reinforcement depends on the number of responses |
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delivery of reinforcement depends on the amount of time that has passed since last reinforcement |
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~ reinforce a response only after a specified number of responses ~ faster you respond, more rewards you get ~ high rate of responding |
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~reinforces a response after an unpredictable number of responses ~average ratios ~high rate of responding ~difficult to extinguish |
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~reinforce a response after a specified time elapsed ~response occurs more frequently as the anticipated tie for reward draws near |
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~ reinforces a response at unpredictable time intervals ~ produces slow, steady responding |
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secondary (conditioned) reinforcers |
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~ gains its reinforcing power through its asociation with primary reinforcer ~ can trade them in for primary reinforcers ~basis for token economies |
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A less preferred, less frequent behavior can be reinforced with the opportunity to engage in a preferred, more frequent behavior |
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