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recognition that mainly depends on senses |
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Use past experiences and othre things to recognize a stimulus |
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min. stimulation you need to detect a stimulus more than 50% of the time |
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Alternative Signal Detection Theory |
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looks at ppls biases in response to a stimuli (like will they guess if they hear it or not) |
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How different do two things need to be before that difference is noticeable and you're guessing better than chance (so minimum change necessary) |
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surrounds the eye and point of entry where light hits the eye |
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colored area that controls the size of the pupil |
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focuses the light to the back of the eye |
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deformation of the conformation of the cornea which causes some loss of vision |
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back of the eye (light has to be focused on it correctly) |
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greys, blacks, and whites |
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Young-Hemoltz trichromatic theory |
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short, middle, and long wavelength cone receptors |
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Young-Hemoltz trichromatic theory |
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short, middle, and long wavelength cone receptors |
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Opponent Processing Theory |
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Some colors cause an excitatory response, others cause inhibitory |
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lack cones that are sensitive to long wavelengths |
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lack cones that are sensitive to medium wavelenghts |
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where transduction takes place |
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fluid filled tube. wave caused that moves hair cells on the basilar membrane |
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where info from rods and cones goes |
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where info from auditory nerve enters |
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freq. of sound correlates with AP produced by hair cells (low sounds) |
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freq. causes certain hair cells to fire (high freq. sounds) |
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damage to bones in middle ear causes hearing problems |
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problems with auditory nerve |
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codes info about two aspects of an object, weight and location |
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trigger a change in developmental events |
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cause alteration in behavior of the recepient |
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sweet, sour, salty, bitter, unami |
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refers to maintaining balance |
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what your muscles are doing at any given time |
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what youre currently aware of |
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that level of experience removed from conscious awareness |
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info or mental events that are just out of awareness but could easily be brought back to consciousness (ex.zoning out in class) |
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mental processing that occurs outside of your awareness |
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normal waking thought, alert problem solving |
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deep relaxation, blank mind, meditation |
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deeper sleep delta waves sleep walking |
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most common complaints regarding sleep |
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excessive daytime sleepiness difficulty initiating or maintaining sleep unusual nocturnal events |
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people act our their dreams
violent |
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all combos of colors caused by mixing of certain colors of light (light emitted from a source) |
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all colors (esp. for paints and stuff) are caused by what colors the material absorbs or reflects. |
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is it a young woman or an old lady? |
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how you tell what is part of the same object
* proximity * similarity * continuation * closure * pragnanz * figure/ground * vases |
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anything that synchronizes an internal clock (like sunlight) |
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person stops breathing for more than 30 secs
treat with weight loss and continuous positive airway pressure mask |
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treat the UNDERLYING CAUSE go to bed when sleepy standardize routine to promote clues to sleep bright light and social interactions to accentuate wake periods avoid stimulants use hot shower in PM |
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activation synthesis hypothesis |
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dreams are random neural impulses |
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info processing day residue shapes dreams that satisfy unconscious needs dreams are meaningless |
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ppl not hypnotized but fulfilling a social role |
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youre in a hypnotic state |
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increased activity in frontal cortex |
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a type of learning in which a stimulus acquires the capacity to evoke a response that was originally automatically evoked by another stimulus |
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break assoc bw CS and UCS, which eliminates the CR |
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reemergance of a CR after a CS is reintroduced |
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CR occurs not only to the CS, but also to stimuli that resemble the CS |
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higher order conditioning |
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CS acts like an UCS. Ex. car assoc with vets office thats assoc with pain (basically pairing 2 CS with a CR) |
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used to eliminate conditioned behavior |
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ppl and organisms operate on the environment to seek out reinforcement |
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type I - presentation of something unpleasant to reduce behavior type II - taking away something pleasant to decrease behavior |
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a response that ends an aversive stimuli |
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a response that prevents an aversive stimuli from ever happening (completely avoiding your talkative roommate) |
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when present, signals that reinforcement is available (only give a dollar if theyre wearing a tie) |
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reinforcing successive approximations of behavior (reinforce kid even if they look at toilet) |
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fixed interval of partial reinforcement |
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reinforced after a specific amt of time has passed (hourly wages) |
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variable interval of partial reinforcement |
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fixed ratio of partial reinforcement schedules |
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reinforced for a set number of responses |
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variable ratio of partial reinforcement |
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slot machines highest rates of responding bc dont know next time youll be reinforced |
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ppl learn by observing others |
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