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Definition
-do not need 2 eyes to determine depth
(1)interposition (overlap)
(2)motion parallax (objects closer faster)
(3) relative size (further=smaller)
(4) relative clarity (blurriness/fore/backgrounds)
(4) Linear Perspective (vanishing point) |
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Definition
if image interposed (blocking)
over another |
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Definition
objects closer pass by
more quickly |
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Term
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Definition
-by having 2 eyes each
percieve different images and brain
combines them to precieve surrounding
(closer somthing is more difference btwn eyes)
Limitation depth cue = 10ft |
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Definition
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Term
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Definition
external cues
relative distance illusion
(used to further away being smaller so if equal brain will percieve it as larger
[image] |
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Term
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Definition
swap foreground and background
[image] |
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Term
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Definition
when things around you move in the opposite direction it makes yoyu feel like you are moving
movement induces color |
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Term
Gestalt 6 grouping principles |
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Definition
(SPGGCC)
(1)similarity
(2)proximity
(3)good figure -we see the simplest shapes
(4)good continuation -can tell where line ends; we see simplest line
(5)common fate-grouping ojects that move in same way
(6)closure-object that has something missing brain completes it
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Definition
based on experience
-less complete forme
-more deeply and quickly |
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Definition
-individual features
then identify what it is
-takes a lot more energy |
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Definition
-proves we often use Top Down
processing |
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Definition
percieve movement based on light |
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Term
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Definition
always random eye movement
-brain can tell its eyes moving
when both eyes are open
when one open thing somethings moving
(ex eye patch in dark room experiment) |
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Term
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Definition
movement of object one direction makes you believe
you are moving in the opposite
direction |
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Term
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Definition
-after seeing image in one direction
may see counter movement image
after looking away |
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Term
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Definition
Gestalt
-we see the simplest fomr
(learn through experience that the simplest one
is most often correct) |
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