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Everything that people do…good, bad or otherwise. |
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One instance of behavior. |
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Behaviors/actions/responses that look different but serve the same purpose. |
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The context in which behavior happens. |
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Things/events (inside or outside the person) that affect what people do. |
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Groups of things/events that are like each other in some way and result in similar reactions (e.g., “stop,” stop sign, red light). |
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When you teach some associations and other associations result without direct teaching (“get a bunch of relations for free”). |
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Reflexive relations (US-UR) |
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Respondent conditioning (CS-CR) |
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Definition
Pavlov’s dog. Combining the sound of a bell with food resulted in the dog salivating when just the bell was sounded. The bell ended up controlling the reflex of salivating. |
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Behavior that is controlled by consequences. Doing what you do because of what has happened in the past when you did it. Learning. |
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Unconditioned reinforcement |
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Definition
Increases the chance you’ll do the same thing in the future because you experienced something pleasant that filled a natural human need (e.g., food, water, sleep). |
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Conditioned reinforcement |
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Increases the chance you’ll do the same thing in the future because you experienced something pleasant that you had learned was rewarding (e.g., tokens, money, grades). |
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Decreases the chance you’ll do the same thing in the future because you experienced something unpleasant that wasn’t due to any prior learning (e.g., physical pain or discomfort). |
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Decreases the chance you’ll do the same thing in the future because you experienced something unpleasant that you had learned was punishing (e.g., social disapproval, reprimands). |
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Schedule of reinforcement |
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A rule that determines what you need to do and how often you need to do it to get what you want or desire. |
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Providing something desired at the end of a specific time frame. |
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Variable interval schedule |
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Providing something desired at the end of an approximate or varied time frame. |
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Providing something desired after a specific number of responses. |
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Providing something desired after an approximate or varied number of responses. |
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No longer giving the person what they desire/what they’ve gotten in the past, because you want to eliminate the behavior (e.g., ignoring, not providing attention, stop “paying them off”). |
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Automatic reinforcement and punishment |
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Definition
Things that naturally happen (whether people are around or not) that increase/decrease behavior. |
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The presence or absence of things/events that control whether behavior occurs or not (e.g., stopping at intersection with stop sign, not stopping at intersection with no stop sign). |
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Unconditioned motivating operation |
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Definition
Something that changes how motivated a person is to respond or not respond that is based on natural human need and that doesn’t have to be learned (e.g., being hungry or tired). |
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Conditioned motivating operation |
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Definition
Something that changes how motivated a person is to respond or not respond based on what the person has learned is pleasant/helpful or not pleasant/not helpful. |
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Term
Distinguish between discriminative stimulus and motivating operation |
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Definition
SD – A specific thing/event that a person learns to respond to based on what has happened in the past (e.g., the “low fuel” light in your car).
MO – Something that changes how motivated a person is to respond or not respond (e.g., being hungry makes going grocery shopping more likely). |
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Distinguish between motivating operation and reinforcement effects |
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Definition
Motivating operations come before behavior. Reinforcement comes after behavior. |
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A trigger, a behavior, and a result. |
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Experimentation that shows that behavior is a result of the intervention and nothing else. Can turn the behavior on and off. |
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Conditional discriminations |
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Definition
Responding (choosing, selecting, identifying) that depends on specific things/events present in the current context. |
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Distinguishing between things/events. Responding to certain things/events and not responding to those that might be similar or that are different. |
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Demonstrating responses that haven’t been taught but are similar to what has been taught in regards to getting the same result. |
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Responding to things/events that haven’t been taught but are similar to things/events that have taught. |
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When changes in behavior in one setting are opposite to the behavior that occurs in a different setting. When one goes up the other goes down. |
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Getting a learner “going” by making rapid easy responses before requesting something more challenging or difficult. |
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Matching response effort to what you will get out of different options. |
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Contingency-shaped behavior |
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Learning from direct experience. |
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Following rules without experiencing any direct consequences. |
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Requesting or asking for what you want or need. |
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Labeling items, activities, or actions. |
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Having back-and-forth conversation. |
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How often a behavior occurs. |
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How often a behavior occurs within a given time frame. |
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How long a behavior occurs. |
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How long it takes for a behavior to start. |
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The amount of time between two responses. |
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How intense or forceful a behavior is. |
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Continuous measurement procedures |
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Definition
Recording something every time it occurs. |
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Discontinuous measurement procedures |
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Definition
Recording a sample or portion of the behavior as it is occurring. |
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Partial-interval recording (advantages/disadvantages) |
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Definition
Dividing a time frame into smaller segments and counting whether a behavior occurs at least once during each time segment. Provides an overestimation. |
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Whole-interval recording (advantages/disadvantages) |
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Definition
Dividing a time frame into smaller segments and counting whether a behavior occurs continuously during each time segment. Provides an underestimation. |
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Momentary time sampling (advantages/disadvantages) |
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Definition
Checking at specific predetermined times whether a behavior is occurring or not. Provides an underestimation. |
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