Term
Acoustical Properties of Sound |
|
Definition
The physical characteristics of what we hear (frequency, amplitude, envelope, harmonic spectrum) |
|
|
Term
Perceptual Properties of Sound |
|
Definition
Describing how we hear and perceive (louder, softer, duller etc). (Pitch, Loudness, Articulation, Timber)
|
|
|
Term
|
Definition
Created patterns pulled and pushed apart creating an increase and decrease in energy where each vibration creates a similar cycle (periodic waveform) |
|
|
Term
|
Definition
The measure of oscillation (the number of cycles over a period of time). When the frequency of oscillation gets higher the pitch increases and vice versa. |
|
|
Term
|
Definition
Magnitude of the oscillation or the increase and decrease of pressure produced by a vibration. (Measured in various ways including decibels |
|
|
Term
|
Definition
Pattern of amplitude change over time where each instrument will have a distinctive envelope (4 Parts: attack, decay, sustain, release) |
|
|
Term
|
Definition
amplitude of each of the frequencies that make up the sound (another part of the timber plus envelope) |
|
|
Term
|
Definition
all periodic vibrations contain frequencies or overtones above the fundamental (first harmonic) using standard set of ratios.
First overtone - second harmonic
Second overtone - third harmonic
etc. |
|
|
Term
Sampling Rates and quantizing |
|
Definition
the quality of the digitized sound depends on the accuracy of the original analog data and the quality in which the computer samples the file.
Sampling rate- the speed at which the computer converts from analog to digital. |
|
|
Term
Digital Sampling and Human Hearing |
|
Definition
Upper level of human hearing is 20 kHz, so we should use sampling rate of the frequency limit 44kHz which is 1/2 the sampling rate,or 22kHz |
|
|
Term
2 rules of digital sampling |
|
Definition
1. The sampling rate must be 2X the upper limit of the range of human ear (2 X 20kHz =40kHz) which will give us a sampling quality equal to or better than the input
2. The usable dynamic range is a ftn of the sampling width S/N which shows that the greater the numeric the better the measurement. (So the larger S/N is the less likely errors will be detectable)
the dynamic range of a sampled sound or its signal-to-noise ratio is the sampling width (W) * 6dB |
|
|
Term
|
Definition
Sounds in output that are unwanted/add distortion. |
|
|
Term
|
Definition
The rate we use for sampling audio must be twice as high as the usable frequency we need.
- NT: The usable frequency range of sounds is 0 to one-half of the sampling rate (S/2)
|
|
|
Term
|
Definition
Two filters help prevent aliasing.
1. Low pass filter - before the analog-to-digital conversion
2. High pass/brickwall filter - before the digital-to-analog converter, blocks most sounds above 22kHz to pass through (they hit a "brick wall") |
|
|
Term
|
Definition
a filter that increases the sample rate by adding more samples between the ones coming in from analog sample. (this removes the distortion out of the human range of hearing) |
|
|
Term
|
Definition
any periodic vibration can be expressed as a series of sine waves. |
|
|
Term
Lossless Vs. Lossy Compression |
|
Definition
Lossless: The computer eliminates information, but when reconstructed restores the data back to its original form
Lossy: some amount of the original material is lost during compression |
|
|
Term
|
Definition
combines oscillators to build up complex sounds. (By adding waves at varying amplitudes you can create different harmonic spectrum) |
|
|
Term
|
Definition
takes a complex sound like a saw tooth wave and filters out certain harmonics to alter the series (harmonic spectrum) |
|
|
Term
|
Definition
a physical property of sound to distort it (frequency modulation synthesis accomplished with and oscillator/modulator) |
|
|
Term
|
Definition
simulates the acoustical properties of musical instruments using mathematical formulas |
|
|
Term
|
Definition
slicing and dicing of sound into "small grains" and doing things with them to create various effects |
|
|
Term
|
Definition
- Normailization (the wave form is adjusted to be no louder than the highest peaks of sound that will not be distorted).
- Compressor (boost the lows and compress the highs for better balance).
- Panning (moving the signal around the channels to give the illusion of sound in space)
|
|
|
Term
Time - Dry sound and wet sound |
|
Definition
Dry sound - original audio
Wet sound - same audio fed back into signal at different time/intensity. |
|
|
Term
Echo effect, Chorusing, Flange, Reverb |
|
Definition
- echo - create an echo effect with a certain delay time
- chorusing - offset the signal to create a fuller slightly out of tune signal sound
- flange - chorus with shorter delay. Creates a sweeping swooshing sound
- reverb - creates acoustical properties of a closed space
|
|
|
Term
|
Definition
- Removing noise/Adding Silence/Adding Noise
- Balance the frequencies of the audio spectrum by filtering out certain ranges of the spectrum
|
|
|
Term
Balanced and unbalenced connectors |
|
Definition
- Unbalanced - wire carries only for a signal and the other for ground. TS
- Balanced - two discrete wires provided for the singal and a third wire for ground. TSR and XLR
|
|
|
Term
|
Definition
resistance to the electrical current (measured in Ohms).
The lower the impedance the better. Wood quality wire is at 75 Ohms or lower
XLR connectors for pro mics, with phantom power for low impedance |
|
|