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skill - a task that has a specific goal to achieve (action goal) |
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•Actions are goal-oriented activities that consist of body and/or limb movements •Common motor skills share these characteristics and need to be learned |
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•3 reasons for distinguishing movement from skills and actions: |
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•3 reasons for distinguishing movement from skills and actions: •People learn motor skills and actions •People adapt movement characteristics to achieve a common goal •People evaluate actions and movements with different types of measures |
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•Gross motor skills (requires the use of large musculature to achieve the goal of the skills, i.e., walking, jumping) |
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•Fine motor skills (requires control of small muscles to achieve the goal of the skill, i.e., hand/eye coordination) |
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•Continuous motor skill (arbitrary beginning and end points; these skills involve repetitive movements, i.e., steering a car) |
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Discrete motor skill (defined beginning and end points, usually requiring a simple movement, i.e., flipping a light switch – a one-movement skill) |
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•Serial motor skill (involving a series of discrete skills, i.e., using a stick shift in an automobile)
at least 3 subskills must be involved |
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•Closed motor skill (motor skill performed in a stable or predictable environment where the performer determines when to begin the action, i.e., picking up a cup while seated) ex. dart throwing - because the height and distance of the board is always the same |
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•Open motor skill (motor skill involving a non-stable, unpredictable environment where an object or environmental context is in motion and determines when to begin the action, i.e., running a race with other runners)
ex. boxing ex. swimming in ocean of sharks ex. surfing |
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Taxonomy is a classification system organized according to relationships among the component characteristics of what is being classified |
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Regulatory conditions which are characteristics of environment that control the movement characteristics of an action |
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•Intertrial variability refers to regulatory conditions during performance are the same or different from one attempt to perform the skill to another |
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Simple reaction time 1 stimulous 1 response |
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more than one signal, each signal has a specific response |
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discrimination reaction time |
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more than one signal, only one response |
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quiet interval of time between the onset of stimulus and beginning of activity |
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period from the increase in muscle activity untilt he actual limb movement |
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mental procesing time/ pre-motor reaction time |
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when youre thinking about what youre going to do after the intial stimulous |
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the singals are being sent to your muslces and nerves but you have yet to start moving |
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measures general accuracy for the 2-dimension situation |
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analogous to variable error VE in one dimensional tasks |
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common error score for continuous skills |
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refers to the study of the role of force as a cause of motion |
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•refers to descriptors of motion without concern for the cause of that motion |
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spatial position of a limb or joint over a period of time |
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•description of motion without regard to force or mass. Includes... •Displacement (spatial position of a limb or joint over a period of time) •Velocity (rate of change in an object position with respect to time) |
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reaction time will increase logarithmically as the number of stimulus-response choices increases |
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•refers to engagement in the perceptual, cognitive, and motor activities •Associated with motor activities (i.e., performing skills) •Activities may be performed consciously or non-consciously |
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•a.k.a. bottle neck theory, proposed a person has difficult doing several things at one time |
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proposed attention limits were the result of the limited availability of resources |
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Central Resource Capacity Theories |
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attention-capacity theories that propose one central source of attention resources for which all activities requiring attention compete |
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•Three rules influence how people allocate attention resources: |
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•enduring dispositions •meaningfulness of the event (a.k.a. cocktail party phenomenon) •Momentary intentions |
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