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What are the three basic concepts that define a strategy? |
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Home station training includes |
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live fire, mission command, and maneuver training |
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Home Station training prepares units and leaders for |
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a CTC rotation to reach Brigade level mission command proficiency and battalion live fire and maneuver proficiencies. |
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The Training Support System (TSS) is a system of systems that provides |
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Definition
the networked, integrated, and interoperable training support products, facilities, and services to replicate the complexities of the operational environment in training and education. |
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overarching strategy for the current and future training of the force. |
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Where can you find the Combined Arms Training Strategy (CATS)? |
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the objectives and desired end state |
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Commanders/leaders must plan for the use of |
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all available training enablers/systems (LVCG) as a part of a comprehensive strategy at the beginning of the unit training management cycle. |
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What is most important in building a training strategy? |
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The core elements for achieving readiness. |
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Doctrine, policy, process, and resources. |
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What drives the Army's training? |
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Doctrine and Tactics, Techniques, and Procedures (TTPs) |
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ADP 3-0, Unified Land Operations, is |
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the Army’s basic warfighting doctrine and is the Army’s contribution to the joint concept of unified action. |
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Reasons for Change to doctrine are |
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-Significant recent operational experience, evolving policy and doctrine, Joint and Army transformation |
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DATE is currently in use at? |
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at the three CTCs – NTC/JRTC/JMTC. |
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TRADOC is the primary source of? |
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the Army’s strategic plan to ensure we are ready for distributed operations around the world. |
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Army Force Generation (ARFORGEN) is the structured |
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Definition
progression of readiness over time to produce trained, ready, and cohesive units prepared for operational deployment in support of Combatant Commander (CCDR) and other Army requirements. It is both a model and a process, and involves both the Generating Force and the Operating Force. |
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the exercise of authority and direction by the commander using mission orders to enable disciplined initiative within the commander’s intent to empower agile and adaptive leaders in the conduct of unified land operations. It is commander-led and blends the art of command and the science of control to integrate the warfighting functions to accomplish the mission. ADP 6-0, Mission Command, 10 September 2012. |
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Definition
how the Army will integrate and support Army and joint Mission Command training across the training domains to establish, improve and sustain essential Mission Command skills. The BCTS applies to the Active Component (AC) and Reserve Components (USAR/ARNG). |
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Battle Command as a Weapon System (BCAWS) defines |
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Definition
battle staffs as weapons systems by integrating personnel, training, and equipment readiness metrics to assist the commander to train, sustain, assess, and report the digitally-enhanced Battle Staff’s capability to conduct unified land operations in a seamlessly integrated force. |
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Definition
A form of digital gunnery to achieve battle staff proficiency on ABCS |
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MCTS-IP approved 28 February 2012….BCAWS inclusion in AR 220-1 and MCTS-IP but it is... |
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This pamphlet presents guidance on the identification and description of the devices that have been acquired and fielded by the U.S. Army Program Executive Office Simulation Training and Instrumentation (PEO STRI) and are presently being used by the Active Army and Reserve components. It is a compilation of fact sheets that describe Army training devices. |
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DA Pam 350-9 Index & Description of Army Training Devices, 12 May 2010 |
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Training strategy provides broad guidance that — |
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Definition
Defines the “ends”: Improve and sustain METL proficiency. Outlines the “ways”: Specific training objectives linked with specific sequenced training events to achieve and sustain METL proficiency. |
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Definition
Supports training on a specific weapon system or family of systems Funded and documented as part of the weapon system ORD it supports Procured by the weapon system Project Manager (PM) and produced by PEO Simulation, Training, and Instrumentation (PEO-STRI) ICW a contractor. Example: AH-64 Combat Mission Simulators |
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Definition
Supports general military training Funded and documented as separate program under Training Mission Area (TMA) Procured and Produced by PEO-STRI ICW a contractor. Examples: Engagement Skills Trainer Battle Staff Trainers MILES |
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The commander selects the tools in coordination with his staff |
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Definition
that will result in the unit receiving the best training based on available resources. “ |
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A current training approach that uses live, virtual, constructive and gaming capabilities, simultaneously in a non-persistent or consistent manner, to create more realistic collective training that meets the CDR’s training objectives. |
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The Army's Program of Record, which provides protocols, standards and interfaces to create only the interoperability of currently dissimilar TADSS supporting LVCG training environments so that they can simultaneously stimulate Mission Command Information Systems |
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Integrated Training Environment |
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Definition
A strategy that by design combines or technically connects, support tools and selected Training Aids, Devices, Simulations, and Simulators (TADSS) in a persistent and consistent manner; while leveraging Mission Command Information Systems to meet the commander’s training objectives within the appropriate OE |
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Colonel on staff at the NSC |
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The LVC-ITE consists of two mutually dependent components |
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Definition
The Live Virtual Constructive Integrating Architecture.The Live Virtual Constructive Integrating Architecture defines the “how” information/data is exchanged among the LVC domains and Mission Command Information Systems The Live Virtual Constructive Installation Training Infrastructure. provides the “means” for communicating, exchanging data and networking for all of the LVC domains. |
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The endstate of the LVC-IA Program is |
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Definition
to enable an LVCG Integrated Training Environment (LVC-ITE) that approximates the Operating Environment and provides training and Mission Rehearsal opportunities to Commanders and units at homestation and when deployed. |
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The LVC Integrating Architecture will enable LVCG and Mission Command Information Systems |
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Definition
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When you combine the LVC-IA Program of Record (POR) and the enablers you form |
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Definition
an ITE that allows commanders to train as they fight. |
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LVCG Integrated Training Environment Endstate |
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Integrated Capability for Commanders to Train As They Fight |
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Increases training realism Mitigates resource constraints Maximizes combat multiplier effects |
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The GSC provides constructive simulation support to Division and Above training from |
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Definition
Regional Simulation Centers at GSC (FLKS), Korea Battle Sim Center (Yongsan), and JMSC (Grafenwoehr – Bde/Below) |
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Definition
Description of a current or anticipated training event in terms of the training audience, training objectives, support requirements (response cells, communication architecture, simulation architecture, icons/entity count), Live-Virtual-Constructive-Gaming components and MC systems to be stimulated. |
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Two Focal Points for Training |
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Definition
The Commander and the Staff The Unit |
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Definition
Mission command is the exercise of authority and direction by the commander using mission orders to enable disciplined initiative within the commander’s intent to empower agile and adaptive leaders in the conduct of unified land operations. It is commander-led and blends the art of command and the science of control to integrate the warfighting functions to accomplish the mission. ADP 6-0, Mission Command, 17 May 2012. |
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The principles of mission command assist commanders and staff in |
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Definition
balancing the Art of Command with the Science of Control |
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As a warfighting function, mission command consists of the |
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Definition
tasks and systems that support the exercise of authority and direction by the commander, and allow the commander to employ information (cognitive and technical) as an element of combat power. |
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Term
The mission command system enables the |
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Definition
exercise of authority and direction by the commander. |
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Definition
the key to successful mission command |
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ADRP 6-0, Mission Command, Understanding gets at the core of |
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Definition
the MC warfighting function: information and its usage. |
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Training on MCiS is the key to successful |
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Definition
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Definition
TRADOC Capability Manager-Mission Command |
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TCM Virtual & Gaming serves as |
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Definition
the Army’s user representative for virtual and gaming capabilities to satisfy Army training requirements. |
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Key System Within a Simulator |
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Definition
Image Generator (IG) – The “Brain” of the Simulator |
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Close Combat Tactical Trainer (CCTT) is the |
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Definition
first member of the Combined Arms Tactical Trainers (CATT) family of virtual, distributed interactive simulations for collective training. |
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the second member of the Combined Arms Tactical Trainers (CATT) (Aviation Trainer) family of virtual, distributed interactive simulations for collective training. |
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Definition
To train aviation critical mission tasks based on the unit commander’s training objectives. |
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Key to allowing two or more simulators to interoperate are |
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Definition
normalized data and numeration table |
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Definition
uses computer models and simulations to exercise command and staff functions. |
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Constructive simulations - |
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Definition
simulated people operating simulated system. |
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Key aspects of Simulation Events supported by Aggregate Models |
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Definition
Abstraction – Typically high Overhead – Moderate (depends upon size of event) Fidelity – Typically lower (unless additional tools added to provide fidelity) |
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combining entities into higher level organizations without the loss of entity behaviors. |
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Entity level simulations replicate |
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Definition
individual vehicle/platform combat actions on higher fidelity terrain. |
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Definition
an interactive, entity-level simulation of combat and non-combat operations. |
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Digital Battle Staff Sustainment Trainer(DBST) |
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Definition
a federation of constructive Distributed Interactive Simulations (DIS) and various simulations-to-tactical translators that when coupled together provide stimulation to the Army Battle Command Systems (ABCS) and other Command Control Communication Computer Intelligence Surveillance and Reconnaissance (C4ISR) Systems. |
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DBST facilitates battlestaff collective training |
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Definition
requiring the staff to react to incoming digital information while executing the commander's tactical plan. |
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Constructive simulations are |
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Definition
the primary tool needed to stimulate the Army mission command systems and to support achievement of individual and battlestaff proficiency through major joint and multinational exercises. |
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The Army’s Training Support System (TSS) capabilities provide |
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Definition
for complex environments, through use of: Live, virtual, constructive and gaming training systems, either integrated or stand-alone. |
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Term
Home station training is intended to |
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Definition
prepare every unit to achieve its unit proficiency level. |
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Definition
the foundation of every training, leader development, CTC, and mission command training and education event in the AC and RC. |
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Term
The TSS capabilities are essential to all three domains: |
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Definition
operational, institutional, and self development. |
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Term
The TSS protects and sustains |
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Definition
our vital training resources: training land, ranges, and vast amounts of training infrastructure. |
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Term
The TSS LVC-ITE capabilities are required for |
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Definition
the progressive readiness strategy and to replicate the complexities of the OE to develop leaders to “train the way we fight.” |
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Definition
the resources required to accomplish the end state and include the TADSS (LVCG, ITE, LVC-IA), the CTCs, the ranges/training areas, training funds, equipment and personnel. |
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Definition
the sequence of actions required to achieve the desired end state. |
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Definition
the Army’s strategic plan to ensure we are ready for distributed operations around the world. |
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Term
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Definition
Rapidly deployable, agile and expeditionary forces. Availability of adequate AC and RC follow-on forces. Right mix of capabilities – trained, ready, relevant. |
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Term
Army Force Generation (ARFORGEN) is the structured progression of |
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Definition
readiness over time to produce trained, ready, and cohesive units prepared for operational deployment in support of Combatant Commander (CCDR) and other Army requirements. It is both a model and a process, and involves both the Generating Force and the Operating Force. |
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Term
The Battle Command Training Strategy (BCTS) approved on 22 March 2010 integrates |
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Definition
training and education across the Institutional, Operational and Self-Development Training Domains to develop and sustain Soldiers qualified in the science of mission command and ensure unit commanders and staffs are proficient in the art of mission command. |
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Definition
crawl-walk-run training methodology to develop, improve and sustain unit battle staff skills. |
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Term
The four phases of the BCTS |
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Definition
Establish Skills, Integrate Skills, Sustain Skills, and Delta Training integrate and synchronize BC training across the three training domains and the ARFORGEN model. |
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Term
What are the three training domains of the BCTS? |
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Definition
Institutional, Operational, and self-development domains |
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Term
Battle Command as a Weapon System (BCAWS) |
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Definition
defines battle staffs as weapons systems by integrating personnel, training, and equipment readiness metrics to assist the commander to train, sustain, assess, and report the digitally-enhanced Battle Staff’s capability to conduct unified land operations in a seamlessly integrated force. |
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Term
What are the four phases of the Training Development Process? |
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Definition
Plan, Prepare, Execute, and Assess |
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Term
What do you need to know to make training a success? |
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Definition
Training Objectives of the Commander |
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Term
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Definition
Supports training on a specific weapon system or family of systems Funded and documented as part of the weapon system ORD it supports Procured by the weapon system Project Manager (PM) and produced by PEO Simulation, Training, and Instrumentation (PEO-STRI) ICW a contractor. Example: AH-64 Combat Mission Simulators |
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Term
What are Non-System TADSS? |
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Definition
Supports general military training Funded and documented as separate program under Training Mission Area (TMA) Procured and Produced by PEO-STRI ICW a contractor. Examples: Engagement Skills Trainer Battle Staff Trainers MILES |
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Definition
Index and Description of Army Training Devices |
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Definition
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Definition
Live, Virtual, Constructive, Integrated Training Environment is the combination of the LVC-IA Program of Record, the supporting Live, Virtual, Constructive, and Gaming Simulations and Simulators supported by an installation’s infrastructure. It is connected to other installations and Combat Training Centers using Army and Joint networks. |
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Term
The LVC-ITE is the operationally-focused |
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Definition
collective training environment, where soldiers, leaders, and units will conduct multi-echeloned training in order to achieve METL proficiency at a high “walk” or even “run level while meeting ARFORGEN requirements. |
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Term
The endstate of the LVC-IA Program is to |
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Definition
enable an LVCG Integrated Training Environment (LVC-ITE) that approximates the Operating Environment and provides training and Mission Rehearsal opportunities to Commanders and units at homestation and when deployed. |
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Term
The LVC-ITE consists of two mutually dependent components: |
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Definition
The Live Virtual Constructive Integrating Architecture - “how” information/data is exchanged among the LVC domains and Mission Command Information Systems The Live Virtual Constructive Installation Training Infrastructure - provides the “means” for communicating, exchanging data and networking for all of the LVC domains. |
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Term
Training synergy is achieved |
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Definition
When mission ready Soldiers can deploy to a major event, be it CTC or combat, your previous skills training validate your capabilities to achieve mission readiness. |
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Term
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Definition
Description of a current or anticipated training event in terms of the training audience, training objectives, support requirements (response cells, communication architecture, simulation architecture, icons/entity count), Live-Virtual-Constructive-Gaming components and MC systems to be stimulated. |
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Term
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Definition
JTF/Corps/Division Level Brigade and Below Institutional |
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Definition
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Term
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Definition
Live training involves real people operating real systems. |
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Term
Key Live Training Enabler |
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Definition
Home Station Instrumentation Training System (HITS) |
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Term
ADRP 6-0, Mission Command |
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Definition
gets at the core of the MC warfighting function: information and its usage. |
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Term
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Definition
broadly defines the key training support resources essential to facilitate live training in the field using digitally equipped platforms. Appendix D provides more detail. |
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Term
Name various virtual simulators available to support unit readiness. |
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Definition
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Term
Synthetic Environment (SE) Common Open Reusable Elements (CORE) |
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Definition
encompasses the Army's overarching strategy of developing virtual simulation systems that help make our Warfighters the best trained in the world. It is designed to facilitate the interoperability of the virtual training simulations with the LVC-ITE. |
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SE CORE Program Description |
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Definition
The SE Core program is building the Army’s Common Virtual Environment (CVE) to link virtual simulation devices into an integrated and interoperable training environment. |
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Term
One Semi-automated Force (OneSAF)is integrated into |
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Definition
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Term
DOD Training Transformation specifies the development of |
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Definition
an integrated LVCG training environment, e.g., Joint National Training Capability (JNTC). |
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Term
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Definition
If the primary objects represented in the simulation are collections of doctrinally identifiable military assets, e.g. a tank battalion, then the simulation is referred to as an aggregate-level simulation. |
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Definition
If the primary objects represented in the simulation are singular military objects, e.g. a tank, then the simulation is referred to as an entity-level simulation. These simulations have been used as the basis for training at lower military echelons, e.g., Platoon, Company, Battalion, and Brigade |
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What is Virtual Training? |
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Definition
Virtual training involves real people operating simulated systems. |
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Term
What is the key limiting factor for events? |
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Definition
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Term
Mission + Management Elements defines |
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Definition
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Term
Concept-mapping is a useful tool for: |
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Definition
Taking the CG’s statements and placing the concepts into a picture to help identify all the interconnecting parts. |
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Definition
Combined Arms Training Strategy |
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