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Modeling 1 Final
Flash cards for test. Ex'pression college.
48
Computer Science
Not Applicable
02/24/2010

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Cards

Term
Pros of Polygons
Definition
simple, easy to learn, flexible to build any kind of shape
Term
Cons of Polygons
Definition
One normal per face leads to shading problems, easy to construct illegal geometry, can only do curves with huge number of polygons with soft edges.
Term
Pros of Surfaces
Definition
construct curved surfaces efficiently that render correctly, render with good results and efficiently, built in UV texture coordinates.
Term
Cons of Surfaces
Definition
Abstract, difficult to do a complex shape, need multiple shapes that can break apart.
Term
Polygon Component Types:
Definition
Vertices, Edges, Faces, Shells, Meshes, Normals, UVs
Term
NURBS Component Types:
Definition
CVs, Hull, Curve Point, Iso-Parm, Trimmed Edge
Term
Subdivs Component Types
Definition
Vertices, Edges, Faces, Creased Edge
Term
Polygon tools:
Definition
Extrude, Split Polygon, Insert Edge Loop, Append, Fill Hole
Term
Surface Tools:
Definition
Loft, Extrude, Boundary, Revolve, Detach, Attach
Term
Types of Faces:
Definition
N-gon, Triangle, Quads, Hidden, Non-Manifold
Term
Types of Edges:
Definition
Hard, Soft, Creased, Boundary, Shared
Term
Types of Vertice:
Definition
Winged, Pole, Star, Butterfly
Term
Illegal Geometry:
Definition
N-gon, Bow-tie, T-Formation, Winged Vertice, Lamina Face
Term
Other Problems with Geometry:
Definition
Internal or Hidden Faces, Non-Extruded Faces, Flipped Normals
Term
What is Topology?
Definition
How shape components are arranged to form the structure of a shape.
Term
What is Good Topology?
Definition
Refers to loops following the form of muscle and other parts of the character's anatomy(Loop Modeling).
Term
Loops:
Definition
Set of edges aligned end to end to form one line that travels along the surface of an object.
Term
Loop Model Anomaly: Poles
Definition
Vertices that have three edges, like the corner of a box.
Term
Loop Model Anomaly: Stars
Definition
vertices that have more than 4 connecting edges. (6 or more should be avoided)
Term
Non-Manifold Polygon Geometry: T-shape
Definition
A corner of one polygon connects in the middle on a side of another or when three faces share an edge.
Term
Non-Manifold Polygon Geometry: Reversed Normals
Definition
Occur when the normals of two adjoining faces don't face the same direction. The normals are essential to determine how an object should be shaded. Makes soft edges impossible.
Term
Non-Manifold Polygon Geometry: Bow-Tie
Definition
Occur when two polygons share a vertex but not an edge.
Term
Non-Manifold Polygon Geometry: Lamina Face
Definition
Are a pair of faces that share the same vertices and edges. Usually occur when using duplicate face incorrectly.
Term
Non-Manifold Polygon Geometry: 3 other bad geometry
Definition
five or more sided polygons
polygons that share vertices but not edges
polygons of a mesh that don't share any components
Term
Geometry Components:
Definition
Vertices, edges, faces, meshes, shell, UV's, normal
Term
Vertices
Definition
Polygon and Sub-divided Surface Points
Term
Edges:
Definition
Polygon and Sub-divided Surface sides/ Sub-divided Surface Edges can also be creased.
Term
Faces:
Definition
Individual Polygon and Sub-divided Surface Polygons
Term
Meshes:
Definition
A group of polygons that form a shape by sharing edges and vertices.
Term
Shell:
Definition
A group of faces within a mesh that share a group of UV coordinates. A mesh has at least one shell but can have more.
Term
UV's:
Definition
a 2D position of a 3D point on a shape(Used for texture mapping).
U= width or horizontal component.
V= height or vertical component.
Term
Normal:
Definition
The direction that a point on a shape is facing. Polygons have only one normal per face.
Term
Parts of a basic NURB surface:
Definition
Spline, Control Vertex(CV), Isoparametric Curves(Isoparms), Patches and Hull.
Term
Spline:
Definition
Curved line made up of segments and defined by control vertices(CV's).
Term
Control Vertex:
Definition
A point that controls the shape of a NURBS curve or surface at a particular point. CV's can be thought of as invisible magnets that pull a curve or surface towards them.
Term
Isoparametric Curve:
Definition
are lines running along the surface of a NURBS object in the U and V directions, showing the shape of the surface as defined by the CVs.
Term
Patches:
Definition
The area enclosed by four adjacent isoparms. Can also refer to the whole NURBS surface.
Term
Hull:
Definition
A line that connects CVs. It can be displayed to aid in modeling but is not required to edit a Nurb surface.
Term
Sub-Divided Surfaces:
Definition
developed to take advantage of the best of polygons and NURBS surfaces. Is basically a polygon mesh that is automatically smoothed like a NURB surface. Maya can have up to 6 levels of detail but more than three are rarely needed.
Term
Geometry:
Definition
refers to the types of shapes you can create.
Term
3 most common types of Geometry:
Definition
Polygons, NURBS and Sub-divided Surfaces
Term
NURBS stands for:
Definition
Non-Uniform Rational B-Spline
Term
Tessellations:
Definition
process in which a Nurb surface is eventually converted into polygons during Display or Rendering but the computer automatically determines how many polygons are needed to generate a smooth surface.
Term
How do you close a gap between two NURBS?
Definition
Use Attach or Fillet. Attach will snap them together while Fillet will add extra geometry that ties them together.
Term
What's the process of creating a NURB trimmed surface?
Definition
project curve onto a surface. Selecting geometry outside of projection will delete projection shape(AKA only selection will not be removed).
Term
Flow:
Definition
loops traveling along the shape representing the details of the structure underneath. In characters, flow will often change direction or switch from linear to radial.
Term
What do Grid Flow and Good Topology mean?
Definition
It means your grid and shape components are arranged to successfully represent the form and flow of your model.
Term
What is Stitching with NURBS?
Definition
connecting a network of patches into an organic shape but using the stitch function.
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