Term
Refers to the way our eyes retain images for a split second longer than they actually appear, making a series of quick flashes appear as one continuous picture. |
|
Definition
|
|
Term
What appears to be continuous motion is actually a series of many different frames. Each frame shows the same graphic with a timy amout of position change to simulate motion. |
|
Definition
|
|
Term
Usually involves 2-D images that can be hand-drawn and scanned into a computer or drawn directly into the computer using graphics tablets. |
|
Definition
Computer Assisted Animation |
|
|
Term
All images, objects and animation are created on the computer. Typically adds two steps - rendering and modeling, to the process. |
|
Definition
Computer Generated Animation |
|
|
Term
Also called Vector animation. An object follows a path which is a line, or vector, inserted by the animator. |
|
Definition
|
|
Term
A technique in which one image is gradually turned into another. |
|
Definition
|
|
Term
The type of animation that requires knowledge of a programming or scripting language. |
|
Definition
Programming or Scripting-Based Animation |
|
|
Term
Also called mouseovers. When the mouse is moved over an image, it changes to a different image so quickly that it looks as if the change has occured in a single instant. They are created in scripting languages. |
|
Definition
|
|
Term
Process of manipulating real-world objects nad photographing them one frame at a time. Very popular method with the film industry until computer generated imagery became possible. Now used mainly in clay animation. |
|
Definition
|
|
Term
The part of the animation program window where the animators content is composed and manipulated. |
|
Definition
|
|
Term
A single still image in a video animation. |
|
Definition
|
|
Term
A frame in an animation that shows where the key (most important) actions occur. |
|
Definition
|
|
Term
The part of the animation program window that organizes and controls an animation's content over time using layers and frames. |
|
Definition
|
|
Term
Used to store frequently used graphics, movie clips, and buttons. |
|
Definition
|
|
Term
The vertical red marker in the timeline that shows which frame is the current frame when previewing an animation. |
|
Definition
|
|
Term
Dragging the playhead across the timeline in order to preview and animation. |
|
Definition
|
|
Term
An animation process in which frames are created between the keyframes that are needed to create the illustion of movement. |
|
Definition
|
|
Term
The process of reducing the space required to store data by efficiently encoding the content. |
|
Definition
|
|
Term
A standard format for music files sent over the Internet that compresses music. |
|
Definition
|
|
Term
The standard format for sound files on Windows-based computers. |
|
Definition
|
|
Term
A program file that can cause an application to run on your computer when it is opened. |
|
Definition
|
|
Term
A hardware or software application that adds a specific feature to a browser. |
|
Definition
|
|
Term
A program that can work independently of a browser to play audio or video files. |
|
Definition
|
|
Term
The amount of data that can be transmitted over a network in a given amount of time. |
|
Definition
|
|
Term
A procedure for transmitting media files so they can start playing as soon as a computer begins receiving them rather than waiting for the complete files to download first. |
|
Definition
|
|
Term
The rate in frames per second at which the movie is downloaded. |
|
Definition
|
|
Term
The rate in frames per second at which the movie plays. |
|
Definition
|
|