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If you are shooting an object that is less than 5 feet away from the lens. (If you use auto focus the camera will try to focus on anything that is moving in the shot) |
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1. To eliminate distraction in the shot
2. To show more detail of an object
3. For effect |
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To adjust amount of light that wnters the camera lens. To brighten or darken a shot. |
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How to keep the shot less shaky w/o a tripod |
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- Zoom out all the way
- Keep camera close to the body
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- ELS
- Panoramic shot of a scene
- Can give sense of isolation or expansive setting
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- WS
- Establishing Shot or Master Shot
- Shows overall location of scene
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- MS
- Above head to below waist
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- MCU
- Above head to mid-chest
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- CU
- Above head to upper chest
- Often used as Reaction Shot
- Shows emotion
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- Shows the whole area in which the action will take place
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- Suggests speaker's point of view
- When switches to opposite speaker called "reverse angle" shot
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- Showing a character's reaction to something the have seen or heard
- Usu. a close-up or medium shot
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- POV
- a.k.a. subjective camera shot
- Camera becomes the eyes of a character
- Normally preceded by a shot of the character looking at something
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- HA
- Placing the camera very high
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- LA
- Placing the camera very low
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- Shot not parallel to horizon
- Expresses disorder or chaos
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Camera moves side to side from central axis |
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Move camera from left to right to follow subject (camera on wheels) |
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Move camera up or down from central axis |
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Move camera straight up or down |
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Move entire camera toward or away from subject |
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Change focal lenght of lens to make subject appear to change size in frame |
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One image ends, another begins |
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To black, white, or a color |
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One image removes another in a variety of ways i.e. slide, flip, twirl, spiral |
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Superimposes two images as one fades out and the next fades in |
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- Reposition your subject
- Avoid cluttered backrounds
- Focus on most important element of shot
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- Screen is tic-tac-toe board, intersections have most visual interest
- Position eyes at top two intersections
- Do not put focal point on the middle = boring
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Too much room above the subject's head |
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Place subject at side of frame so they have room to look across or walk through |
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Objects that appear to be growing from a subject because of positioning behind them |
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Do not cut off at:
- Chin
- Waist
- Neck
- Joints (elbows, knees, wrists)
- Hands either completely in or out
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Natuarl lines leading viewer's eye to subject |
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- Arranging shots to suggest logical progression of events
- "Invisible editing"
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Overlap between shots determines flow of editing |
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How to help flow of Continuity editing |
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- Avoid Jump Cuts
- Respect "180 Degree Rule"
- Use Cutaways
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- Do not put too similar shots together, looks like mistake (ex. Two medium shots of the same person at same angle)
- Respect "30-Degree Rule"
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- To avoid Jump Cuts
- Change camera angle or distance by at least 30 degrees between shots
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Do not cross invisible line between two subjects between shots |
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- a.k.a. "B-Roll"
- Shots inserted as fillers after main shots edited together
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Dialogue, sound effects, music, and voiceovers of a movie |
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Recreates typical sounds of a character (walking, clothes rustling, jingling keys, grabbing items) |
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Creates enviromental sounds (motorcycle roar, waterfall, rain, birds, wind) |
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- Automated Dialogue Replacement Studio
- Actor rerecords inaudible dialogue due to location
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Conforms production track and ADR into one |
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Sound leading into or out of a scene, carrying over |
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- Place of sound in relation to frame and world of the film
- Onscreen, offscreen, diegetic, nondiegetic
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Heard by only one character in the film i.e. voices in their head |
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Any sound originating from within the film's world |
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Sound originating outside the film i.e. backround music |
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Sound assumed to be in space of scene but outside frame |
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- Sense of sound's position in space
- Affected by volume, timbre, pitch, stereo information (left or right)
- Creates more realistic sense of space
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- When a voice is heard while we see images of a space and time where the character is not actually speaking
- To give sense of character's subjectivity
- To narrate an event told in flashback
- Associated with genre film noir
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Quality of sound properties i.e. timbre, volume, reverb, sustain etc., have major effect on film's believability |
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- To establish, maintain, or change Mood
- To accompany Action
- To heighten Dramatic effect
- To give sense of Setting
- To create of support Rhythm
- To identify Character equalities
- To Foreshadow things to come
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