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The means by which we store and transport information. (Railways, light bulbs, fax machines, and ATM cards are all media) |
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The Three Eras of Communication History |
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1. Tribal 2. Print 3. Electronic |
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- Absence of written alphabet or system of writing - Acoustic, Oral, Sound communication - With an emphasis on sound, the ear is privileged - Sound information processed all-at-once |
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- Linear thinking - Deductive Logic - Private, information packed experience |
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Accelerated Print Age and spawned massive cultural and social change |
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- All-at-once information processing - Less linear thinking - Less logical - More spontaneous thinking |
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-“It is the medium that shapes and controls the scale and form of human association and action.” - Media determines movement and organization of our thoughts and behavior in day to day life |
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- Electronic communication compresses and dissolves the dimensions of time and space. - Technology facilitates instant communication across the globe and connects the world into a massive modern-day tribal community, a Global Village. |
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Book=extension of eye TV=extension of ear Electricity=extension of CNS |
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- Extends one single sense in "high def" - High def is state of being filled with data, amount of info conveyed (Film, photos) |
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- Low in def, requires high participation and completion by the audience to fill in the gaps (Cartoons, TV) |
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Technological Determinism |
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- Emphasis on how the medium shapes our behavior, modes of thinking and seeing and organizes society - The medium determines who we are and what our future will be |
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- We think that neg media messages have no influence on ourselves, but large influence on others (Violence, porn, neg political ads) - More neg the message, the greater the difference between self and others |
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Social Distance Corollary |
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- Greater the distance between us and others, the greater the third-person effect - Geographic - Demographic (age, gender, race) - Psychographic (political orientation, religiosity) |
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- Self-enhancement - We want to believe that we are better (smarter) than others - We don't want to admit that media messages affect ourselves - We think others are easily influenced |
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- For positive, pro-social messages - We are smart enough to be influenced, others aren't |
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- If we think others will be influenced by an undesirable message, we will be more likely to censor it so they aren't exposed |
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- Ego (center, us) - Node (others) - Arc (connections) |
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What threatens traditional advertising and marketing? |
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Characteristics of a Social Network Site |
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- Public profiles - Articulated list of connections, connections clear (FB "Like") - Hyperlinks (friends, groups, images) |
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SNSs and Five Media Attributes |
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1. Interactivity 2. Structure 3. Channel 4. Textuality 5. Content |
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- Can we interact meaningfully? - Interaction= trans and receiving comm - Variables=Input, Output - Two Modes= One Way (TV, radio, not inter, audiences receive input, cannot provide input), Two Way (Internet, phone, audiences can create and receive info) |
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- Is the content linear? - Non-linear= TV, hyperlinks; don't need to read one link to understand another; assumes prior level of knowledge of content - Linear= TV, radio, newspapers; breaks in info patterns and flows are jarring; audience can be lost w/o linear presentation |
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- Is info presented visually, aurally, or both? - Sensory channels; Internet and TV both; radio (aural); newspaper (visual) |
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- How much info is in text form? - Internet (mixed, lots of text) - Newspapers (high text) - TV (low text) |
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- What is the actual info? - Personal info - Presentations of identity - Social interactions - Pictures |
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Computer-mediated vs. Face-to-face Communication |
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-CMC (archivable, recorded, asynchronous, controlled presentation, uncontrolled audience) - FtF (usually unarchived, live, synchronous, less-controlled presentation, controlled audience) |
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-Access to resources and info - Any resource advantage that comes from "who you know" (job reference, party info, homework help) - Two sources: Enforceable Trusts, Reciprocity Norm |
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Enforceable Trusts (Strong Ties) |
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- High density network (small town) - Rapid info flow, lacks diversity - Driven by threat of social sanctions (we will ban you if you don't cooperate by our rules) - SNS= most friends have offline connections, online action=online and offline effects |
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Reciprocity Norms (Weak Ties) |
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- Low density (not everyone knows everyone else) - Slow information flow, more diverse - Driven by norm of reciprocity (I'll help you now, you'll help me later) - SNS= tendency to accept most friend offers, online friends |
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- Collapse of context - High ntwk density + archived nature of Internet= unintended/unknown/unwanted audiences - SNS= good for social capital, bad for privacy |
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Four Ways Parents Influence Children's Media Consumption |
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1. Restricting access to medium 2. Engaging in critical discussion with child about content (coviewing) 3. Serving as examples/models of behavior 4. General comm style in family influences how child responds to media - Encourage child to challenge ideas? (concept-orientation) - Maintain harmony/avoid controversy? (socio-orientation) |
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Family Communication Patterns Model |
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- Predicts how parent will influence child's consumption of TV, books, traditional media - Today in revision (family no longer confined to one physical space, hard to know what kids consume) |
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- Decency (community standards) - Purient Interests (if it appeals to the dirtiest, vilest interests) - No Merit (no artistic, cultural, or scientific merit) |
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- You can build bigger social circles online, supplement to physical world relationships |
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- Time spent on web displaces time in physical world |
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- No rich social life offline, increase connections and happiness online |
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1. Excitatory Potential 2. Absorption Potential 3. Semantic Affinity 4. Hedonic Value |
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- Influences levels of physiological arousal - Fast paced song vs. slow jam; porns vs. Court Room TV |
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- Some media absorb us in content while others do not - Neg mood, want high ab pot media like soap opera; upbeat mood, less absorbing media to focus on good mood |
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- Align with person's thoughts that are associated with moods - After big fight with sig other, want high ab media to not focus on bad mood, but not a romantic story |
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- Pleasant media=happier, neg media=depressed |
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Detailed, specific events (eg. when Patrick Bateman axes Jared Leto) |
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Overall emotion during event (eg. I felt scared, yet curious and excited) |
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