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The control and manipulation of objective time
structuring of subjective time |
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all clock time events of a show
(clock time, running time, sequence time, scene time, shot time, and story time)
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not actual clock time that the show takes, but the passage of time that the viewer feels
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A precise moment in time
Clock time exists whether in real life or on fictional television
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The length of a program
Films usually have longer running times than TV shows
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Sum of several scenes that compose an organic whole
a subdivision of running time
Each sequence has a clearly identifiable beginning and end |
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Defined by action that plays in a single location within a single story time span
Scene time=the clock time duration of a scene
subdivision of sequence time |
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the smallest convenient operational unit in video and film
ex. from cut to cut
Shot time=the actual clock time duration of a shot |
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Cinderella Clock
Back to the Future Clock |
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Shows the objective time span of an event as depicted by the screen event
Batman Begins spans about 15 years
In a live broadcast, story time and running time are dependent on each other but normally ST and RT are independent of each other |
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perceived speed of the event
whether the event seems to drag on or move quickly
ex. a scene with a lot going on and quick convo |
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perceived duration of the individual event sections; subdivisions of pace |
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the flow within and among event segments and by the beat of the music
(shots, scenes, and sequences)
Straight cuts would probably be used in a car chase scene, while dissolves may be appropriate for a funeral
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the objective and subjective time concerning the story of sequence of events
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– the objective and subjective time elements concerning the character’s actions and feelings
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Plot and Character Time Together |
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Ex. guy in hospital
When these two are juxtaposed, the result can be a very effective intensification of the scene |
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Primary, Secondary, & Tertiary Motion |
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event motion that occurs in front of the camera: performers, vehicles, any action at all
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camera motions such as pan, tilt, pedestal, boom, dolly, truck, arc, and zoom
Staging the primary and secondary motions must be considered together
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sequence motion, created by shot changes or transitions: cut, dissolve, fade, wipe
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Primary Motion & Function |
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Principle indicator of an object’s dynamics
Event dependent
The prevalent motion in a scene
Capture the natural flow of the action with the camera, rather than forcing the action to fit camera position
You should have the person do the moving before using the camera to “add to the scene” |
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Secondary Motion & Angles |
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Medium dependent – motion is limited to the capabilities of the equipment
Must be motivated – there should always be a reason for moving the camera, or it will call attention to itself and away from your scene
Functions: to follow action, reveal action, reveal landscape, relate events, induce action
INDEPENDENT OF EVENT MOTION
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keep performers in the shot |
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gradually or all at once, or reveal something to come that will surprise a character |
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height of a building discovered slowly, pan along a long line of stopped traffic to show gridlock
you can use an agent to do this, such as a boy in a bicycle riding through the traffic jam |
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motion can be used to link two subjects or events
swishpan- a quick camera motion from one subject or event to another (single shot). – 24 uses swishpans extensively
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simulate object motion by camera movement – not extremely effective, good for stills |
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Zoom, Dolly, Dollying, Tilt, Pedastal, Pan, Truck, Arc |
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only lens parts are moving, but we perceive this as camera motion |
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– similar to zoom, but the entire camera moves closer to or farther away from the subject; simulates a person walking into a scene |
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To move the wheeled apparatus on which a movie or television camera is mounted toward or away from the scene of action. Dolly brings the viewer to the event |
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tilting the camera up or down on its pivot point |
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the camera stays level, but it moves higher or lower on its pedestal |
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the camera turns from side to side |
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the entire camera assembly moves to one side or the other |
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a combination truck and zoom |
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Tertiary Motion & Functions |
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Sequence Motion
Through the change of shots, we see a progression or a visual development
Transitions between shots are important elements of a show that should not draw attention to themselves |
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– instantaneous change from one image to another; least obtrusive; used to continue action, to establish a sequence of objects or events, to change viewpoint or locale, and to reveal event detail
can indicate the passage of time or a change among past, present, and future. Can indicate simultaneous events |
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– occurs when a subsequent shot is not sufficiently different in field or angle of view, and the image seems to jump in position on the screen. If such a jump cut cannot be avoided, a soft cut (very quick dissolve) could be used. Jump cuts can be a very effective intensification device – certain MTVshows, for example |
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gradual transition from shot to shot
the image of the preceding shot temporarily overlaps that of the following shot, the dissolve occupies its own screen time and space
the two images temporarily overlap
can be long or short
great for sequence fluidity
less abrupt than a cut
aids continuity
good time indicator
can cause confusion about the figure/ground relationship |
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a new image seems to push an old one off the screen usually represents a transition between unrelated events - a switch in location or time
few wipes are used in large screen motion pictures
can be conspicuous |
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gradual transition to black (fade out) or from black (fade in); signifies a definite beginning or ending to a sequence ; fades will stop the pace of your show, so use them on. when indicating an ending or beginning |
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Special Transition Effects |
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DVE (digital video effects)
are all referred to in the industry as wipes: page turns, peels, melts, shatters, tumbles, stretches, and on and on
have similar effects to fades, indicating a transition in time or place, but don’t interrupt a sequence |
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