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Moving image of video and film
an obvious manifestation of time |
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When something changes its position more or less continuously when compared to a stable environment |
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Film creates the illusion of motion by taking 24 still shots per second and then playing them back at high speed |
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Basic Structural Unit of Film |
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Film Frame
Film motion is an illusion
http://www.youtube.com/watch?v=m9Et7UQh1tg
http://www.youtube.com/watch?v=Tkq2Kq-LmJg |
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Always in Motion
video screen consists of pixels going in horizontal and vertical lines
They line up in red, green, or blue
Always in the process of becoming |
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750/1080 refer to visible lines that are scanned on a TV screen. HDTVs are characterized by 1080 horizontal lines of vertical resolution and progressive scan, meaning unlike the 1080i display standard, the image is not interlaced |
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Interlaced Video Scanning |
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Images on a TV screen are created by having an electron beam first scan all odd-numbered lines from left to right, the all even-numbered lines. Both fields created make up an image
standard TV is made up of 576 visible horizontal lines
Interlacing divides these into odd and even lines and then alternately refreshes them at 30 frames per second
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Progressive Video Scanning |
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Progressive video scanning refers to scanning the entire picture line by line every sixteenth of a second. Captured images are not split into separate fields like in interlaced scanning
(Best for viewing motion in detail) |
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Examples of Progressive Scanning |
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1080 = lines that create the image on the screen
720 = lines that create the image on the screen
1080= horizontal lines; associated with 16:9.
1080p = 1920 pixels wide by 1080 high (horizontal lines); progressive scanning (30 frames per second)
1080i= interlaced
Results: sharp and clear video image; depth of field (illusion - even though it is limited) |
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Nothing but a combination of shortcomings of the film medium and that we had better get used to Hi-def
Adjusting video frame rate to that of film (24 fps) |
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The "Softer" look is the direct result of the brief blackout periods that occur each time a new film frame is pulled up to the gate to be projected onto the screen
In video however, there are no black screens, but pure continuum |
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The difference between subractive and additive color mixing
Video mixes additively; film mixes subractively (cyan, magenta, yellow)
Film projects colors, video creates a color mosaic |
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Film has more subtle brightness differences |
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Differences in the middle values of grayscale
Film displays a more pleasing exposure than HDTV |
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Film images look more polished |
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attributed to paying more attention to lighting, scenery, and set dressings |
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Video is too sharp and clear |
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limited great depth of field |
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Film Images are less in your face |
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can well be one of the assets rather than a detriment of digital cinema, especially in smaller-scale, more people-oriented shows, such as interviews |
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Large-screen Digital Cinema |
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lure for the writer to create external, plot-oriented stories rather than the more difficult internal, character-motivated ones
Television intimacy might get lost
Good for sporting events |
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Motion Frame of Reference |
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Whenever you see motion, you automatically establish a frame of reference by which you judge the direction of the vector and its relative speed
This establishes a figure/ground relationship
In video and film, the edges of the screen are the most basic frame of reference
Within the frame, the ground is made up of stable objects as compared to the less stable moving figure |
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refers to when an object is in motion and simultaneously also at rest
An object can be in motion and perceived at rest, or at rest and perceived in motion
ex. people in an airplane are at rest in reference to the plane but in motion in reference to the earth |
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Confused about what object is moving
Think about when you are taking the train and this train sitting parallel to another train. How do you know which train is actually moving? |
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refers to how fast or slowly we sense something to move on-screen
ex. object speed, Lens choice, & blocking |
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http://www.youtube.com/watch?v=k091WIoL4hs
We have a built in sense of object speed in our real environment. It comes into play when we are driving
When we watch movies, however, that built-in time sense doesn’t work. We need something to tell us how fast objects are moving |
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Lens choice and blocking: the perceived screen motion is greatly dependent on the focal length of the zoom lens position and where you place the camera in relation to the event |
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Lateral Motion: Long Shots and Close-ups |
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– we can perceive lateral motion on a small screen so long as the object is shown in a long shot
On the small screen, a close-up makes fast lateral motion difficult to perceive
ex. filming a motorcycle, it is easier to follow it from a long shot cause the visible x-axis, but can be a blur in a close-up unless talen is told to slow down
http://www.youtube.com/watch?v=lshQ2LL0-3Y&NR=1 |
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Z-Axis motion and Object Size |
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The speed at which an object moves along the z-axis is greatly determined by how wide or narrow your angle is (the focal length of the zoom lens position
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Perceived Speed: Wide Angle |
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A wide angle lens extends the z-axis which exaggerates the perceived z-axis speed
Wide angle distortion causes the subject to get rapidly larger as it approaches the end the z-axis closest to the camera
ex. like a dolly |
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Perceived Speed: Narrow Lens |
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A narrow-angle lens shortens the z-axis, so size changes are minimal
When in a very long focal length position (zoomed in), the zoom lens can virtually eliminate the feeling of movement along the z-axis |
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Looking down on, and up at, the moving object |
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Moving objects look more dynamic when shot from below than from above
To reduce speed of your moving object, shoot it from above and zoom out
To accelerate the moving object, shoot it from below and get closer
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Slow and Accelerated Motion |
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effective devices for structuring objective and subjective time
http://www.youtube.com/watch?v=vSJdPjGHIdI |
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Slow motion it’s when an event appears to be moving considerably more slowly on the screen than it would normally while being photographed
Objects in slow motion seem to be moving through a medium denser than air, which appears to cushion the effect of gravity in some cases
Frame density and absence of gravity distinguish slow motion from simply making an object move more slowly |
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Refers to the sampling rate of a motion |
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High Frame Density
(slow motion) |
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The more shots or frames are taken, the slower the object will appear to move
In order to create a slow motion effect in-camera (film), simply increase the frame rate from 24 or 30 fps to whatever you need it to be |
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Arrested motion, not a picture of no motion
Picks a specific "at" position and rejpeats it for the duration of the freeze
"ultimate frame density" |
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objects appear weightless, helps us to perceive supernatural occurrences,can sometimes make a dramatic element seem agonizingly long,sometimes intensify the speed of a car or a racer,allow us to see details we would miss at full speed
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Can be induced through playback, or capture phase |
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Shows an object moving faster than normal, but also more erratic and jumpy
used as a comedic agent because of this jerky, frenzied aesthetic quality
can be use effectively apart from its comedic application |
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The sampling rate for accelerated motion is low, which means that there are less frames per second being shot
Video accelerated motion is created by an increase in playback speed or an effect in a software program
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Aesthetic fx of Accelerated Motion |
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not only for comic, but dramatic effects |
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Each frame must be created digitally
In animation, the process is done by drawing each frame (cels)
appears somewhat forced |
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a cinematography technique whereby the frequency at which film frames are captured (the frame rate) is much lower than that which will be used to play the sequence back. When replayed at normal speed, time appears to be moving faster and thus lapsing
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