Term
Where are the hardware sprites properties loaded into memory? |
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Definition
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Term
You have less hardware sprites available in a bitmap video mode than a tile video mode. |
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Definition
False, you have the same amount of sprites but half the memory to put them in |
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Term
What statements are true about hardware sprites? |
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Definition
They can be 1 to 64 tiles in size
They can be rotated and scaled
They can be made in mosaic mode
They can be alpha'd out and in
Atributes are packed into 6 bytes of memory per sprite
Each group is 8 bytes apart, the 2 bytes are used to dfefine the rotation and scaling parameters
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Term
What is the standard size of the tiles on the GBA in pixels? |
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Definition
16 color mode - 256 pixels
256 color mode - 128 pixels |
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Term
In a background’s control register, how do you tell it where its tile map data is located? |
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Definition
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Term
When a register is write-only, which operations may you use to set it? |
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Definition
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