Shared Flashcard Set

Details

Mar2 Quiz2-4
qw
10
Art/Design
8th Grade
10/11/2009

Additional Art/Design Flashcards

 


 

Cards

Term
In a tile-based video mode, blitting code is required for every background you enable. T/F
Definition
False
Term
Which video mode would you use if you wanted two scrolling backgrounds and one rotational background?
Definition
1
Term
There is more video memory available for sprite image data in tile-based video modes than in the bit-mapped modes. T/F
Definition
True
Term
When tile map data is loaded into video memory, it must be loaded at a hardware specific offset and must not run past the next offset.
Definition
True
Term
You use REG_HOFS and REG_VOFS to scroll a rotational background in video mode 2. T/F
Definition
Term
Writing to OAM should only be done during the vertical blank period
Definition
True
Term
Can you create a hardware sprite that will only appear as one pixel on the screen?
Definition
No
Term
In sprite 1d mapping mode, its tiles are stored sequentially allowing for it to be copied using a DMA transfer.
Definition
True
Term
Which one of the following can two backgrounds share?
Definition
Term
The same tile image data and/or tile map data loaded into video memory can be indexed by more than one background simultaneously.
Definition
True
Supporting users have an ad free experience!