Term
What is the maximum number of rotational backgrounds available in any one video mode? |
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Definition
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Term
How many total bytes of memory are needed for rotation/scale data of a sprite |
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Definition
2 bytes for the rotation and scaling definitions |
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Term
What is the maximum number of hardware sprites that you can have in any video mode? |
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Definition
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Term
What are the possible ways to transfer data with DMA? |
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Definition
16 bit
32 bit
increment after transfer
decrement after transfer
No change
Increment during transfer then reset
Transfer immediately
Transfer on VBlank
Transfer on HBlank |
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Term
For a standard 256 color palette, which index 0-255 is used for the transparency? |
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Definition
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Term
What sequence would be used to get a 1 bit for each key currently pressed? |
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Definition
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Term
What is the maximum sprite size supported by the GBA? |
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Definition
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Term
How many 2-byte attributes are allocated in OAM to control sprite display (without rotational data)? |
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Definition
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Term
What is the maximum number of hardware non-rotational backgrounds available in video mode 1? |
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Definition
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Term
How many offset are there for char base blocks (tile image data) and screen base blocks (tile map data) respectively? |
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Definition
Char – 4 (0-3)
Screen - 32(0-31) |
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