Term
What is the system bus bit depth of the GBA? |
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Definition
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Term
Which CPU does the GBA use? |
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Definition
16.8 MHz 32-bit ARM7TDMI with embedded memory |
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Term
For the GBA's color, there are bits for BGR. How many bits are for each color? |
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Definition
16 bit color value (each color limited to 5 bits)? |
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Term
Which hardware register do you change to force the display to go blank? |
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Definition
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Term
Which GBA color format values are the same? |
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Definition
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Term
When is it possible to allocate a 75KB video buffer in EWRAM? |
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Definition
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Term
How do you set both the video mode and enable the background you want in the display control register? |
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Definition
SetMode(MODE_3 | BG2_ENABLE);
Kevin's long and complicated version:
#define MODETHREE 0x3
#define BACKGROUNDTWO 0x400
// Set memory to the video
memoryAddress = (unsigned short*)0x4000000
// sets the mode to mode three and background to background 2
*memoryAddress = (MODETHREE | BACKGROUNDTWO); |
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