Term
Which line of code would draw a pixel correctly in video mode 4, for an odd x? |
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Definition
backbuffer[y * 240 + x] = c; |
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Term
What are the different byte widths that can be copied per count using DMA |
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Definition
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Term
The game's executable is run from where instead of the system RAM? |
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Definition
Directly on the game Catridge ROM |
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Term
How does the GBA screen refresh? |
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Definition
At fixed intervals with both horizontal and vertical blank periods |
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Term
Which code waits for the beginning of the Vblank period? |
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Definition
While(REG_VCOUNT == 160) {} |
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Term
What are the dimensions in pixels of the GBA screen? |
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Definition
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Term
Which GBA color format values are the same? |
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Definition
Background, Sprite
OR MAYBE Mode 3 and 5 |
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Term
Which of the following memory sections can be accessed 32 bits at a time? |
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Definition
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Term
Which video modes have a hardware double buffer? |
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Definition
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