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Definition
How people select, organize, and interpret sensations
ex- NYC |
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Immediate response of our sensory receptors
(5 senses) |
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the emotional impact of a consumption experience.
- designer makes a difference!
- we don't buy just for function, feel we need to aspire for top of the line
ex: BMW, iPhone |
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Term
Sensory Feedback / Hedonic Feedback |
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Definition
Companies pay extra attention to how thier ads will effect our emotions.
Live vibrations in phones to create that feeling of feedback. Appeals to our senses.
- colors stimulate different senses
- part of hedonic consumption
- smell can also promote emotion
ex: alchaseltzer uses the fizz, coke has the songs that create emotion and stay relevant with decade |
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Term
Sensory Threshold:
absolute threshold |
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Definition
minimum amount of stimulation a person can detect on a sensory channel
ex: billboards must keep text large enough to see while driving |
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Term
Sensory Threshold:
Differential threshold / change blindness |
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Definition
ability of a sensory system to detect changes in or differences between two stimuli
people are very slow to notice change, the brain blocks out external changes b/c it's focused on the big picture
ex: pepsi logo has had many subtle changes
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Definition
when companies have exclusive use of color combinations
ex: kodak uses red back and yellow |
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Making products to make you feel a certain way
ex: car in which the seat makes you feel taller |
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Exposing consumers to messages and images below absolute threshold
- never proven to actually work
- must have 100% of people's attention
- threshold varies from person to person
- you also have to be at a certain angle and distance to see most messages
ex: grammys posted "eat popcorn" for 1/1000 of a second, false claim to increase sales
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stimulus is below level of consumer's awareness |
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creating images to create an attitude for brand
- limited evidence that this increases sales
ex: sexy magnum ice cream |
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Term
Attention
- sensory overload
- multitasking
- rich media |
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Definition
how much effort is devoted to processing a stimulus
sensory overload: being exposed to more than we can process
multitasking: process info from more than 1 medium
rich media: ads that use movement when scrolled over
- living in a metropolitan area, you see 5000 images a day |
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Definition
how your brain sifts through the information |
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Definition
goal driven perception. you notice more things when you have a goal.
ex: you see more food signs when you're hungry |
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Definition
brain blocks out things we don't need
ex: bear in the basketball video
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Term
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Definition
opposite of vigilance.
people see what they want and not what your ad wants them to focus on
ex: smokers don't see blackened lungs on boxes |
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Definition
if we are around something enough we'll stop noticing it
ex: smells |
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Term
These increase noticibility |
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Definition
- sizes- xxl or xxs
- color- neons
- position- something placed at eye level
- novelty- something new/unique
still too much of one of these will make it monotomous |
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Definition
- nose hair trimmer ran phone lines through billboard to look like nose hair
- mr clean painted 1 sidewalk stripe brighter than the rest
- knife cut through lobster on elevator doors
- real life angry birds
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Term
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Definition
giving meaning to a sensory stimuli. once you define something your brain will make the connection.
ex: chinese symbol may have no meaning but once you define it you'll always know what it represents |
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Definition
"the whole is greater than the sum of it's parts"
each piece won't make sense until you put it together |
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people will see an incomplete picture as complete based off our prior knowledge |
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group together objects that are similar. companies hope people trust the brand when they start to sell other products |
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one part of the stimulus will dominate and the rest will recede into the background |
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Term
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Definition
study of symbols and signs within a culture |
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Term
3 components of semiotics |
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Definition
object: product focus of message (ex: malboro cigs)
sign: sensory image that represents the intended meaning of message (ex: malboro cowboy)
interpretant: meaning we derive from sign (rugged, american) |
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Definition
making a hyped up ad a real thing. goal of ads |
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Term
Reverse product placement |
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Definition
products seen in shows become popular in the real world
ex: duff beer |
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Definition
how advertisers construct where consumers locate products and where brands stand in thier minds |
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Term
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Definition
fundamental component of a company's marketing efforts as it uses elements of the marketing mix to influence the consumer's interpretation of it's meaning in the market compared to it's competitors |
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Term
Learning
formal vs. incidental |
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Definition
Permanent change in behavior caused by experience
formal- ABC's, 123's, school lectures
incidental- not meaning to be picked up, curse words
- most marketing is incidental learning |
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Term
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Definition
learning takes place in response to external events.
ex: classical conditioning |
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Term
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Definition
learning new asscociations through repetition.
ex: Pavlov's dogs drool for meat. bell is conditioned stimulus, dog drooling with only bell is conditioned response
ex: The Office
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Term
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Definition
repitition of meat and bell made the response stronger
- too many bells without steaks and the response will fade away (extinction)
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Term
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Definition
after conditioning the subject responds to unconditioned stimuli that is similar
ex: keys jingling |
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Definition
companies use another symbol similar to a big company to associate premium goods |
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Definition
deliberately hiding a product's brand.
ex: Levi Strauss has a line to appeal to young people so they wouldn't associate levi's with an "old" brand |
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Term
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Definition
UCS does not follow stimulus similar to CS.
ex: too many bells without steaks the response fades away
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Term
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Definition
how strongly your brand promotes a positive image in a customer's mind which causes loyalty |
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Definition
playing an ad too much the people get tired of it
ex: toyota ran a bad commercial so many times people made a fb group to complain |
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Definition
transfer of emotions through association
ex: music can be associated with a product. apple and hipster music
negative example: tiger was dropped by most brands when scandel was unveiled |
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Term
Marketing applications of stimulus generalization
family branding
product line extension
licensing
look-alike packaging |
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Definition
family branding: rely on having a trustworthy brand
product line extension: company ads related products to an established brand
licensing: companies "rent" well known names. like 911 firefighters becoming dolls
look-alike packaging: packaging creates strong associations with a particular brand |
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Term
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Definition
learning through rewards and punishments |
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Term
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Definition
strengthens the response with rewards
ex: dogs with treats |
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Term
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Definition
If you don't do something, it will have a bad outcome
ex: not wearing sunscreen to the beach |
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Definition
doing something and being scolded |
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Definition
ex: subway and the punch cards
delta airline miles |
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Term
Fixed interval reinforcement |
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Definition
after a specific time has past, the person will respond to receive the reward. will perform faster if they know the reward is approaching |
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Term
Variable- interval reinforcement |
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Definition
the reward is based on an average delay. You must be consistent in your actions to continually get the reward |
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Term
Fixed ratio reinforcement |
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Definition
reinforcement occurs only after a fixed number of responses |
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Term
Variable-ratio reinforcement |
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Definition
you get reinforced after a set number of responses, but you don't know how many responses are required.
ex: slot machines |
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Term
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rewards buyers with prizes that get bigger as they spend more |
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Term
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Definition
learning through thinking, not experiences |
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Term
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Definition
seeing how someone else does something and noticing the reinforcements |
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Definition
imitating the actions of others |
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Term
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Definition
memory- process of acquiring data and storing it for later use
ex: computer metaphor. memories are like files; sometimes they can be deleted, saved, or corrupted.
1. external inputs
2. encoding (info placed into memory)
3. storage (retained in memory)
4. retreival (info is found aas needed) |
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Term
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Definition
understanding the different types of meaning
Sensory: rawest form. feelings.
Semantic: abstract meaning that goes with info. "what is it?" (cake means birthday, calories, party, etc.)
Episodic: Biographical, personal history memory. (mom made you a cake for your birthday.) |
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Term
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Definition
Sensory: everything comes into memory so most is diluted. kept for only seconds.
Short-term memory: kept for minutes/hours. remembering it b/c you know you need it soon. "buckets"
Long-term memory: Permanently kept information for hours or more |
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Term
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Definition
used to believe departments in brain but now we believe it's like a web of interconnected info |
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Term
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Definition
Episodic memories- remember in terms of events that have happened to us. High retention
Narrative- a story can often be used to convey product information
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Term
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Definition
interlinked concepts that form our memory structure.
- the more you think about it the more spreading occurs
- we retreive information through spreading activation (energy)
*amount of cognitive effort, strengths of links, number of links
- some things stick our more than others
- number may be not as specific |
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Term
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Definition
shifting back and forth amoung levels of meaning. turning something from short term to long term |
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Term
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Definition
our brains have unlimited capacity, but it also puts a cap to balance it
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Term
Decay
Interference
Transcience |
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Definition
decay: memories simply fade away
interference: 1 memory disrupts another (losing your keys)
transcience: useless thoughts that fade away
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Term
Proactive
Retroactive
on test** |
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Definition
pro: learned in the past makes learning something now more difficult
retro: new information now so you can't remember the past
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Term
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Definition
remembering one thing disrupts another memory
ex: when asked to name perfumes you rmember more if you aren't given an example |
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Definition
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Term
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Definition
you always remember who went first/last |
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Definition
allows marketers to strategically use the interference process. by naming brands that they compete with (but are more popular than) consumers may forget the other (better) brands |
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Term
State-dependant retrieval |
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Definition
saying that we remember better in the place we first learned the information |
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Term
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Definition
how a brand stands out in our minds so we remember it |
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Term
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Definition
emotions we feel about a product, either wholly positive or negative. |
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Term
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Definition
if the ad is during a tv program, it ties in the show people are watching and they remember the product more |
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Term
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Definition
recognition: easier. show a tv show, then ask people to circle the ones they remember that were in the show.
free recall: just write down all the brands you remember seeing
- if all the brands are listed, recognition is important, but most times companies aim for people to be able to just recall their brand. |
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Term
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Definition
legacy: family uses for generations (pizza sauce)
gifts: tangible reminder that someone once gave it to you
happy memory product: Disney, goal is to create memories |
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