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aquisition of new behavior |
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you have learned behavior and you no longer exhibit that behavior |
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Behavior was extinct and reappears |
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not able to distinguish between stimuli |
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SECOND-ORDER
(Higher-Order Conditioning) |
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- Using the new CS as an US to condition subject to a new NS
- Example: If Pavlov paired the ringing bell with a red light so the dogs now salivate at the sight of the light
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can distinguish between different stimuli |
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connecting two stimuli and expect a response
ex: dogs learning to salivate at bell before given food |
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natural response to a stimuli |
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what subject naturally responds to |
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what the subject learns to respond to |
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a stimuli causes a negative emotion/experience and you learn to avoid that stimuli |
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- after ingesting food if a person becomes sick they will learn to associate the food with becoming ill and not like the food
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- learning to respond to consequences
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- If you reward behavior it will recurr
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- learning in which consequences determine future behavior
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- used by BF Skinner to operantly condition rats to push a lever.
- rats would continue to push level when positively rewarded with food
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anything that increases behavior |
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adding a stimulus to the situation and in response the behavior increases |
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- Taking away a stimulus to encourage behavior
- ex: if a class behaves you reward them with no homework!
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any consequence that decreases behavior |
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adding a stimulus that will decrease behavior
(i.e.: spanking) |
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OMMISSION TRAINING
(Negative Punishment) |
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Definition
- Taking a stimulus away to decrease behavior
- Ex: taking away a child's toy until they stop screaming
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Definition
- Taking steps to reach large goal (rewarding after each step is complete)
- large goal: spiking a volleyball, reward small steps until you reach the ultimate goal
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- linking several smaller goals to reach a large goal
- ex: teach someone how to perform a dance, you first break it into smaller parts and reward the dancer after they complete each part correctly
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- reinforcers people/animals intuitively respond to
- food, compassion, attention, etc.
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- reinforcers a person/animal has to learn to respond to
- money, toys, trophies, etc.
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- Reinforcers that virtually everyone accepts
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- every time a person does a desired behavior they receive a "token" or money
- ex: in classes where you receive "bonus bucks" for answering questions correctly
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INTERVAL REINFORCEMENT SCHEDULES |
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Definition
- interval schedules are based on time frames
- Fixed interval: specific amount of time must pass before target behavior is rewarded
- Variable interval: a range of time must pass before target behavior is rewarded
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RATIO REINFORCEMENT SCHEDULE |
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Definition
- reinforcer is given after a set number of target responses
- Fixed ratio: after a specific number of responses you reinforce
- Variable ratio: after a range of responses you reinforce
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- reinforce after each targeted response
- used to teach new behaviors
- extinguishes quickly
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PARTIAL-REINFORCEMENT EFFECT |
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when using partial reinforcement behavior is less likely to become extinct |
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- subjects will naturally "drift" back to natural instincts
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- learning behaviors by observing others
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- learning that becomes obvious only when reinforcement is presented
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