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learning that involves only one relatively isolated stimulus at a time |
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learning to associate two stimuli (CC) or learning to associate a stimulus with a new response (IC) |
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a decrease in the strength or occurrence of a behavior after repeated exposure to the stimulus that produces the behavior |
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after an organism habituates to some stimulus there is a short time delay. After the delay, when the stimulus is presented again, there is an increase in strength of the habituated response. |
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An organism habituates to stimulus A. When a NEW stimulus is presented (stimulus B), there is a renewal of a response. |
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a startling stimulus leads to a strong response to a later stimulus that might otherwise have evoked a weaker response |
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prior exposure to a stimulus can improve an organism’s ability to recognize that stimulus later |
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learning in which experience with a set of stimuli makes those stimuli easier to distinguish |
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just by having access to stimuli (no training), it facilitates later learning about these stimuli |
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organisms are given feedback training in a perceptual task |
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learning about one group of stimuli doesn’t necessarily transfer to another group |
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acquisition of information about one’s surroundings |
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- Conditioned Stimulus + Unconditioned Stimulus = Conditioned Response - CS presented shortly before US |
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Conditioned Emotional Response |
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- Studies acquisition of fear response - US = foot shock - Response = “freezing” and interruption of behavior (fear is underlying these responses) |
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naturally evokes some response (UR) |
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previously neutral stimulus that evokes an anticipatory response (CR) |
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when US is positive event (e.g. food, chance to mate) |
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when US is negative event (e.g., shock, airpuff) |
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a previously acquired association diminishes when CS repeatedly presented in the absence of US |
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can happen if time passes before retest or animal moves to another context |
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demonstrates that classical conditioning occurs only when a cue is both useful and nonredundant |
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impaired learning following cue pre-exposure |
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Stimulus (S) -> Response (R) -> Consequence (C) |
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animal can be left in apparatus and respond as often (or not) as it chose |
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animal can operate the apparatus freely whenever it chooses |
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stimuli that signal whether a particular response will lead to a particular outcome |
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- Strong discriminative stimuli can evoke the associated response, overruling other behaviors - When organisms work for rewards instead of freely obtaining them |
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reinforce successive approximations to the desired response |
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organisms are gradually trained to execute complicated series of discrete responses |
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when food reinforcements trigger instinctive species-specific feeding behaviors that overrule trained responses |
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consequence of behavior that will lead to MORE of that behavior in the future |
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reinforcers with intrinsic value for organisms (food, water, sleep, sex) |
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reinforcers that initially have no intrinsic value, but have been paired with primary reinforcers (humans = money, tokens, grades; animals = whistles, clickers) |
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organisms switched from a preferred reinforcer to a less-preferred reinforcer will respond less strongly than if they had been given the less preferred reinforcer all along |
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consequences of behavior that lead to LESS of the behavior in the future |
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responses that individuals make because they believe those responses will lead to desired outcomes |
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some fixed number of RESPONSES must be made to get a reinforcer |
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reinforces the first response after a fixed amount of time |
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fast responding leading up to reinforcement, followed by a few sec with no responding |
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ON AVERAGE, some fixed number of responses must be made |
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holds visual & spatial images |
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holds auditory memories (subvocal rehearsal) |
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add/delete items in buffers, select items to guide behaviors, retrieve info from LTM, transfer info to LTM |
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As length of words increases, # of words remembered declines |
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- People shown cards that differ in color, shape, number - Learn to sort using one rule, then switches without warning to another rule - Requires learning a rule, learning to change rule and keep it in mind without confusing it with the old rule |
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disrupted ability to think and plan |
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- N-back task - Self-ordered memory task - Digit-span task - Tower of Hanoi (move disks around aimlessly) - Wisconsin Card Sort (perseverate on old rule and fail to use new rule) |
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Phonological loop and V-S sketchpad |
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better recall of words at beginning of the list |
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Better recall of words at the end of the list |
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when two memories overlap in context, the strength of either or both memories may be reduced |
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previously seen items interfere with subject’s memory at later time |
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Serial Probe Recognition Task |
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Screen 2 = Probe item shown after some delay (e.g., 1 sec.) If it was one of the same items shown on screen 1, then move lever to right If it was NOT one of the items shown above then move lever to |
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- Primacy effect grows with time (absolute effect) - Not previously shown in humans because longer lists used - Rehearsal is actually NOT instrumental in producing the primacy effect - Changing ISI does not change performance |
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Strong Retroactive Interference |
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- (last list items interfere with earlier items) in beginning, leading to strong recency effects - Gradual dissipation of RI allows primacy |
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Strong Proactive Interference |
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- (early list items interfere with last items) strengthens at end, leading to strong primacy effects |
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