Term
|
Definition
the manipulation of internally represented information to solve problems, make decisions, draw inferences ect. |
|
|
Term
|
Definition
Sulan stacks boxes to get to basket of fruit. |
|
|
Term
|
Definition
whenever there is a gap between where you are now and where you want to be. |
|
|
Term
Advantage and Disadvantage of Innate Problem Solving |
|
Definition
Advantage: quick Disadvantage: inflexible |
|
|
Term
|
Definition
|
|
Term
|
Definition
using internal representations to solve problems |
|
|
Term
Five Actions involved in Problem Solving |
|
Definition
a. Finding the Problem – recognizing that there is a problem to be solved b. Representing the Problem – understanding the nature of the gap to be crossed c. Searching for a Solution – choosing a method for crossing the gap d. Carrying Out the Plan e. Evaluating the Solution
|
|
|
Term
|
Definition
the means by which one gets from the initial state of a problem to the goal.
|
|
|
Term
4 Things Reprsentation of a Problem must have |
|
Definition
inital situation goal operators restrictions |
|
|
Term
T/F - internal representations are copies of the problem |
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
|
|
Term
|
Definition
knowledge of how the world works |
|
|
Term
functional fixity and example |
|
Definition
failure to percieve that an object that is known to have one use may be used for an entirely different purpose ex. candles in box, box holds candels, but could also be used to make a candle holder |
|
|
Term
|
Definition
recognizing how to solve a problem |
|
|
Term
Experts will use more ________ problem schemas, while novices will use more _______ schema |
|
Definition
|
|
Term
|
Definition
the same problem represented in a different way (will have the exact same problem schema) |
|
|
Term
|
Definition
all of the legal moves a person can make going from inital to goal state |
|
|
Term
|
Definition
new choices multipy the size of the problem space |
|
|
Term
3 types of non planning methods |
|
Definition
random search keeping track hill climbing |
|
|
Term
|
Definition
trial and error - solver has no idea which choice is better |
|
|
Term
|
Definition
same as random search except you keep track of where you have been so there is no back tracking |
|
|
Term
|
Definition
take steps which only help you go "up" in the problem - saves alot of time |
|
|
Term
|
Definition
economy - cheaper than real life flexibility - can reresent a problem multiple ways reversibility - can undo what was in your head |
|
|
Term
|
Definition
the process of thinking before you act |
|
|
Term
|
Definition
break problems into parts and solve each part |
|
|
Term
|
Definition
systematic use of fractionation, is recursive, ex. - pittsburgh to boston always move towards end goal - no detours |
|
|
Term
|
Definition
first in, last out, the more we have the harder it is to remember them |
|
|
Term
|
Definition
drop some contraints to produce a more generalized problem then go back and solve the actual problem most important first strategy hardest first strategy |
|
|
Term
|
Definition
build a cheaper inexpensive model to solve the problem first |
|
|
Term
learning from simpler problems |
|
Definition
learn from simpler problems then try and solve the harder problem |
|
|
Term
|
Definition
if you are very familiar with something, you can remember layouts quicker b.c you chunk information ex. chess |
|
|
Term
|
Definition
can better recognize "turning points" because you have prior knowledge ex. chess |
|
|
Term
|
Definition
being ready to percieve something in a problem |
|
|
Term
set inducing problems set measuring problems set breaking problem |
|
Definition
problems that procduce a pattern did the person continue with the set or change it up problem doesn't follow previous pattern |
|
|
Term
|
Definition
once you become an expert it is hard to explain things to people who dont know as much |
|
|
Term
|
Definition
letters, numbers, or other symbols substitute for the standard alphabet |
|
|
Term
|
Definition
coding alphabet gets shifted |
|
|
Term
mono-alphabet cipher how do you break this code? |
|
Definition
a random sequence of letters acts as the code break code with frequency analysis |
|
|
Term
|
Definition
several symbols can represent the same letter |
|
|
Term
|
Definition
code word tells you which alphabet to use, multiple alphabets create a code. |
|
|
Term
3 basic properties of natural communication systems |
|
Definition
a. Must have signals in one or more of the sensory modes: light, sound, smell, touch, or taste b. Must involve signal senders and receivers c. Signals must influence behavior of receivers in some functional way
|
|
|
Term
6 ways communication can differ from species to species |
|
Definition
1. interchangeable roles 2. referential messages 3. unlimited messages 4. purposeful production 5. symbolic signals 6. grammatical structure |
|
|