| Term 
 | Definition 
 
        | ***Apple. “Apple II.” Early Home Computing, United States. 1977*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Infocom. “Zork I: The Great Underground Empire.” Early Home Computing, United States. 1980***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Mel Croucher for Automata UK. “Can of Worms.” Early Home Computing, England. 1982*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Richard Garriott. “Ultima.” Early Home Computing, United States. 1982*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Sinclair Research. “ZX Spectrum.” Early Home Computing, England. 1982*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Nintendo. “Famicom.” 3rd Gen Home Video Games. Japan. 1983*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Froggy. “Même les Pommes de Terre ont des Yeux” (Even Potatoes Have Eyes). Early Home Computing, France. 1984***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Roberta Williams for Sierra Online. “King’s Quest.” Early Home Computing, United States 1984***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Artificial Intelligence Design. “Rogue.” Early Home Computing, United States. 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Lucasfilm Games. “Rescue on Fractalus.” Early Home Computing, United States. 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***David Braben and Ian Bell. “Elite.” Early Home Computing, England. 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Alexy Pajitnov. “Tetris.” Early Home Computing, Soviet Union. 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Mel Croucher for Automata UK. “Deus Ex Machina.” Early Home Computing, England 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Apple. “Macintosh” Computer. Early Home Computing, United States. 1984*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Yu Suzuki for Sega. “Hang On.” Post-Golden Age Arcade, Japan. 1985*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Shigeru Miyamoto and Takashi Tezuka. “Super Mario Bros.” 3rd Gen Home Video Games, Japan. 1985***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Shigeru Miyamoto and Takashi Tezuka. “The Hyrule Fantasy: The Legend of Zelda.” 3rd Gen Home Video Games, Japan. 1986*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Yuji Hori for Enix. “Dragon Quest (Dragon Warrior).” 3rd Gen Home Video Games, Japan. 1986***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Yoshihisa Kishimoto. “Double Dragon.” Post-Golden Age Arcade, Japan. 1987*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***FTL Games. “Dungeon Master.” Home Computers, United States. 1987*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Sega. “Sega Mega Drive.” 4th Gen Home Video Games, Japan. 1988*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Jordan Mechner. “Prince of Persia.” Early Home Computing, United States. 1989*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Mattel. “Power Glove.” 3rd Gen Home Video Games, United States. 1989*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Will Wright for Maxis. “Sim City.” Home Computing, United States. 1989*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Voyager Company. “Beethoven's Ninth Symphony CD Companion.” Hypermedia. United States. 1989***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***American Laser Games, Inc. “Mad Dog McCree.” Post-Golden Age Arcade, United States. 1990***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Lucasfilm Games. “Loom.” Home Computers, United States. 1990*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***id Software. “Commander Keen in ‘Invasion of the Vorticons.’” Home Computing, United States. 1990***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Capcom. “Street Fighter II: The World Warrior.” Post-Golden Age Arcade, Japan. 1991*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Sega. “Sonic the Hedgehog.” 4th Gen Home Video Games, Japan. 1991*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Midway. “Mortal Kombat.” Post-Golden Age Arcade, United States. 1992*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Yu Suzuki for Sega. “Virtua Racing.” Post-Golden Age Arcade. Japan. 1992*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Infogrames. “Alone in the Dark.” Home Computing, France. 1992*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Nintendo/Argonaut. “Star Fox.” 4th Gen Home Video Games, Japan. 1993*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Rand and Robyn Miller. “Myst.” Home Computing, United States. 1993*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***id Software. “Doom.” Home Computing, United States. 1993*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Blizzard Entertainment. “Warcraft: Orcs and Humans.” Home Computing, United States. 1994***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Rare. “Donkey Kong Country.” 4th Gen Home Video Games, England. 1994*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Gunpei Yokoi for Nintendo. “Virtual Boy.” 5th Gen Home Video Games, Japan. 1995*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Shigeru Miyamoto for Nintendo. “Super Mario 64.” 5th Gen Home Video Games, Japan 1996***
 |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Valve Corpora4on. “Half-Life.” Home Compu4ng, United States. 1998*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Rockstar Games. “Grand Theft Auto III.” 6th Gen Home Video Games, Scotland. 2001*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Pop Cap Games. “Bejeweled.” Casual Games, United States. 2000*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Tom Fulp and Dan Paladin. “Alien Homonid.” Independent Games, United States. 2002*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Daisuke Amaya. “Cave Story.” Independent Games, Japan. 2004*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Jason Rohrer. “Passage.” Independent Games, United States. 2007*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***thatgamecompany. “flOw.” Independent Games, United States. 2007*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Jonathan Blow. “Braid.” Independent Games, United States. 2008*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Amanita Design. “Machinarium.” Independent Games, Czech Republic. 2009*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***Markus Persson aka “Notch.” “Minecraft.” Independent Games, Sweden. 2011*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***thatgamecompany. “Journey.” Independent Games, United States. 2012*** |  | 
        |  | 
        
        | Term 
 | Definition 
 
        | ***The Chinese Room. “Dear Esther.” Independent Games, England. 2012*** |  | 
        |  |