Term
What are the seven layers for continuous effect interactions? |
|
Definition
1. Copy effects 2. Control effects 3. Text-changing effects 4. Type-changing effects 5. Color-changing effects 6. Ability adding/removing effects 7. Power/toughness changing effects |
|
|
Term
What are the five sublayers for power/toughness changing continuous effects? |
|
Definition
A. Characteristic-defining abilities. B. Power/toughness setting effects other than CDAs. C. Power/toughness changing effects that don't set. D. Power/toughness-changing counters E. Power/toughness switching |
|
|
Term
What three rules determine whether an ability is a Characteristic-Defining Ability? |
|
Definition
1. It must only define characteristics of the card or token it comes from. 2. It can't be triggered, activated, or conditional. 3. It must define a characteristic. |
|
|
Term
What three rules determine whether a continuous effect is depedent on another continuous effect? |
|
Definition
1. They must both be in the same layer/sublayer. 2. One effect must change the text or the existence of the other effect, what it applies to, or what it does to any of the things it applies to. 3. Neither effect can be a CDA. |
|
|
Term
What are the steps in casting a spell? |
|
Definition
a. Announce the spell and put the card on the stack b. Choose the mode, splice on any desired cards, choose additional and alternative costs, choose X, choose which side of hybrid mana symbols you're going to pay c. Choose the number of targets if necessary, then choose targets d. Announce division of effects (such as damage or counters) e. Determine the total cost of the spell. f. Activate mana abilities g. Pay the total costs in any order h. The spell becomes cast. If the controller had priority before casting it, he or she receives priority. |
|
|
Term
Under what three circumstances do you use a negative number as calculated rather than substituting zero? |
|
Definition
1. Setting a player's life total 2. Setting a creature's power/toughness 3. Otherwise modifying a creature's power/toughness |
|
|
Term
What six things count as "objects"? |
|
Definition
1. Token 2. Permanent 3. Card 4. Copy of a card 5. Ability on the stack 6. Spell |
|
|
Term
What are the four status categories? |
|
Definition
1. Face up/face down 2. Phased in/phased out 3. Flipped/unflipped 4. Tapped/untapped |
|
|
Term
What three words indicate a triggered ability? |
|
Definition
|
|
Term
What are the five special actions? |
|
Definition
1. Playing a land 2. Turning a morph creature face-up 3. Ending continuous effects or stopping a delayed triggered ability from triggering 4. Suspending a card 5. Rolling the planar die |
|
|
Term
Who gains priority after a player takes a special action? |
|
Definition
The player who took the special action. |
|
|
Term
Who gains priority after a spell is cast? |
|
Definition
The player who cast it, if he or she had priority right before it was cast. |
|
|
Term
Who gains priority after a spell resolves? |
|
Definition
|
|
Term
What are the three times a player may activate a mana ability? |
|
Definition
1. When he or she has priority 2. At the appropriate step when casting a spell--after the final cost is determined, but before costs are paid. 3. Whenever a spell or rule asks for mana to be paid. |
|
|
Term
What three things happen whenever a player would receive priority? |
|
Definition
1. State-based actions are performed, then continue to be performed until there are no more left 2. Triggered abilities go on the stack 3. A player receives priority |
|
|