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interactive digital media
study guide midterm
79
Internet/New Media
Undergraduate 1
10/08/2007

Additional Internet/New Media Flashcards

 


 

Cards

Term
1 goals
information design
Definition
purpose of the product. entertain , learn, understand, experience, act/buy
Term
1 audience
information design
Definition
who will be using it. example like age, interests, eye color, weight, location, political standing
Term
2 fuction
information design
Definition
what does the product need to be able to do
Term
3 meduim(function)
information design
Definition
devices: computer game console, dvd player, cell phone, pda(palm pilot) mp3, iphone, kiosk
Term
medium(function)
information design2
Definition
storage media: cartridge
cd, floppy, dvd, blu-ray, hd dvd, umd, flash drive, memory cards, zip disk
Term
medium: function and informaiton design
CD
Definition
700mb
Term
medium
dvd
Definition
4.7 gb single layer
8.5 gb dual layer
Term
medium:
floppy
Definition
1.44 mb CAN'T FIT SONG OR PIC. NOT CURRENT
Term
medium: blu-ray
Definition
50GB
Term
hd dvd
Definition
30gb
Term
medium: UMD
Definition
1.8gb
Term
standard medium used to distribute media (usually cd and dvd used)
Definition
cd
dvd
blu-ray
hd dvd
Term
information design
interaction design
presentation design
Definition
what is the product
how should it work
how should it look
Term
informatation
Definition
what it the product
Term
interaction
Definition
how should it work
Term
presentation
Definition
how should it look
Term
4 information design: authoring tools(content)
Definition
what tools needed to get job done
Term
authoring tools
Definition
multimedia= flash, director
online publishing= dreamweaver, front page
Electronic documents= adobe acrobat
presentations= powerpoint, keynote
dvd authoring= apple, dvd. studio pro, adobe, encore, lap pro
Term
5 authoring tools(content)
Definition
inventory list of items needed. detailes list of what needed to bring about product or get it to the form it needs to be
Term
6 project plan-information desing
Definition
presenting sequence of events, how long it will take, how much cost and present bid here
Term
7 organize the content
Definition
outline of everything so far
Term
8 produce flowchart
Definition
map out how content will flow from one page/ screen to the next
Term
General goals for an interactive media project
Definition
1. learn or retain by repition, visuals, audio simple clear, step by step, user options, interesting
Term
General goals for an interactive media project
Definition
1. learn or retain by repition, visuals, audio simple clear, step by step, user options, interesting
Term
general goals2
Definition
2. entertain= make interesting, pace, music, humor, exciting visuals, user customizing, variety, know user
Term
general goals4
Definition
3. understan= explain not really to retainbu to see (explain)
Term
general goals3
Definition
4. experience= to feel like involved, llike in an location. audio, visually immersive, ambience, choice of wording, tactile, 3-d, interaction, control of perspective
Term
general goals5
Definition
act/buy= offer multiple payment options, incentives, persuasion, availability, response like confirmation, account, gift service, shipping option
Term
audience= users
Definition
want to know age, location, interests, income, personality, background, sex, education, marital status, ethnithicity, occupation, lifestyle, political standing
Term
audience= users
Definition
want to know age, location, interests, income, personality, background, sex, education, marital status, ethnithicity, occupation, lifestyle, political standing
Term
playback devices for digital interactive media
Definition
game consoles kus dvd
playstation can use blu-ray
game cube uses dvd
Term
playback devices for digital interactive media
Definition
game consoles kus dvd
playstation can use blu-ray
game cube uses dvd
Term
1 byte
Definition
7 characters
Term
1 kb
Definition
1024 bytes
Term
1MB
Definition
1000 or 1024 KB
Term
1GB
Definition
1000 or 1024 MB
Term
1 TB
Definition
1000 or 1024 GB
Term
flowchart
Definition
only need arrows at 1 end. pointing to home-if it leads back to home. If not going back don't need arrows there. no double sided arrows needed. flow
Term
flowchart
Definition
only need arrows at 1 end. pointing to home-if it leads back to home. If not going back don't need arrows there. no double sided arrows needed. flow
Term
Interaction Design steps
Definition
how does it work
Term
1 guidance system
Definition
to orient the users. basic navigation system needed for user to understan where they are and what they can do.
Term
2 navigation and access routes
Definition
what connect to what? like on flowchart
Term
3 what happens (on every screen)
Definition
wht navigation and interaction options will be needed. what type of interactions can users interact with on screen navigation tools.
Term
4. design controls or interacton
Definition
controls- how will they navigate from screen to screen or page to page
interaction- will will they interact with the content on each page
Term
5. storyboard
Definition
starting point of presntation design. Adds the elements of time and shows how a user progeresses through the content.
Term
more interactive control given to user
Definition
more complex the product well be to develop
Term
storyboards
Definition
show pathways and controls. turn information to experience
Term
3 key componennets of good navigation design
Definition
1 where am i
2 what can i do
3 how can i do it
Term
lot of interacton is based on
Definition
navigation design
Term
breadcrumb trail
Definition
show us where we are located in content. funnel you down to
Term
breadcrumb trail
Definition
show us where we are located in content. funnel you down to
Term
navigational metaphor
Definition
ex. tabs liek file folders for navigation. only like 2 levels deep. gives you something familiar to you. not a file folder but seems similar to it.
Term
navigational metaphor
Definition
ex. tabs liek file folders for navigation. only like 2 levels deep. gives you something familiar to you. not a file folder but seems similar to it.
Term
navigational metaphor
Definition
ex. tabs liek file folders for navigation. only like 2 levels deep. gives you something familiar to you. not a file folder but seems similar to it.
Term
image or site map
Definition
overhead view of site ex. kanye west or transportation site. can click on different parts in the site map to take to specific location
Term
functional metaphor
Definition
actually looks and functions as it looks. like the site with the pen and paper with its a notebook for you to write notes and turn pages
Term
what is product
Definition
information design
Term
how should it work
Definition
interaction
Term
how should it work
Definition
interaction
Term
how should it look
Definition
presentation
Term
extra
environment(where)
Definition
library vs home
age?
audio?
Term
light levels?contrasy
Usage(how/where?)
home vs work
Definition
#of users, network, public v.s private= login
Term
equipment
Definition
browser
mouse
pc/mac
internet connection
controller
Term
equipment
Definition
browser
mouse
pc/mac
internet connection
controller
Term
how much interaction will i be designing
slide show to simulation
not really in a step by step order
Definition
slide show =basic level control pace
basic=sequence order goto different page
media=video audio scrolling(page interact)
variable= user input like loan calculator
transaction=take info, store, buy someting
objects=basic games tetris control object
simulation= video games virtual reality
Term
Interface elements 3categories what for each
Definition
Interface elements
Structural: background, windows and panels
Term
Interface elements 2
Definition
FUNCTIONAL: buttons and controls
Term
interface elements3
Definition
Informational:
images
text
video
audio
animation
Term
USABILITY DESIGN RULES
Definition
1. DONT FORCE THE USER TO "LEARN" YOUR PRODUCT
2. DON'T FORCE USER TO START VIDEO OR SONG UNLESS REASON Y
3. AVOID ELABORATE FEATURES OR MULTIPLE WAYS TO DO A THING
4. AVOID CONFLICTING CONTROLS
Term
USABILITY RULES
Definition
5. AVOID CRYPTIC ERROR MESSAGES (401 NOT FOUND)
6. AVOID REDEFINING STANDARDS- EX. MENU POP OUT OF BUTTON
7. AVOID EXCESSIVE MEDIA CONTROLS- TOO MUCH CONTROL BAD
8. REMOVE OBSTACLE- DIRECT USER INTERACTION
Term
USABILITY RULES
Definition
9. MINIMIZE EFFORT- RELATED CONTROLS TOGETHER, BUTTONS IN EASY REACHABLE PLACES IN RELATION TO OTHER ITEMS ON SCREEN
10. GIVE FEEDBACK- RESPOND TO MOUSECLICKS WITH SOUND OR MOTION
SHOW LOADING PROCESS BARS,, HIGHLIGHT SELECTED ITEMS
11.BE CLEAR- CLICKABLE OR BUTTON IS OR NOT
12. BE FLEXIBLE- USE SHORTCUTS TO SKIP INTRO'S ETC
MAKE ALL MEDIA INTERRUPTIBLE
MAKE EASY TO QUIT ANYTIME
BE FORGIVING-EX. NOT LETTING THEM LEAVE SCREEN UNLESS GET RIGHT OR TYPE SPELLING RIGHT
Term
USABILITY RULES
Definition
DESIGNING FOR USABILITY IS AN ONGOING PART OF THE INTERACTION DESIGN ......IT'S NOT ADDED AFTER EVERYTHING IS IN PLACE!
Term
STORYBOARD: 5 THINGS FOR INTERACTIVE MEDIA PROJECT (VANTS-L)
Definition
1. VISUALS
2. AUDIO
3. NAVIGATION
4. TIMING
5. SCREEN LAYOUT
Term
COMPRESSION: MAKING SMALLER
Definition
LOSSY VS LOSSLESS
Term
COMPRESSION- LOSSY
Definition
-LOSE QUALITY AND DISCARDS INFO. EVEN SMALLER FILES. CAN DECIDE HOW MUCH COMPRESSION.
-JPEG
-AAC/MPC
Term
COMPRESSION- LOSSLESS
Definition
-DON'T LOSE QUALITY AS COMPRESS MEDIA; LESS BANDWIDTH SMALLER FILE- SAME QUALITY.
-50TH OF ORGINAL SIZE.
-TIFF
-AIFF/WAV AUDIO FORMAT
Term
COMPRESSION
Definition
BALANCE BETWEEN QUALITY & FILE SIZE
1,411KBPS WAV UNCOMPRESSED
128 KBPS CD QUALITY FOR MPCC IS 1MB STANDARD 10:1 RATIO
DO MONO INSTEAD OF STEREO FOR DIALUP AND SAMPLE AUDIO CLIP
Term
BANDWIDTH: HOW MUCH INTO USER CAN RECIECE AT ONE TIME
Definition
DIAL UP- 56K KILOBITS PER SECOND
DSL- 128K-3.0 MBPS MEGABITS PER SECOND
CABLE- 1.5 MBPS-6.0 MBPS
KB= KILOBYTES
1BYTE= 8 BITS
DIVIDE BITS BY 8 TO GET BYTES
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