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are changes in the way we do things or the way actual products are made |
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are the methods used to transform resource into skill |
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Technology Life Cycle 3 phases |
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early problems emergence of a dominant design dev slows as upper limit of design ismet |
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innovators early adopters early majority late majority laggards |
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is the ability to make tech and innovation an attractive option |
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is comparing an organizations practices and tech with other companies |
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Sources of new Technology |
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internal dev purchase of available tech contracted licensing tech trading research partnerships acquisition of the owner |
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chief information officer is responsible for research, dev, and implementation of technology with a functional orientation |
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3M Rules for Innovative Culture |
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Set goals for innovation commit to research and dev inspire and intrapreneurship facilitate, don't obstruct focus on the customer tolerate failure |
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are systems which help adapt workers to new technology Managers can 'deskill' workers Or can train workers to master their tech |
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belief that outcomes must be A or B |
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being able to achieve multiple things simultaneously |
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allows change, supporters and implementers are required to cooperate for success |
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are people who create change Ken Kutaragi of Sony VCR Walkman PlayStation |
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People Must be Motivated to Change 7 elements |
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interia timing peer pressure self interest misunderstanding different assessments management tactics |
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urgency coalition vision and strategy communicating the vision empowering action making gains into more change anchoring new culture |
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oo much happy talk denial lack of feedback measurement of wrong performance indexes low overall performance standards absence of a major crisis too many visible resources |
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