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Number of pixels that can be rendered per second |
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library of code instructions that convert generic messages into hardware specific messages |
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turning 3d images into 2d art |
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repetitive operation of engine, handlewindowsmessages, getinput, processdata, render |
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software that adjusts animation based on player input |
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level of detail; multiple models created for varying distances to the player |
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graphics department, sound department, programming department |
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tester, quality assurance, constumer service |
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load designer, game designer, level designer |
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internal document (programming), external document (business and marketing) |
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game mechanics (what the player can do), artificial intelligence (how the virtual world responds), game elements (characters, items, and mechanisms) |
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Elements to sell game idea |
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style, gameplay, plot, character, setting, technology |
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4 basic elements player wants |
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challenge, socialize, emotional experience, escape reality (fantasy) |
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goal-oriented, software toys |
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1986, sold 10 units to everyone of any competitor's products |
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magnavox releases the oddyssey 2 |
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the channel F video entertainment system is the first programmable home system (year?) |
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year: time traveler by sega, 1st holographic game |
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year: i, robot released by atari, 1st game to use polygon models |
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year: dragon's lair, first game to use laserdisc technology |
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year: industry drops almost 50% |
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year: pac-man, large demographic, merchandising, spawns sequels |
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year: first casualty due to violence was death race |
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year: nolan bushnell makes space war into computer space. |
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year: bushnell starts atari |
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year: the magnavox oddyssey |
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year: ralph Baer envisions video games for hoome use |
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year: mit student steve russel programs spacewar |
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year: william higinbotham creates tennis for two, 1st video game |
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year: a.s. douglas programmed noughts and crosses in edsac |
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layering seperate rendered images or CG with live action |
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moving one body part affects another, like a marrionette |
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moving model one joint at a time |
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spline based, curved lines plotted in 3d |
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pre-production (computer animation) |
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hand drawn character models, maquettes, modeling |
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year: first computer animated featuer: toy story |
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movie: stop motion animators work with computer animators to create proper movement |
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movie: 1988 1st CG to win academy award |
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company: in 1986 steve jobs buyts lucasfilm's computer graphics division |
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movie: 1984 1st photorealistic CG images |
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movie: 1982 1st cgi in the environment with actors |
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movie: 1977 1st 3d graphics in commercial film |
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movie: 1973 1st commercial film to use CGI |
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special interest group on computer graphics, 1st 3d models dispalyed (1973) |
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1960's, analog video computer |
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company: individual character personalities, 1st 3 strip technicolor film, 1st public stereo production in 1940, storyboards |
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show: 1929 disney's 1st animated film with synchronized sound |
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name: 1914 windsor mckay's 1st animated character with personality |
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Humorous phases of funny faces |
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film: 1906 j. stuart blackton, 1st animated film (using blackboard and chalk) |
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kineamtics and kinesiology |
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study of motion, and study of animal motion |
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tracing actual film of live actors |
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stop motion and clay animation |
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movement and rotation in all 3 axis, move in xyz, rotation in xyz pitch yaw and roll |
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2d black and white images that give illusion of depth; gives look of real texture |
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2d image for look of model; wraps around model |
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map: have different reflective properties |
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abbreviation: real time 3d; basis for many video games and virtual reality, allows for user interaction in a 3d environment |
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read only memory; yellow book |
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original standard cd held ___MB today up to 700 MB |
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compresses motion images and sound (moving pictures expert group) |
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mpeg: used for audio and video |
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is actually mpeg1 layer 3-used for sound only |
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mpeg: used for high quality digital video (dvd's) |
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mpeg: used for interactive multimedia |
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not audio, carries event data |
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software: allows for synchronizing elements of a multimedia project without knowing code |
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geographical placement of files |
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common in computer illustration, drawn using mathematical formulas to represent images, aka vector graphics |
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format: joint photographic experts group, used mostly for compressing images |
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format: common in print industry |
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format: updated gif with 16 millioin colors |
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format: 256 colors, used often on websites |
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common on internet, fixed at a particular resolution, aka raster graphics |
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defining the product, flowcharting and storyboarding, creating the user interface |
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3 types of ___: menu driven-often a hierarchical structure, hypermedia-non linear, quick access to features, simulations-high user interaction. |
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the ability of the user to control the tempo and outcome of a multimedia experience |
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combination of text, sound, and graphics on one medium |
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frequency range from lowest to highest that can pass through a circuit |
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the measurement of the amount of data passing through a line medium during a given amount of time |
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____text: 1991 was introduced, basis of WWW |
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consists of 4 university computers connect in southwest U.S., government funded, non-commercial 1969 (rammstein rules) |
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the backbone of computerized editing, 24 hour reference clock encoded as a digital audio signal |
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sensitivity of a film emulsion to light |
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a number measurement of light allowed through a lens, settings range from 1 to 22, focal length/lens diameter |
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work lights, replace light bulbs |
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a lot of light, efficient, not controllable |
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direct soft source, difficult to control |
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double lens, extremely controllable |
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indirect reflector, very soft, difficult to control |
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lensed lighting instrument, lens has concentric rings that help direct light |
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seperates talent from background, adds dimension, placed above and behind talent |
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creates a desirable ratio of light on subject, may need multiple fill lights, beware of multiple shadows |
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main source of light, establishes direction and motivation, may need multiple key lights |
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parabolic alluminized reflector |
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yoke/head style and mirror |
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used to create shapes laser-like look |
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programming standard for lighting, allows for 512 data channels |
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device that controls the voltage traveleing to lights, allowing for remote control |
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front of house speaker cabinets |
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high frequency driver, mid range speaker, subwoofer |
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networking technology for multiple digital audio channels |
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carries multiple audio signals |
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documentation of microphone connections to console inputs |
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1. load in/set up 2. technical checks 3. performance 4. load out |
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engineer:desing and implement the audio systems |
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instrument/back-line tech |
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preps instruments for performers |
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acoustic analysis engineer |
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engineer: maximizes sound based on room characteristics |
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allows for headphone mix of recorded or live sound for the artist |
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allows for the adding of effects to recorded sounds |
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mic: has two oppositely charged plates, capacitance changes between plates, requires phantom power, 48 volts DC, wider frequency range than dynamics, often more expensive and fragile than dynamics |
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mic: contains a coil suspended in a magnetic field, often inexpensive, durable, can handle high SPLs |
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converts one form of energy to another |
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electricity to magnetic energy |
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recording new material to go along with previously recorded tracks |
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process of blending all of the individual sounds together |
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manager: responsible for the sales and scheduling of the studio, schedules equiment, facilities, and personnel |
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engineer: also known as the second engineer, makes sure everything runs smoothly in the studio |
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helps determine camera angles, lighting, what to construct, special effects |
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maps of the paths a user can take in an interactive experience (memento DVD) |
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hook, exposition, plot point one |
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contrasts in rythm or mood to rest of song, breaks up repetition |
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4 parts: luminance, chrominance, timing & blanking pulses, audio |
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added real time to the picture, recorded on a ____ stage or in a ____ pit. |
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light measurement: direct light |
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light measurements: reflected light |
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computers: 1975, first personal computer |
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comps: first plug and play device, closed architecture |
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comps: 1951 first commercially available computer |
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comps: 1949 first stored program computer, stored 560 bits |
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comps: 1930, vannevar bush builds this, used to create ballistic tables |
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difference engine and analytical engine |
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comps: 1820s charles babbage designs these engines |
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