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Raster, fixed at a particular resolution, difficult to resize w/o distortion |
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Vector, can be resized w/o distortion |
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plan for the technical and administrative aspects of a games creation |
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navigation the player uses to move the character through the game |
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characters Items-weaponry mechanisms-switches |
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how the player progresses through the game |
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how the virtual world will respond to the player |
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any shape with at least 3 sides |
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Bump maps/ 2D images that create the look of texture |
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2D images that create the look of texture |
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offer different reflective properties |
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2D images applied to the surface of a model |
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combination of coordinates x,y,z pitch, yaw,roll |
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final assembly of the image by the computer |
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the software that handles the player input |
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the operation of the game engine outputing the results of the player input as sounds and force feedback |
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the number of pixels that can be rendered and displayed per second |
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application programming interface/ used to render a game |
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humorous phases of funny faces |
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controls voltage to lights |
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sends sound to the artist while recording |
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computer animation technique for achieving more realistic results. optical/magnetic/electro-mechanical |
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give the software key poses and the software supplies the interpolation for the animation |
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physics based, smoke, fire, rain |
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composition, camera setup, lighting |
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Gaffer/Best Boy Electric/Electric Utility |
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Key Grip/Best Boy Grip/Grip |
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Producer/Director/Director of photography |
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NTSC TV Resolution standard |
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Phase Alternating Line- Western Europe |
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National TV Standards Committee |
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frequency range between the highest and lowest frequency to pass through a component or circuit |
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how much data can pass through a line medium |
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a channel through which data travels |
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modern standard architecture for LAN's |
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computer programming code used for lighting |
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Internal document, external document, treatment |
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