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Illusion of motion and Physical presence |
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In animation,One minute of Film equals |
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In animation, One minute of Video equals |
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3 Basic animation Mediums |
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Stop motion and clay animation, Cel animation, Cel Rotoschoping(tracing of actual film with live actors) |
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Flipbooks, Thaumatropes, Phenakistoscopes, Zoetropes |
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Edqeard Mybride plublished these 2 books |
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Animal locomotion(1889) The human figure in motion.(1901) |
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1st animated film.The Humorous Phases of Funny Faces. |
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1st animated character with personality..Gertie the Dinosaur. |
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1st Disney animated film with synchornized sound in 1978 |
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Did the 1st Sterio production in 1940, story boards, and Indivdual Character personalities. |
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Cartoons leave Theathers and appear on TV. |
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Special Interest Group on computer Graphics. |
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Did the First 3D model display in 1973 |
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1st Commercial Film to use CGI in 1973? |
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1st 3D graphic in commercial films in 1977 |
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1st CGI in the enviorment with Actors in 1982 |
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1st with photorealistic CGI in 1984 |
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Steve Jobs buys luca Films Computer Graphic Division and names it PIXAR. |
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Steve Jobs Buys luca Films Computer Graphic Division and names it what? |
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Tin Toys 1st CG to win Academy Award in What Year? |
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Stop motion animators work with computer animators to create proper movement. |
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1st Computer animated Feature? What Year? |
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Most realistic CG feature to date. |
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2001's Final Fantasy series. |
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Baisic Shapes.(squares, Spheres ect.) |
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Spline based curved lines plotted in 3D. |
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Building the Skeleton of a character for movement. |
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Moving Model one joint at a time.(ex. King Kong) |
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Moving one body part affects another like a marrionette. |
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KeyFraming, Motion Capture. |
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Recorded positions of model and the computer creates the movement between them.. |
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averaging of frames between. |
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Recoding a human performance. |
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3 Types of motion capture |
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Optical, Magnetics, Electro Mechanical |
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Points in 3D space that are animated based on Physics |
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3 steps to Scene Building |
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Composition, Camera set up, Lighting. |
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Converting the 3D data into 2D |
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Most Time Consuming precess in animation |
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Layering seperated rendered images or CG with live actions |
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used to combine Live action and animation |
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device used in the 1970's for TV and Film effects. |
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device used in the 1970's for TV and Film effects. |
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