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Human-Computer Interaction 10
HCI at University of Zürich
27
Computer Science
Undergraduate 1
01/06/2017

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Cards

Term
What is the seven stages of action model?
Definition
Model describing how people do things
Term
Explain the seven stages of action model
Definition
[image]
Term
What are gulfs of execution and gulfs of evaluation?
Definition
[image]
Term
At what point can the seven stages of Action start?
Definition
at form the goal, or at the world
Term
Can the seven stages of action be hierarchical?
Definition
Yes, a point can have a seven stages of action model in itself
Term
What kind of errors do exist?
Definition
[image]
Term
Explain rule based mistakes:
Definition
- Scenario has a known procedure (rules)
- If.. then..
- Rules may be written-down or from experience
Term
Give an example of a rule-based mistake
Definition
[image]
Term
How to prevent rule-based mistakes
Definition
- Provide guicance
- Make state of the device easy to understand
- Foster appropriate conceptual models
Term
Capture slips
Definition
Same starting steps, later steps diverge
- More prevalent in skilled actions
Term
Description- similarity slips
Definition
The action sequence is formulated too vaguely or caused by tiredness, stress, cognitive overload
Term
How to prevent capture slips
Definition
- Prevention: avoid forking action sequence
Term
How to prevent description-similarity slips
Definition
Ensure that controls and displys for different purposes are significantly different from each other
Term
Memory-lapse
Definition
Interruption or multitasking shifts the locus of attention away from the task
-> Forgot to act, evaluate or form a subsequent goal
Term
How to prevent memory-lapse
Definition
Provide vivid remember, minimize number of steps, forcing functions
Term
What is the locus of attention?
Definition
Whaterver you are intnently and actively thinking about
- You have only single locus attention
- You cannot completely control your locus of atttention
- You cannot stop the current action if it is outside your locus of attention
Term
Mode errors
Definition
When a device has different states in which the same controls have different menaings. These stats are called modes
Term
How to prevent mode errors?
Definition
avoid moddes / make users aware of the current mode
Term
What is a Quasi mode?
Definition
keeping a mode in place only through constant action from the user (e.g. Ctr., Alt)
Term
Difference between mistakes and slips:
Definition
Mistakes:
- results form conscious deliberation
- Subsequent actions may be properly executed

Slips:
- Mostly subconscious
- Frequently occurred in skilled actions
Term
Swiss cheese model
Definition
Several conditions have to be aligned so an accident can occur.
Term
How to prevent accidents in the swiss cheese model
Definition
- add more slices
- reduce the number or size of holes,
- alert human operator when holes line up
Term
Heuristic evaluation
Definition
Use a set of design principles to judge a user interface
Term
What are good evaluators for heuristic evaluation?
Definition
Double experts (HCI & domain) are best evaluators, novices are poor evaluators
Term
Procedure in heuristic evaluation
Definition
- First-pass: use the UI to get a feeling
- Second-pass: focus on specific elements & identify problems
- Take notes
- Classify issues based on severity
Term
When is heuristic evaluation a good idea?
Definition
- When finding minor, detailed usability problems, therefore better in mid- or high-fid protoypes
Term
What is the recommended evaluation method?
Definition
Alternate heuristic evaluation and user testing
- Weed out basic mistakes -> avoid wasting testers time
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