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What is the seven stages of action model? |
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Definition
Model describing how people do things |
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Explain the seven stages of action model |
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What are gulfs of execution and gulfs of evaluation? |
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At what point can the seven stages of Action start? |
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Definition
at form the goal, or at the world |
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Can the seven stages of action be hierarchical? |
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Definition
Yes, a point can have a seven stages of action model in itself |
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Term
What kind of errors do exist? |
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Definition
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Term
Explain rule based mistakes: |
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Definition
- Scenario has a known procedure (rules) - If.. then.. - Rules may be written-down or from experience |
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Give an example of a rule-based mistake |
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How to prevent rule-based mistakes |
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- Provide guicance - Make state of the device easy to understand - Foster appropriate conceptual models |
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Definition
Same starting steps, later steps diverge - More prevalent in skilled actions |
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Term
Description- similarity slips |
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Definition
The action sequence is formulated too vaguely or caused by tiredness, stress, cognitive overload |
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Term
How to prevent capture slips |
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Definition
- Prevention: avoid forking action sequence |
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Term
How to prevent description-similarity slips |
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Definition
Ensure that controls and displys for different purposes are significantly different from each other |
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Interruption or multitasking shifts the locus of attention away from the task -> Forgot to act, evaluate or form a subsequent goal |
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How to prevent memory-lapse |
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Definition
Provide vivid remember, minimize number of steps, forcing functions |
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Term
What is the locus of attention? |
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Definition
Whaterver you are intnently and actively thinking about - You have only single locus attention - You cannot completely control your locus of atttention - You cannot stop the current action if it is outside your locus of attention |
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Term
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Definition
When a device has different states in which the same controls have different menaings. These stats are called modes |
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Term
How to prevent mode errors? |
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Definition
avoid moddes / make users aware of the current mode |
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Definition
keeping a mode in place only through constant action from the user (e.g. Ctr., Alt) |
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Difference between mistakes and slips: |
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Definition
Mistakes: - results form conscious deliberation - Subsequent actions may be properly executed
Slips: - Mostly subconscious - Frequently occurred in skilled actions |
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Term
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Definition
Several conditions have to be aligned so an accident can occur. |
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Term
How to prevent accidents in the swiss cheese model |
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Definition
- add more slices - reduce the number or size of holes, - alert human operator when holes line up |
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Term
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Definition
Use a set of design principles to judge a user interface |
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Term
What are good evaluators for heuristic evaluation? |
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Definition
Double experts (HCI & domain) are best evaluators, novices are poor evaluators |
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Term
Procedure in heuristic evaluation |
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Definition
- First-pass: use the UI to get a feeling - Second-pass: focus on specific elements & identify problems - Take notes - Classify issues based on severity |
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Term
When is heuristic evaluation a good idea? |
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Definition
- When finding minor, detailed usability problems, therefore better in mid- or high-fid protoypes |
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Term
What is the recommended evaluation method? |
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Definition
Alternate heuristic evaluation and user testing - Weed out basic mistakes -> avoid wasting testers time |
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