Term
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Definition
Unstructured
not directed by a script Rich Not Replicable
Semi Structured Provide balance between richness and replcability
Structured Tightly Scripted Replicable Not Rich |
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Term
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Definition
F D E U
Functional Data Enviroment
Users |
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Term
4 type of data Requirements
1) F D E U |
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Definition
Functional
- What does the system do
- the main focus of requirements analysis
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Term
4 type of data Requirements
1) F D E U |
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Definition
DATA
- What kind of data need to be stored
- How will the data be stored
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Term
4 type of data Requirements
1) F D E U
P S O |
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Definition
Environment
P- Physical
dusty, noisy, vibration, light/heat sensitivity, humidity
S- Social
sharing of files, displays, across distances, work individually, privacy , or for clients
O-Organizational
Hierarchy, IT Dept, USER Support |
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Term
4 type of data Requirements
1) F D E U |
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Definition
USER
- Who are they
- characteristic - educational background, attitude towards computing
system use - novice, expert, casual, frequent |
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Term
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Definition
Is a piece of software with limited functionality written in the target language or in other programming language
sketches, test units |
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Term
EVALUATION APPROACHES
UT FS A |
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Definition
USABILITY TEST
FIELD STUDY
ANALYTICAL |
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Term
EVALUATION METHOD
O
AU
AE
T
M |
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Definition
EVALUATION METHOD
OBSERVING
Usability Test field study analytical
x x
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Term
EVALUATION METHOD
O
AU
AE
T
M |
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Definition
EVALUATION METHOD
ASKING USERS
Usability Test field study analytical
x x
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Term
EVALUATION METHOD
O
AU
AE
T
M |
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Definition
EVALUATION METHOD
ASKING EXPERTS
Usability Test field study analytical x x
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Term
EVALUATION METHOD
O
AU
AE
T
M |
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Definition
EVALUATION METHOD
TESTING
Usability Test field study analytical
x
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Term
EVALUATION METHOD
O
AU
AE
T
M |
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Definition
EVALUATION METHOD
MODELING
Usability Test field study analytical
x
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Term
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Definition
MANIPULATING
interacting objects in vitrual space by manipulating them
(throwing items to recycle bin) |
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Term
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Definition
INSTRUCTING
Issuing commands via keyboard and function keys
selecting options via menus
eg- Vending machine |
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Term
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Definition
CONVERSING
interacting with a system as if having a conversation
ask jeeves |
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Term
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Definition
EXPLORING
Moving through vitrual environment or a physical space
games |
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Term
4 KEY ISSUES OF DATA GATHERING |
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Definition
S R T P
Set Goals Relationship With Respondents Triangulation Pilot Study
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Term
4 key issues in data gathering
SRTP |
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Definition
1) Setting Goals
Decide how to analyze data once collected |
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Term
4 key issues in data gathering
SRTP |
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Definition
2) Relationship With Participants
Clear and professional
Inform Conscent when appropriate |
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Term
4 key issues in data gathering
SRTP |
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Definition
3) Triangulation
Use More than One Approact |
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Term
4 key issues in data gathering
SRTP |
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Definition
4)Pilot Studies
Small trial of Main Study |
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Term
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Definition
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
1) IDENTIFY the need of human centered design
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
2) UNDERSTAND and specify
the context of use |
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
3) SPECIFY the
user & organizational
requirements |
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
4) PRODUCE
design solutions |
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
5) EVALUATE
design vs requirements |
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Term
ISO 13407
1- I
2-U
3-S
4-P
5-E
6-SS |
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Definition
6) SYSTEM SATISFIES
specified
user & organizational
requirements |
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Term
Why prototype?
EF S TM TI ER AQ |
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Definition
• Evaluation and feedback are central to interaction design |
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Term
Why prototype?
EF S TM TI ER AQ |
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Definition
• Stakeholders can see, hold, interact with a prototype more easily than a document or a drawing |
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Term
Why prototype?
EF S TM TI ER AQ |
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Definition
• Team members can communicate effectively |
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Term
Why prototype?
EF S TM TI ER AQ
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Definition
•can test out ideas for yourself |
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Term
Why prototype?
EF S TM TI ER AQ
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Definition
• It encourages reflection: very important aspect of design |
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Term
Why prototype?
EF S TM TI ER AQ
SD CA |
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Definition
• Prototypes answer questions, and support designers in choosing between alternatives |
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Term
Low-fidelity Prototyping
M Q C E
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Definition
Uses a medium which is unlike the final medium, e.g. paper, cardboard • Is quick, cheap and easily changed • Examples: -sketches of screens,
-task sequences, -Post-it notes, -storyboards, -Wizard-of-Oz |
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Term
High-fidelity prototyping
M LFS EV |
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Definition
- Uses materials that you would expect to be in the final product.
• Prototype looks more like the final system than a low-fidelity version. • For a high-fidelity software prototype common environments include Macromedia Director, Visual Basic, and Smalltalk.
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Term
Importance of involving users
EM OW
-RE -NS -TT -CM
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Definition
• Expectation management – Realistic expectations – No surprises, no disappointments – Timely training – Communication, but no hype
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Term
Importance of involving users
EM OW
-UAS
-FAP
-MBD |
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Definition
• Ownership – Make the users active stakeholders – More likely to forgive or accept problems – Can make a big difference to acceptance and success of product |
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Term
Degrees of user involvement
MDT NL C |
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Definition
• Member of the design team
– Full time: constant input, but lose touch with users – Part time: patchy input, and very stressful – Short term: inconsistent across project life – Long term: consistent, but lose touch with users
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Term
Degrees of user involvement
MDT NL C |
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Definition
• Newsletters and other dissemination devices – Reach wider selection of users – Need communication both ways |
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Term
Degrees of user involvement
MDT NL C |
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Definition
Combination of these approaches |
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