Term
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Definition
Apple. "Apple II." Home Computing, United States. 1977 |
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Term
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Definition
Infocom. "Zork I: The Great Underground Empire." Early Home Computing, 1980 |
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Term
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Definition
Richard Garriott. "Ultima." Early Home Computing, United States. 1982 |
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Term
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Definition
Mel Croucher for Automata UK. "Can of Worms." Early Home Computing, England. 1982 |
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Term
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Definition
Sinclair Research. "ZX Spectrum." Early Home Computing, England. 1982 |
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Term
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Definition
Nintendo. "Famicom." 3rd Gen Home Video Games. Japan. 1983 |
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Term
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Definition
Froggy. "Even Potatoes Have Eyes." Early Home Computing, France. 1984 |
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Term
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Definition
Roberta Willams for Sierra Online. "King's Quest." Early Home Computing, United States. 1984 |
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Term
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Definition
Artificial Intelligence Design. "Rogue." Early Home Computing, United States. 1984 |
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Term
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Definition
Lucasfilm Games. "Rescue on Fractalus." Early Home Computing, United States. 1984 |
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Term
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Definition
David Braben and Ian Bell. "Elite." Early Home Computing, England. 1984 |
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Term
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Definition
Alexy Pajitnov. "Tetris." Early Home Compuitng, Soviet Union. 1984 |
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Term
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Definition
Mec Croucher for Automata UK. "Deus Ex Machina." Early Home Computing, England. 1984 |
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Term
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Definition
Apple. "Macintosh" Computer. Early Home Computing, United States. 1984 |
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Term
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Definition
Yu Suzuki for Sega. "Hang On." Post-Golden Age Arcade, Japan. 1985 |
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Term
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Definition
Shigeru Miyamoto and Takashi Tezuka. "Super Mario Bros." 3rd Gen Home Video Games, Japan. 1985 |
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Term
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Definition
Shigeru Miyamoto and Takashi Tezuka. "The Hyrule Fantasy: The Legend of Zelda." 3rd Gen Home Video Games, Japan. 1986 |
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Term
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Definition
Yuji Hori for Enix. "Dragon Quest." 3rd Gen Home Videos, Japan. 1986 |
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Term
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Definition
Yoshihisa Kishimoto. "Double Dragon." Post-Golden Age Arcade, Japan. 1987 |
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Term
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Definition
FTL Games. "Dungeon Master." Home Computers, United States. 1987 |
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Term
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Definition
Sega. "Sega Mega Drive." 4th Gen Home Video Games, Japan. 1988 |
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Term
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Definition
Jordan Mechner. "Prince of Persia." Home Computing, United States. 1989 |
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Term
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Definition
Mattel. "Power Glove." 3rd Gen Home Video Games, United States. 1989 |
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Term
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Definition
Will Wright for Maxis. "Sim City." Home Computing, United States. 1989 |
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Term
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Definition
Voyager Company. "Beethoven's Ninth Symphony CD Companion." Hypermedia, United States. 1989 |
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Term
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Definition
American Laser Games, inc. "Mad Dog McCree." Post-Golden Age Arcade, United States. 1990 |
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Term
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Definition
Lucasfilm Games. "Loom." Home Computing, United States. 1990 |
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Term
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Definition
id Software. "Commander Keen in 'Invasion of the Vorticons.'" Home Computing, United States. 1990 |
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Term
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Definition
Capcom. "Street Fighter II: The World Warrior." Post-Golden Age Arcade, Japan. 1991 |
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Term
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Definition
Sega. "Sonic the Hedgehog." 4th Gen Home Video Games, Japan. 1991 |
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Term
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Definition
Midway. "Mortal Kombat." Post-Golden Age Arcade, United States. 1992 |
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Term
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Definition
Yu Suzuki for Sega. "Virtua Racing." Post-Golden Age Arcade, Japan. 1992 |
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Term
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Definition
Infogrames. "Alone in the Dark." Home Computing, France. 1992 |
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Term
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Definition
Nintendo/Argonaut. "Star Fox." 4th Gen Home Video Games, Japan. 1993 |
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Term
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Definition
Rand and Robyn Miller. "Myst." Home Computing, United States. 1993 |
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Term
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Definition
id Software. "Doom." Home Computing, United States. 1993 |
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Term
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Definition
Blizzard Entertainment. "Warcraft: Orcs and Humans." Home Computing, United States. 1994 |
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Term
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Definition
Rare. "Donkey Kong Country." 4th Gen Home Video Games, England. 1994 |
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Term
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Definition
Gunpei Yokoi for Nintendo. "Virtual Boy." 5th Gen Home Video Games, Japan. 1995 |
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Term
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Definition
Shigeru Miyamoto for Nintendo. "Super Mario 64." 5th Gen Home Video Games, Japan. 1996 |
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Term
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Definition
Valve Corporation. "Half-Life." Home Computing, United States. 1998 |
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Term
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Definition
Rockstar Games. "Grand Theft Auto III." 6th Gen Home Video Games, Scotland. 2001 |
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Term
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Definition
Pop Cap Games. "Bejeweled." Casual Games, United States. 2000 |
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Term
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Definition
Tom Fulp and Dan Paladin. "Alien Homonid." Independant Games, United States. 2002 |
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Term
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Definition
Daisuke Amaya. "Cave Story." Independant Games, Japan. 2004 |
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Term
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Definition
Jason Rohrer. "Passage." Independant Games, United States. 2007 |
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Term
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Definition
thatgamecompany. "flOw." Independant Games, United States. 2007 |
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Term
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Definition
Jonathon Blow. "Braid." Independant Games, United States. 2008 |
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Term
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Definition
thatgamecompany. "Jounrey." Independant Games, United States. 2012 |
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