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hci 2
troup test 2
56
Psychology
Undergraduate 4
11/01/2010

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Cards

Term
3 mechanisms for how we complete things together
Definition
Conversational mechanisms
Coordination mechanisms
Awareness mechanisms
Term
new technologies designed to extend how people
Definition

talk and socialise

work together

play and learn together

Term
Sacks three rules and for what?
Definition
conversation
Rule 1: the current speaker chooses the next speaker by asking an opinion, question, or request
Rule 2: another person decides to start speaking
Rule 3: the current speaker continues talking
Term
Designing technologies to support conversations
Definition
how to support conversations when people are ‘at a distance’ from each other
applications have been developed
Do they mimic or move beyond existing ways of conversing?
Term
VideoWindow system
Definition
two shared lounger areas
audio and video (picture window)
People did interact via the window but strange things happened
24/7
Term
Findings of how VideoWindow System was used
Definition
early findings
Talked constantly about the system

Spoke more to other people in the same room rather than in other room

When tried to get closer to someone in other place had opposite effect - went out of range of camera and microphone

No way of monitoring this
Term
Massive 3D virtual worlds
Definition
tried to make realistic
Term
Hypermirror
Definition
allows people to feel as if they are in the same virtual place even though in physically different spaces
Term
Asynchronous computer
Definition
mediated communication
Communication takes place remotely at different times
email, newsgroups, texting
choosing to engage
Term
benefits of mediated communication
Definition
Read any place any time
Flexible as to how to deal with it
Can make saying things easier
Term
problems of mediated communication
Definition
FLAMING!!!
Message overload
False expectations as to when people will reply
Term
Designing technologies to support awareness
Definition
Provide awareness of others who are in different locations
Early example was media spaces
examples: Clearboard and Portholes
Term
Portholes (Xerox PARC)
Definition
Regularly updated digitized images of people in their offices appeared on everyone’s desktop machines throughout day and night
Term
Notification systems
Definition
Users notify others as opposed to being constantly monitored
Provide information about shared objects and progress of collaborative tasks
examples: Tickertape, Babble
Term
babble
Definition
Shows you who is where and doing what… like google wave
picture representations of participation
Term
affective aspect of HCI
Definition
how to design interactive systems that make people respond in certain ways
Term
Marcus proposed Americans like
Definition
prefer a more detailed presentation, curvilinear shapes and the absence of some of the more brutal terms ... favored by male software engineers.”
Term
Marcus proposed europeans like
Definition
suave prose, a restrained treatment of information density, and a classical approach to font selection
Term
Teasley findings
Definition
found Marcus findings
european dialog box preffered by alll
round dialog box disliked
Term
aplogetic computers
Definition
Reeves and Naas (1996) argue that computers should be made to apologize
Should emulate human etiquette
is it helpful? Yes and no, individual differences
Term
Anthropomorphism
Definition
Attributing human-like qualities to inanimate objects
used in advertising
exploited in HCI
Term
Emotional design model
Definition
Norman, Ortony and Revelle
model of emotion
sensory input
reflective behavioral visceral interactions
motor interaction/output
Term
pleasure model- not stages
Definition
Focuses on the pleasurable aspects of our interactions with products
Means of framing a designer’s thinking about pleasure,
highlighting that there are different kinds
Term
pleasure model- types
Definition
(i) physio-pleasure
(ii) socio-pleasure
(iii) psycho-pleasure
(iv) ideo-pleasure (cognitive)
Term
1980s interfaces
Definition
Command
WIMP/GUI
Term
1990s interfaces
Definition
Advanced graphical (multimedia, virtual reality, information visualization)
Web
Speech (voice)
Pen, gesture, and touch
Appliance
Term
2000s interfaces
Definition
Mobile
Multimodal
Shareable
Tangible
Augmented and mixed reality
Wearable
Robotic
Term
who gave rise to GUIS?
Definition
Xerox Star first WIMP
Term
what virutal reality gave us
Definition
ability to partake in an environment rather than observe
new experience and interaction
engaged user
Term
Pros of virtual reality
Definition
immiates reality accurately
feels like its real
different viewpoints like 1st or 3rd person
Term
cons of VR
Definition
uncomfortable
motion sickness
disorientation
Term
early web desing
Definition
largely text-based, providing hyperlinks
how best to structure information at the interface to enable users to navigate and access it easily and quickly
Term
web design today
Definition
emphasis on making pages distinctive, striking, and pleasurable
Term
challenges with mobiles and lead to what?
Definition
Small screens,
small number of keys
and restricted number of controls
Innovative designs
Term
Usability and preference of mobilies
Definition
varies
depends on the dexterity and commitment of the user
Term
Tangible interfaces
Definition
Type of sensor-based interaction, where physical objects are coupled with digital representations
When a person manipulates the physical object/s it causes a digital effect to occur
Digital effects can take place in a number of media and places or can be embedded in the physical object
Term
examples of tangible interfaces
Definition
chromarium cubes
flow blocks
URP
Term
Chromarium cubes
Definition
when turned over digital animations of color are mixed on an adjacent wall
faciliates creativity and collaborative exploration
Term
Flow blocks
Definition
depict changing numbers and lights embedded in the blocks
vary depending on how they are connected together
Term
URP
Definition
physical models of buildings moved around on tabletop
used in combination with tokens for wind and shadows
-> digital shadows surrounding them to change over time
Term
Steve Mann
Definition
pioneer of wearables
Term
four issues of wearable technologies
Definition
comfort
hygiene
ease of wear
usability
Term
issue of wearability: comfort
Definition
needs to be light, small, not get in the way, fashionable, and preferably hidden in the clothing
Term
issue of wearability: hygiene
Definition
is it possible to wash or clean the clothing once worn?
Term
issue of wearability: ease of wear
Definition
how easy is it to remove the electronic gadgetry and replace it?
Term
issue of wearability: usability
Definition
how does the user control the devices that are embedded in the clothing?
Term
data gathering issues
Definition
setting goals
relationship with participants
triangulation
pilot studies
Term
triangulation
Definition
using more than one approach
Term
Ethnography
Definition
is a philosophy with a set of techniques that include participant observation and interviews
Term
debate about ethnography
Definition
difference between participant observation and ethonography
Term
Ethnography scale
Definition
participation can vary along a scale from ‘outside’ to ‘inside’
Term
Quantitative analysis
Definition
numerical methods to
ascertain size,
magnitude,
amount
Term
Qualitative analysis
Definition
expresses the nature of elements
and is represented as
themes,
patterns,
stories
Term
grounded theory
Definition
Aims to derive theory from systematic analysis of data
categorization approach or coding
Researchers are encouraged to draw on own theoretical backgrounds to inform analysis
Term
3 levels of coding
Definition
Open: identify categories
Axial: flesh out and link to subcategories
Selective: form theoretical scheme
Term
distributed cogniton
Definition
The people, environment & artefacts are regarded as one cognitive system
Used for analyzing collaborative work
Focuses on information propagation & transformation
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