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The physical parts or components of a computer. |
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A collection of data or computer instructions that tell the computer how to work. |
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AKA: RAM or Main Memory Consists of a number of cells (bytes) associated with a number. Each cell had 8 binary switches (bits). This memory is volatile and will be lost when the program is closed, but it responds very quickly. |
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Include HD/SDD or jump drives This memory is more slow but will not lose data when programs are closed. It is not volatile. |
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Central Processing Unit: where processing is done. The CPU contains at least two parts: ALU (Arithmetic Logic Unit) and CU (Control Unit). |
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Arithmetic Logic Unit processes math and logic in the CPU, Central Processing Unit. |
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Control Unit manages the timing of actions |
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A program is a set of instructions a computer follows to execute a task. |
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Machines talk in binary, 1's and 0's. |
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A type of programming language that is closely resembling human language |
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A type of programming language that is closely resembling machine language |
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Code that you write using programming languages in a text file. This will be compiled and processed to become a program. |
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Integrated Development Environments - utilize tools like the pre-processor, compiler, and linker. |
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An identifier or name in programming language. Keywords have predefined meanings in the language. |
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These are words that have been reserved by the language author. They can't be used for anything else. |
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Programmer Defined Identifiers |
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Named variables that the programmer creates. These cannot be the same as any Reserved or Keyword |
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Punctuation that operates in some way. Math symbols are examples of operators. + - * / << >> |
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In programming, punctuation acts a bit different. Each statement is similar to a sentence but the punctuation at the end of a statement is ; Also, multiple variables can be named with the same type by listing on the same line separated by a , |
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