Shared Flashcard Set

Details

GameStar Mechanic Cards
This set is for a reminder on all the required things for GameStar game maker
27
Computer Networking
5th Grade
01/30/2013

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Cards

Term
Space
Definition
Unbounded Space
The game space is open so that sprites can leave or fall out of the screen.
Term
Space
Definition
Bounded Space
The game space is closed on the sides so the sprites cannot leave or fall out of the screen.
Term
Space
Definition
Scrolling Space
There are multiples screens in this game space so an Avatar can move horizontally or vertically through different environments.
Term
Space
Definition
Wraparound Space
The game space wraps around so that when sprites exit off one side of the screen, they appear on the opposite side.
Term
Space
Definition
Platformer Perspective
The view of the game is from the side. Here, the player can see sprites jumping.
Term
Space
Definition
Top-Down Perspective
The game is presented in an overhead view, or bird's eye view, as if the player was seeing the game from above.
Term
Mechanics
Definition
Blasting Mechanic
Avatars can blast enemies.
Term
Mechanics
Definition
Racing Mechanic
Avatars can have a very fast speed, and may seem to be racing.
Term
Mechanics
Definition
Solving Mechanic
Players must solve puzzles in the game, such as finding the correct key to a lock.
Term
Mechanics
Definition
Avoiding Mechanics
Avatars can hide and avoid enemies in parts of the game space.
Term
Mechanics
Definition
Collecting Mechanics
Avatars collect or pick up points or other environmental items.
Term
Mechanics
Definition
Exploring Mechanics
Avatars explore in a maze or a big, scrolling space.
Term
Mechanics
Definition
Jumping Mechanic
Avatars can jump onto blocks and over enemies.
Term
Mechanics
Definition
Walking Mechanic
Avatars have a slower speed.
Term
Components
Definition
Score Keeper
Counts the number of points collected and can be used as a goal.
Term
Components
Definition
Damage Block
A block that hurts avatars on contact and is used as a harmful surface or wall.
Term
Components
Definition
Lock
A lock that can only be opened by the keys of the same color.
Term
Components
Definition
Goal Block
When an active Goal Block is touched the game is won. In some games, however, the avatar sprite must meet conditions before the Goal Block is activated.
Term
Components
Definition
Point
A small item the Avatar can collect to meet the win conditions of a game or improve their score.
Term
Components
Definition
Frag Counters
Counts the number of destroyed enemies and can be used as a goal.
Term
Components
Definition
Key
A key that can open locks of the same color.
Term
Components
Definition
Boss
Particularly large, strong or difficult armed, opposing characters.
Term
Components
Definition
Health Meter
Controls Avatar health. The game is lost when health reaches zero.
Term
Components
Definition
Environment Block
A block that is used as a surface or a wall.
Term
Components
Definition
Timer
Counts seconds during game-play. The player either needs to win before the time runs out or survive for a certain amount of time.
Term
Components
Definition
Enemy
An armed, opposing character that deals damage and has a variety of attack and movement patterns.
Term
Components
Definition
Avatar
The digital representation of a physical person in a virtual world or game.
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